Havn't looked at your samples but should know that the .wad file is just a zip file with different extension
so you can unzip it directly after changing the extension to .zip. Yet the .zzz file contains nothing but a bunch of null bytes.
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Search found 1002 matches
- Sat Aug 12, 2017 5:50 pm
- Forum: Game Archive
- Topic: Marvel Ultimate Alliance (Wii) .Wad .Zzz
- Replies: 2
- Views: 1388
- Sat Jul 29, 2017 5:41 am
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
- Replies: 4
- Views: 2081
Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke
ok here is a Noesis python script that can open all the textures in your xpr sample files :D Um, nice script! I bet I can learn a lot about tex formats from this example then. Thanks! 2. if you export all the textures from the xpr (or any library), the first texture exported is always named the sam...
- Tue Jul 25, 2017 4:46 am
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
- Replies: 4
- Views: 2081
Re: Marvel Avengers: Battle for Earth X360 .xpr file unpacke
Currently I'm only able to handle some simple DXT1 or DXT5 pixel format images and have little knowledge of other stuffs.AceWell wrote:could be ATI2 or something
Maybe you want to have a look?
.xpr samples
- Mon Jul 24, 2017 9:28 am
- Forum: 3D/2D models
- Topic: Marvel Avengers: Battle for Earth X360 .xpr file unpacker
- Replies: 4
- Views: 2081
Marvel Avengers: Battle for Earth X360 .xpr file unpacker
A BMS script and a Noesis script written for the Xbox 360 version of Marvel Avengers: Battle for Earth. BMS script for unpacking while Noesis python script for textures handling. Great thanks to AceWell for his effort on opening textures correctly! :) Note that some files are shared by different .xp...
- Mon Jul 24, 2017 6:41 am
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2164
Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres
i don't have the game or any of the sample files so there is no way for me to give input. I was waiting for you to say that. :D Here the textures samples . Edit: You might need some .pkg files as well to write a script. you have a lot going on here and too much to take in at one time :D For texture...
- Sat Jul 22, 2017 11:28 am
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2164
Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres
And will these scripts work with 1st game? I don't know. Never have looked into that so not sure if they share the same format or not Btw,can you try to look into Igb files from Wii version of Marvel Ultimate Alliance? Well, I havn't been able to extract meshes successfully from Wii game yet. Thing...
- Sat Jul 22, 2017 9:45 am
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2164
Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres
I. Model Extraction Previews https://i.imgur.com/x1b0KcR.jpg https://i.imgur.com/lTPvs1P.jpg https://i.imgur.com/ztQWrXb.jpg https://i.imgur.com/UuRL9QY.jpg First and foremost, knowledge of using Hex2Obj is required. I'll take "DVD_SuitUpIronManMark6.pkg" from PS3 as an example, XBox360 v...
- Sat Jul 22, 2017 9:08 am
- Forum: 3D/2D models
- Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
- Replies: 6
- Views: 2164
Iron Man II XBox360/PS3 Manual Extraction Guide
Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompressor Plus Manual Extraction Guide An experimental BMS scripts pack for unpacking/decompressing .pkg archives from Iron Man II, supporting both XBox360 and PS3 versions. The unpacker has three different versions with various functions for di...
- Fri Jun 16, 2017 3:48 pm
- Forum: 3D/2D models
- Topic: Iron man 2 Xbox360 pkg files finally extracted!
- Replies: 53
- Views: 17429
Re: Iron man 2 Xbox360 pkg files finally extracted!
Never jump to conclusion before you really take a try!Rimbros wrote: Forget the game, nobody here in Xentax or another forums can extract the textures, its very hard.
See more HERE
- Sat May 27, 2017 4:40 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
it looks like you got this under control but here is a Noesis python script to open those samples :D tex_Ben10Omniverse_omni.zip Seems this script works perfectly only with those samples. When I split other textures from different archives, their names and the solutions of the script are actually c...
- Fri May 26, 2017 6:56 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
i don't know what you were asking for there :] I didn't ask for anything at the post on the split files according to the offset table, but to see if my finding is correct or not from your experience, so that I can dig deeper. But obviously this finding is worthless, the offset table might just be u...
- Thu May 25, 2017 4:01 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
This is the script I used: from inc_noesis import * def registerNoesisTypes(): handle = noesis.register("Ben 10 Omniverse (X360)", ".omni") noesis.setHandlerTypeCheck(handle, noepyCheckType) noesis.setHandlerLoadRGBA(handle, noepyLoadRGB) #noesis.logPopup() return 1 #check if it'...
- Thu May 25, 2017 3:18 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
@AceWell I guess either you're too busy or you havn't seen my post? :( But I'm getting closer... I extracted some textures from a Ben 10 iOS game some time ago, and got some large maps which I guess were taken directly from the Omniverse X360 game. Since the textures in the archives looks like DDS, ...
- Tue May 16, 2017 11:06 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
the decompressed files look like they contain multiple, like the texture files may have many textures etc. The texture files contain diffuse and normal maps, as well as other smaller textures. I can't find a particular strings or sequences in front of the texture data to locate where it start, so i...
- Sat May 06, 2017 10:37 am
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 51185
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Mod
certainly :D endian big comtype lzf //lzf,lzfx,BLOSC get ZSIZE asize idstring "\x2F\xA9\xC0\x56\xCD\x33\x2E\x57" get SIZE long get NUM_OFFSETS long get OFFSET long math ZSIZE - OFFSET xmath NAME_OFF "OFFSET + 0x33" goto NAME_OFF get NAME_LENGTH byte get SKIP byte getdstring NAME...
