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by Bigchillghost
Tue Jan 02, 2018 12:44 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 34697

Re: Asphalt 8 .pig

What I have found in libmyAndroid.so in the apk file:
shot.png
by Bigchillghost
Thu Dec 21, 2017 1:42 pm
Forum: 3D/2D models
Topic: Asphalt 8 .pig
Replies: 82
Views: 34697

Re: Asphalt 8 .pig

The game had changed its compression algorithm ever since the last version that PIG2FBX could still handle. Its format didn't change too much whereas the tricky part is to find the correct algorithm it uses. You'll see the difference if you do a compare among different version of the game: car_renau...
by Bigchillghost
Thu Dec 21, 2017 9:47 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Re: [Release]Tools for Iron Man 2 (PS3&Xbox360)

Updates: Add vertex normals support for PS3 version. Results from X360 version don't seem perfect since their normals were stored in a slightly different way but that's the best I can do for now.
by Bigchillghost
Fri Dec 15, 2017 10:19 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83664

Re: MT Framework import tools

PredatorCZ wrote:It will be solved in IK overhaul, in BETA 3. Since IK on hands are not working in current version.
That's good news though. :D
by Bigchillghost
Fri Dec 15, 2017 2:14 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83664

Re: MT Framework import tools

PredatorCZ wrote: All skinned problems are now gone, fix will be in BETA 3 whinch will hopefully be done this year.
Glad to see that you've solved it so quickly. :D
BTW, have you ever looked at those separate hand files? Can their positions be corrected? Or is that the way it was?
by Bigchillghost
Mon Dec 04, 2017 2:15 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83664

Re: MT Framework import tools

You can save multiple bodyparts as max files, and them merge them together. Yeah, that's what I'm doing for such case now. Limitation is that you can't see the big picture for the whole animation. That will work though. :wink: It would be nice if you'll post arc name, is it figure or pl model with ...
by Bigchillghost
Sat Dec 02, 2017 3:21 am
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83664

Re: MT Framework import tools

Hi! I'm using this tool with RE6 PC, and here's the issues I've encountered: https://i.imgur.com/ngKtcOZ.png The same anim works fine for the separate hand files(they have finger bones), but they're in the wrong positions relatively to the upper body part, as shown on the left side of the picture. B...
by Bigchillghost
Mon Sep 11, 2017 2:38 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Re: Model & Texture Tools for PS3/Xbox360 Iron Man II

looks ok but the texture size should be 512x512 me thinks, you can see the repeat :) Oh right, didn't realize that. :D edit: looks like there's something wrong with my browser :D is all in this thread obsolete now? http://forum.xentax.com/viewtopic.php?f=16&t=16580 It shows almost all necessary...
by Bigchillghost
Mon Sep 11, 2017 1:16 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Re: Model & Texture Tools for PS3/Xbox360 Iron Man II

try this :D This's what I got: https://i.imgur.com/iSjReOl.jpg Am I doing it wrong? if Platform == 0: # PS3 if MapType == 0: texFmt = noesis.NOESISTEX_DXT1 elif MapType == 3 or MapType == 6: texFmt = noesis.NOESISTEX_DXT5 elif MapType == 8: untwid = bytearray() for x in range(imgWidth): for y in ra...
by Bigchillghost
Sun Sep 10, 2017 8:33 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Re: Model & Texture Tools for PS3/Xbox360 Iron Man II

Several renders I made for some of the suits. You could find them in DVD_HQFrontEnd.pkg.

Image
Image
Image
Image
by Bigchillghost
Sun Sep 10, 2017 8:32 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Re: Model & Texture Tools for PS3/Xbox360 Iron Man II

Follow these steps to reach your goal: Preparations Use the attached BMS script ( IM2_Unpacker_EXT.bms ) to unpack the archives. Now locate to the output folder. For those big archives some files are named differently, which would require you to make some slight modifications. Here the condition I'...
by Bigchillghost
Sun Sep 10, 2017 8:17 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 5604

Iron Man 2 (PS3 & Xbox 360) Tool Sets

If you've skimmed my previous extraction guides on this game you should find it really time consuming and tedious to extract all submeshes manually through Hex2Obj. So I have to create some tools to automate the process. Change log: 20.03.2019 - Fixed a bug for reading certain mesh format; - Fixed n...
by Bigchillghost
Thu Sep 07, 2017 5:30 am
Forum: 3D/2D models
Topic: Iron Man II XBox360/PS3 Manual Extraction Guide
Replies: 6
Views: 2164

Re: Iron Man II XBox360/PS3 PKG Archive Unpacker & Decompres

Bug Fixed:
Simplify the entry name code part. Since the second name string table in those large archives do not refer to each entry at all, now the folder is named after the loop order only.
by Bigchillghost
Mon Sep 04, 2017 6:08 am
Forum: 3D/2D models
Topic: Marvel Avengers: Battle for Earth Obj Converter
Replies: 6
Views: 2925

Re: MABfE Nif2Obj Converter

SickAlice wrote: But again ty, mind if use to extract some models and host them on DA? Will credit you for your end of the work of course.
Use the tool all on your own risk mate! And don't forget about the texture tool to AceWell's credit. :D
by Bigchillghost
Sun Aug 27, 2017 3:48 pm
Forum: 3D/2D models
Topic: Marvel Avengers: Battle for Earth Obj Converter
Replies: 6
Views: 2925

Marvel Avengers: Battle for Earth Obj Converter

Since NifSkope cannot handle .nif files from X360's Marvel Avengers: Battle for Earth, guess just have to write a simple obj converter. For xpr archive unpacker & textures extractor please visit this post Ussage : Drag and drop a nif file onto the program. Supports multiple files but suggest to ...