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- Thu Jan 06, 2022 6:23 am
- Forum: 3D/2D models
- Topic: FGDK3 animations and bones (PS2)
- Replies: 67
- Views: 9042
Re: FGDK3 animations and bones (PS2)
... some of the bones don't line up correctly ... some bones are way off from where they would probably be. Last time I checked, Blender doesn't like FBX so much. Don't know whether it's a matter of gimbal lock or something. You can try with different rotation order in ASH and see if things could c...
- Thu Jan 06, 2022 1:25 am
- Forum: 3D/2D models
- Topic: FGDK3 animations and bones (PS2)
- Replies: 67
- Views: 9042
Re: FGDK3 animations and bones (PS2)
Well, happy New Year to you too, shakotay. :D The problem of this format lies in discrete bone index list. I tried to remap the bone IDs and the parent IDs in Noesis but the coord system of this format is in local space, and a former bone could be the child of a later bone so the "usual" w...
- Wed Jan 05, 2022 4:58 pm
- Forum: 3D/2D models
- Topic: FGDK3 animations and bones (PS2)
- Replies: 67
- Views: 9042
Re: FGDK3 animations and bones (PS2)
Using ASH on the dumped data:
- Tue Jan 04, 2022 3:18 pm
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 14
- Views: 6236
Re: Legacy of discord game .fod
Don't know what you meant by "weird". Anyway here's one way to handle the skeleton data using ASH.moonpaladin wrote: ↑Tue Jan 04, 2022 8:01 am cause are some models that are in really weird position and is hard to put them in rest pose
- Fri Dec 31, 2021 4:53 am
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 77
- Views: 30466
Re: Cyber Hunter Mesh Convertor(CyberConv)
I have been reading all this, wow, wow...can people be so evil on earth i cant believe it... make our lives easier and stop writing big paragraphs to explain yourself, you just have a bad conscience thats all... I've already explained my point clearly. And note that I'm under no obligation to provi...
- Thu Dec 30, 2021 5:00 am
- Forum: 3D/2D models
- Topic: .e3m models + atf textures
- Replies: 18
- Views: 3633
Re: .e3m models + atf textures
how about this files? I see why it's familiar now. You've posted about that format before. Yet the solution is so inappreciable that I wouldn't it called a script. endian big goto 0x12 get ZSize long set Size long ZSize math Size * 20 get Name basename string Name + ".out" clog Name 0x16 ...
- Wed Dec 29, 2021 4:46 pm
- Forum: 3D/2D models
- Topic: .e3m models + atf textures
- Replies: 18
- Views: 3633
Re: .e3m models + atf textures
What else tweaks do you ever need? The entire file is just a block compressed with the lzma86head algo. And the required script has already been posted in the same thread here:
viewtopic.php?p=175262#p175262
Just thought that you wouldn't ever need it.
- Wed Dec 29, 2021 12:44 pm
- Forum: 3D/2D models
- Topic: .e3m models + atf textures
- Replies: 18
- Views: 3633
Re: .e3m models + atf textures
Thought you've already known how to deal with lzma-compressed data.
moonpaladin wrote: ↑Wed May 05, 2021 11:32 pm Well I was a complete noob and didn't identify the compression xD!
- Tue Dec 28, 2021 8:06 am
- Forum: 3D/2D models
- Topic: Port Royale 3 .mesh files
- Replies: 8
- Views: 2332
Re: Port Royale 3 .mesh files
Using AXE (with Multi Sources mode):
- Fri Dec 24, 2021 2:47 pm
- Forum: 3D/2D models
- Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
- Replies: 140
- Views: 45219
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Now it looks perfect.
- Fri Dec 24, 2021 2:46 pm
- Forum: 3D/2D models
- Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
- Replies: 140
- Views: 45219
Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Updated v1.4.5 (exe only):
Fixed model transformation issue.
Fixed model transformation issue.
- Fri Dec 24, 2021 12:41 pm
- Forum: 3D/2D models
- Topic: Amateur Skeleton Hunter
- Replies: 5
- Views: 2121
Re: Amateur Skeleton Hunter
Update:
Recompiled executable for WinXP.
Recompiled executable for WinXP.
- Fri Dec 24, 2021 12:41 pm
- Forum: 3D/2D models
- Topic: Advanced Mesh Reaper - Xtreme Edition
- Replies: 16
- Views: 8553
Re: Advanced Mesh Reaper - Xtreme Edition
Update:
Recompiled v1.1.1 and v1.3.0 executables for WinXP.
Recompiled v1.1.1 and v1.3.0 executables for WinXP.
- Thu Dec 23, 2021 3:31 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 5054
Re: Demonstrations on Using the ASH
File: panda_mount.evb Bone Count: 65 Sibling Layouts: Address: 0x4 long length char boneName[length] long length char parentName[length] byte skip[5] float Rotation[9] // Matrix float Translation[3] // Matrix // WorldSpace // Column-major // Z, -Y, X An example of a case where parentName proved its...
- Thu Dec 23, 2021 3:30 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 5054
Re: Demonstrations on Using the ASH
Related post . File: mount_001_h.s3dd Bone Count: 50 Sibling Layouts: Address: 0x4 word length char boneName[length] byte skip // null-delimeter long parentIndex float Translation[3] float Rotation[3] // Quat3 // Quaternion // WorldSpace // Row-major // Z, -Y, X An example of a case where vec3 quat...
