A real mess. What's the point of this? The model attributes are described in FG01.json, and that would be pretty much enough for building the mesh.oamio wrote: It is part of the file
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Search found 1031 matches
- Mon Mar 26, 2018 4:00 am
- Forum: 3D/2D models
- Topic: 3d figure Web model ripping
- Replies: 8
- Views: 2362
Re: 3d figure Web model ripping
- Sun Mar 25, 2018 4:23 pm
- Forum: 3D/2D models
- Topic: 3d figure Web model ripping
- Replies: 8
- Views: 2362
Re: 3d figure Web model ripping
Easy to extract:
- Sun Mar 25, 2018 11:59 am
- Forum: Game Archive
- Topic: Disney's Villains Revenge files
- Replies: 8
- Views: 2657
Re: Disney's Villains Revenge files
Then I'm afraid I can't help you more.Puterboy1 wrote:Sounds and sprites
- Sun Mar 25, 2018 2:55 am
- Forum: Game Archive
- Topic: Disney's Villains Revenge files
- Replies: 8
- Views: 2657
Re: Disney's Villains Revenge files
Just make clear what you're actually looking for. Models? Textures? I won't waste any time on some aimless activities.Puterboy1 wrote:Now, about the .SPRI, .SOUN and .POSE files. Can they be converted?
- Thu Mar 22, 2018 8:42 am
- Forum: Game Archive
- Topic: Disney's Villains Revenge files
- Replies: 8
- Views: 2657
Re: Disney's Villains Revenge files
Here's a BMS script that will break the archives into smaller files named with a file ID.
Supports with all the files in your samples pack except the .smk one.
- Thu Mar 22, 2018 5:51 am
- Forum: Game Archive
- Topic: Naruto: The Broken Bond .spk, .lspk audio files
- Replies: 3
- Views: 1278
Re: Naruto: The Broken Bond .spk, .lspk audio files
Here a simple BMS script I wrote to unpack files from the samples you uploaded.
No recognizable names to identify what these files are, so I just named them in the order they appear instead.
The data could be compressed or encrypted.
The data could be compressed or encrypted.
- Wed Mar 21, 2018 2:36 pm
- Forum: Game Archive
- Topic: Naruto: The Broken Bond .spk, .lspk audio files
- Replies: 3
- Views: 1278
Re: Naruto: The Broken Bond .spk, .lspk audio files
That's an invalid link. 
- Wed Mar 21, 2018 1:04 pm
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 5957
Re: Gangster Vegas 4 - Gameloft - .bdae files
Sorri , Link to sample files. https://mega.nz/#F!9ep10RDa!DJ-MxX41nLxlj_B7Pvcofg Archives are zstd compressed. Here is a BMS script for proper decompression. You'll need to update your QuickBMS to the lastest version. Still there're some files that cannot be decompressed correctly due to QuickBMS's...
- Wed Mar 21, 2018 2:54 am
- Forum: 3D/2D models
- Topic: Gangster Vegas 4 - Gameloft - .bdae files
- Replies: 18
- Views: 5957
Re: Gangster Vegas 4 - Gameloft - .bdae files
Honestly I am really tired of asking you guys to upload sample files over and over again.
- Sun Mar 18, 2018 4:09 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 4460
Re: Mr Bean PC Game (.3df and .plf)
If you have a little spare time to write a tutorial that can be easy to understand for newbies that would be great and life saver for newbs like me. Unfortunately I don't think I'll have much free time in the following three weeks. Got a personal project to work with. But still I'll try to answer y...
- Sun Mar 18, 2018 11:41 am
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 4460
Re: Mr Bean PC Game (.3df and .plf)
OK, one after another: I have read the tutorial like multiple times but I'm still confuse Yeah, so was I at the first place. The only thing I even understood by that time was to look at the ascii part of a binary file in the hex editor. I want to learn it but the tools is kinda advance for new user ...
- Sun Mar 18, 2018 6:30 am
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 4460
Re: Mr Bean PC Game (.3df and .plf)
See? It's not that difficult at all.
- Sun Mar 18, 2018 6:21 am
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 4460
Re: Mr Bean PC Game (.3df and .plf)
But I believe it must be in the EXTRAS00.3DF. It's in there for sure. records.jpg It takes 372 bytes for each entry, with parent entry beginning at 0x4ECC. The first submesh start at 0xB980, while the face buffer comes right after the vertex chunk(FVFsize = 32). With an alignment of 0x10 bytes (ali...
- Sat Mar 17, 2018 1:57 am
- Forum: 3D/2D models
- Topic: Noesis / Maxscript scripting questions
- Replies: 12
- Views: 4808
Re: Noesis / Maxscript scripting questions
Maybe i didn't understood what you were trying to explain to me ? i don't know... This is what I mean: To make it brief, I'll just skip those normals and UV stuffs. Say there's a file containing two submeshes where geo data are arranged like: submesh 1 some other data . . . submesh 2 then comes sub...
- Fri Mar 16, 2018 2:23 pm
- Forum: 3D/2D models
- Topic: Mr Bean PC Game (.3df and .plf)
- Replies: 18
- Views: 4460
Re: Mr Bean PC Game (.3df and .plf)
I tried tristrip on some meshes too but they look weird.shakotay2 wrote:yeah, I see:
I'm curious about what the rest two floats represent. Another UV?shakotay2 wrote:(uvs maybe at offset 24, but look a little bit weird)
