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by Bigchillghost
Sat Aug 12, 2017 5:50 pm
Forum: Game Archive
Topic: Marvel Ultimate Alliance (Wii) .Wad .Zzz
Replies: 2
Views: 1388

Re: Marvel Ultimate Alliance (Wii) .Wad .Zzz

Havn't looked at your samples but should know that the .wad file is just a zip file with different extension
so you can unzip it directly after changing the extension to .zip. Yet the .zzz file contains nothing but a bunch of null bytes.
by Bigchillghost
Sat Jul 29, 2017 5:41 am
Forum: 3D/2D models
Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
Replies: 4
Views: 2081

Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke

ok here is a Noesis python script that can open all the textures in your xpr sample files :D Um, nice script! I bet I can learn a lot about tex formats from this example then. Thanks! 2. if you export all the textures from the xpr (or any library), the first texture exported is always named the sam...
by Bigchillghost
Tue Jul 25, 2017 4:46 am
Forum: 3D/2D models
Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
Replies: 4
Views: 2081

Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke

AceWell wrote:could be ATI2 or something
Currently I'm only able to handle some simple DXT1 or DXT5 pixel format images and have little knowledge of other stuffs.
Maybe you want to have a look? :D
.xpr samples
by Bigchillghost
Mon Jul 24, 2017 9:28 am
Forum: 3D/2D models
Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
Replies: 4
Views: 2081

Marvel Avengers: Battle for Earth X360 .xpr file unpacker

A BMS script and a Noesis script written for the Xbox 360 version of Marvel Avengers: Battle for Earth. BMS script for unpacking while Noesis python script for textures handling. Great thanks to AceWell for his effort on opening textures correctly! :) Note that some files are shared by different .xp...
by Bigchillghost
Mon Jul 24, 2017 6:41 am
Forum: 3D/2D models
Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
Replies: 6
Views: 2164

Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres

i don't have the game or any of the sample files so there is no way for me to give input. I was waiting for you to say that. :D Here the textures samples . Edit: You might need some .pkg files as well to write a script. you have a lot going on here and too much to take in at one time :D For texture...
by Bigchillghost
Sat Jul 22, 2017 11:28 am
Forum: 3D/2D models
Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
Replies: 6
Views: 2164

Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres

And will these scripts work with 1st game? I don't know. Never have looked into that so not sure if they share the same format or not Btw,can you try to look into Igb files from Wii version of Marvel Ultimate Alliance? Well, I havn't been able to extract meshes successfully from Wii game yet. Thing...
by Bigchillghost
Sat Jul 22, 2017 9:45 am
Forum: 3D/2D models
Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
Replies: 6
Views: 2164

Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres

I. Model Extraction Previews https://i.imgur.com/x1b0KcR.jpg https://i.imgur.com/lTPvs1P.jpg https://i.imgur.com/ztQWrXb.jpg https://i.imgur.com/UuRL9QY.jpg First and foremost, knowledge of using Hex2Obj is required. I'll take "DVD_SuitUpIronManMark6.pkg" from PS3 as an example, XBox360 v...
by Bigchillghost
Sat Jul 22, 2017 9:08 am
Forum: 3D/2D models
Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
Replies: 6
Views: 2164

Iron Man II XBox360/PS3 Manual Extraction Guide

Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompressor Plus Manual Extraction Guide An experimental BMS scripts pack for unpacking/decompressing .pkg archives from Iron Man II, supporting both XBox360 and PS3 versions. The unpacker has three different versions with various functions for di...
by Bigchillghost
Fri Jun 16, 2017 3:48 pm
Forum: 3D/2D models
Topic: Iron man 2 Xbox360 pkg files finally extracted!
Replies: 53
Views: 17429

Re: Iron man 2 Xbox360 pkg files finally extracted!

Rimbros wrote: Forget the game, nobody here in Xentax or another forums can extract the textures, its very hard.
Never jump to conclusion before you really take a try! :D
IM2.jpg
Took me several mins though.

See more HERE
by Bigchillghost
Sat May 27, 2017 4:40 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

it looks like you got this under control but here is a Noesis python script to open those samples :D tex_Ben10Omniverse_omni.zip Seems this script works perfectly only with those samples. When I split other textures from different archives, their names and the solutions of the script are actually c...
by Bigchillghost
Fri May 26, 2017 6:56 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

i don't know what you were asking for there :] I didn't ask for anything at the post on the split files according to the offset table, but to see if my finding is correct or not from your experience, so that I can dig deeper. But obviously this finding is worthless, the offset table might just be u...
by Bigchillghost
Thu May 25, 2017 4:01 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

This is the script I used: from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("Ben 10 Omniverse (X360)", ".omni") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadRGBA(handle, noepyLoadRGB) #noesis.logPopup() return 1 #check if it'...
by Bigchillghost
Thu May 25, 2017 3:18 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

@AceWell I guess either you're too busy or you havn't seen my post? :( But I'm getting closer... I extracted some textures from a Ben 10 iOS game some time ago, and got some large maps which I guess were taken directly from the Omniverse X360 game. Since the textures in the archives looks like DDS, ...
by Bigchillghost
Tue May 16, 2017 11:06 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

the decompressed files look like they contain multiple, like the texture files may have many textures etc. The texture files contain diffuse and normal maps, as well as other smaller textures. I can't find a particular strings or sequences in front of the texture data to locate where it start, so i...
by Bigchillghost
Sat May 06, 2017 10:37 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 51185

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod

certainly :D endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte get SKIP byte getdstring NAME...