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by Bigchillghost
Thu Jan 06, 2022 6:23 am
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

... some of the bones don't line up correctly ... some bones are way off from where they would probably be. Last time I checked, Blender doesn't like FBX so much. Don't know whether it's a matter of gimbal lock or something. You can try with different rotation order in ASH and see if things could c...
by Bigchillghost
Thu Jan 06, 2022 1:25 am
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

Well, happy New Year to you too, shakotay. :D The problem of this format lies in discrete bone index list. I tried to remap the bone IDs and the parent IDs in Noesis but the coord system of this format is in local space, and a former bone could be the child of a later bone so the "usual" w...
by Bigchillghost
Wed Jan 05, 2022 4:58 pm
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

Using ASH on the dumped data:
5_dmp.png
by Bigchillghost
Tue Jan 04, 2022 3:18 pm
Forum: Game Archive
Topic: Legacy of discord game .fod
Replies: 14
Views: 6236

Re: Legacy of discord game .fod

moonpaladin wrote: Tue Jan 04, 2022 8:01 am cause are some models that are in really weird position and is hard to put them in rest pose
Don't know what you meant by "weird". Anyway here's one way to handle the skeleton data using ASH.
v_r002_skl.png
by Bigchillghost
Fri Dec 31, 2021 4:53 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 77
Views: 30466

Re: Cyber Hunter Mesh Convertor(CyberConv)

I have been reading all this, wow, wow...can people be so evil on earth i cant believe it... make our lives easier and stop writing big paragraphs to explain yourself, you just have a bad conscience thats all... I've already explained my point clearly. And note that I'm under no obligation to provi...
by Bigchillghost
Thu Dec 30, 2021 5:00 am
Forum: 3D/2D models
Topic: .e3m models + atf textures
Replies: 18
Views: 3633

Re: .e3m models + atf textures

how about this files? I see why it's familiar now. You've posted about that format before. Yet the solution is so inappreciable that I wouldn't it called a script. endian big goto 0x12 get ZSize long set Size long ZSize math Size * 20 get Name basename string Name + ".out" clog Name 0x16 ...
by Bigchillghost
Wed Dec 29, 2021 4:46 pm
Forum: 3D/2D models
Topic: .e3m models + atf textures
Replies: 18
Views: 3633

Re: .e3m models + atf textures

moonpaladin wrote: Wed Dec 29, 2021 4:26 pm hope it only need some tweaks
What else tweaks do you ever need? The entire file is just a block compressed with the lzma86head algo. And the required script has already been posted in the same thread here:
viewtopic.php?p=175262#p175262
Just thought that you wouldn't ever need it.
by Bigchillghost
Wed Dec 29, 2021 12:44 pm
Forum: 3D/2D models
Topic: .e3m models + atf textures
Replies: 18
Views: 3633

Re: .e3m models + atf textures

moonpaladin wrote: Wed Dec 29, 2021 7:12 amseems that are compressed
Thought you've already known how to deal with lzma-compressed data.
moonpaladin wrote: Wed May 05, 2021 11:32 pm Well I was a complete noob and didn't identify the compression xD!
by Bigchillghost
Tue Dec 28, 2021 8:06 am
Forum: 3D/2D models
Topic: Port Royale 3 .mesh files
Replies: 8
Views: 2332

Re: Port Royale 3 .mesh files

Using AXE (with Multi Sources mode):
cannon0.png
by Bigchillghost
Fri Dec 24, 2021 2:47 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 45219

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Now it looks perfect.
Genty_Akylone_car.png
by Bigchillghost
Fri Dec 24, 2021 2:46 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 45219

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Updated v1.4.5 (exe only):
Fixed model transformation issue.
A9Tool_v1.4.5.zip
by Bigchillghost
Fri Dec 24, 2021 12:41 pm
Forum: 3D/2D models
Topic: Amateur Skeleton Hunter
Replies: 5
Views: 2121

Re: Amateur Skeleton Hunter

Update:
Recompiled executable for WinXP.
by Bigchillghost
Fri Dec 24, 2021 12:41 pm
Forum: 3D/2D models
Topic: Advanced Mesh Reaper - Xtreme Edition
Replies: 16
Views: 8553

Re: Advanced Mesh Reaper - Xtreme Edition

Update:
Recompiled v1.1.1 and v1.3.0 executables for WinXP.
by Bigchillghost
Thu Dec 23, 2021 3:31 pm
Forum: Tutorials
Topic: Demonstrations on Using the ASH
Replies: 13
Views: 5054

Re: Demonstrations on Using the ASH

File: panda_mount.evb Bone Count: 65 Sibling Layouts: Address: 0x4 long length char boneName[length] long length char parentName[length] byte skip[5] float Rotation[9] // Matrix float Translation[3] // Matrix // WorldSpace // Column-major // Z, -Y, X An example of a case where parentName proved its...
by Bigchillghost
Thu Dec 23, 2021 3:30 pm
Forum: Tutorials
Topic: Demonstrations on Using the ASH
Replies: 13
Views: 5054

Re: Demonstrations on Using the ASH

Related post . File: mount_001_h.s3dd Bone Count: 50 Sibling Layouts: Address: 0x4 word length char boneName[length] byte skip // null-delimeter long parentIndex float Translation[3] float Rotation[3] // Quat3 // Quaternion // WorldSpace // Row-major // Z, -Y, X An example of a case where vec3 quat...