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Search found 1031 matches

by Bigchillghost
Fri Mar 16, 2018 2:03 pm
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 18
Views: 6492

Re: Iron Man 2 (PS3 & Xbox 360) Tool Sets

Willi Miner wrote:Are these models form Iron man 1/ 2 the video game?
Otherwise? I guess the topic is clear enough.
Willi Miner wrote:And 2, is there a download link to obtain those models?
Not sure. Obviously won't by me. I only release the tools. The rest is on your own.
by Bigchillghost
Fri Mar 16, 2018 12:52 pm
Forum: 3D/2D models
Topic: Mr Bean PC Game (.3df and .plf)
Replies: 18
Views: 4460

Re: Mr Bean PC Game (.3df and .plf)

You need to toggle the upper right button to PtCld then press the 'mesh' button to get the point cloud displayed. Pretty much something like this: RACING01.3DF - PtCld.jpg I want to rip the mini cooper from mr bean pc game Basically in both 3df files you uploaded, there're only track models. The ca...
by Bigchillghost
Tue Mar 13, 2018 1:01 am
Forum: 3D/2D models
Topic: Noesis / Maxscript scripting questions
Replies: 12
Views: 4808

Re: Noesis / Maxscript / hex2obj questions

Loginoux wrote:I just have to know how to read the faces correctly with hex2obj now that you informed me about that.
You have to find all the needed elements(counts & offsets) for each submesh, that's how hex2obj works.
by Bigchillghost
Mon Mar 12, 2018 3:03 pm
Forum: 3D/2D models
Topic: Noesis / Maxscript scripting questions
Replies: 12
Views: 4808

Re: Noesis / Maxscript / hex2obj questions

I can export 100% of the vertices from any RGM now without any issues the only thing that bothers me are the faces... sometimes they are screwed and in some cases everything is fine i don't understand why, i'm using both ModelResearcher and Hex2obj for that... Normally it's because the face indices...
by Bigchillghost
Fri Mar 09, 2018 5:43 pm
Forum: 3D/2D models
Topic: need help opening files
Replies: 6
Views: 1671

Re: need help opening files

you need to upload the files so people can have a look at them
by Bigchillghost
Fri Mar 09, 2018 4:58 pm
Forum: 3D/2D models
Topic: need help opening files
Replies: 6
Views: 1671

Re: need help opening files

tr1cky wrote:the three files are default.pose file generic_item.mesh file and generic_item.mesh.ascii file help plz
Nobody can tell you what formats these files are merely base on the filenames if you neither upload any samples nor telling where the files are from.
by Bigchillghost
Fri Mar 09, 2018 4:42 pm
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

But I guess the .rsr and .nam are a different case, since I see the code Acewell posted is telling the .nam file to open the .rsr resource and do a bunch of stuff. They're very similar though. The main difference in this case is that you need to open the resource files (.rsr) additionally. Thus you...
by Bigchillghost
Fri Mar 09, 2018 7:37 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

AceWell wrote:can just skip the header bytes in the rsr file.
That's exactly what I mean.
by Bigchillghost
Fri Mar 09, 2018 6:40 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

AceWell wrote: yep, like i said,
AceWell wrote:.... tried many different offsets
I didn't ignore that though. Just wanted to say that if you use unlzwx to decompress CREDITS.TXT from mh_ex.rsr, the output will be a correct one, which'll match the unzip size in the 0xC-byte header. So the header should be handled separately.
by Bigchillghost
Fri Mar 09, 2018 4:48 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

anyway here is bms script but the output files look incorrect. :? You shouldn't decompress the data like that. There's still a 0xC-byte header which contains the magic "LZW\x20", the unzip size, and the total size of the file. So you need to subtract 0xC bytes from the ZSIZE and add 0xC b...
by Bigchillghost
Thu Mar 08, 2018 10:52 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

The problem is I don't know much about coding. I don't really understand the code you posted. If it's as simple as you said, would it be feasible that I (with 0 initial knowledge) learn how to do it? Well it does require some knowledge of programming. But fortunately you don't have to learn everyth...
by Bigchillghost
Thu Mar 08, 2018 3:00 am
Forum: Game Archive
Topic: Mission: Humanity, an extremely hard case
Replies: 14
Views: 3185

Re: Mission: Humanity, an extremely hard case

Now, I have tried most if not all of the extractors in the Xentax wiki. None work for any of the files (wrong format, and other errors pop up). I have also tried programs like IDA Pro, Poser and Blend. None work. So this is a tough nut to crack, and I'm out of ideas at this point Just because you'd...
by Bigchillghost
Sat Feb 24, 2018 1:01 pm
Forum: Compressed files and methods
Topic: LithTech .dat files
Replies: 1
Views: 2165

Re: LithTech .dat files

What do you want? Models? Textures?
To me they're just some index files recording some asset names.
by Bigchillghost
Sat Feb 17, 2018 3:15 pm
Forum: 3D/2D models
Topic: Uncharted 4 (PS4)
Replies: 161
Views: 66212

Re: Uncharted 4 (PS4)

daemon1 wrote:you can always download decrypted files from the net
How do people usually unpack the decrypted PKG without a PS4? With aluigi's pkg_cnt.bms script?
by Bigchillghost
Sat Feb 17, 2018 2:10 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 121
Views: 30270

Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win3

autobotlongarm wrote:I ran into a problem, and that's Asphalt Nitro pig file not extracting for some reason.
The error message has already pointed you the solution:
"Wrong game version! Try PIG2FBX instead!"

Of course you won't see this message if you're not running the tool through command line.