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Search found 1031 matches

by Bigchillghost
Sat Jul 21, 2018 8:32 am
Forum: 3D/2D models
Topic: UModel (Unreal Engine) - Normals Request
Replies: 10
Views: 3603

Re: UModel (Unreal Engine) - Normals Request

So long as the mesh is handled the same, has the same number of tri's and verts, it shall be easy. That's a premise you don't need to explain, but what I'm curious about is I just can do that easily in 3DS Max by quite litterally copy pasting the normals over. How are you supposed to COPY and PASTE...
by Bigchillghost
Sat Jul 21, 2018 3:21 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

in noesis, how to skip junk data like texture path at the beginning of If the length of this path is before it? path is: player\texture\eye\eye_brown_d.dds and before is 24 00 00 00 - it's a length of the path, how can I use this length to skip this amount of bytes for now? For absolute position us...
by Bigchillghost
Sat Jul 21, 2018 3:08 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

shakotay2 wrote:
or you just search for a certain byte sequence which I don't really recommend unless there's no other way.
It's the most recommended way for beginners, imho.
Maybe. But you cannot be 100% certain that it works for all meshes and all files.
by Bigchillghost
Fri Jul 20, 2018 12:56 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

but why you used 'long' for boneCount and boneID (?) — it's 4 bytes each so it should be float, no? You really need to get familiar with different data types before you write any programs/scripts. A LONG is a type for storing interger like 1000 while a float is used to store floating point numbers ...
by Bigchillghost
Fri Jul 20, 2018 11:10 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

ahh, thats what 00 00 80 3F stands for it's 100% (red) weight for head bone, am I right? If there's only one bone used by that vert, of course. Noesis, maxscript? Whatever you prefer. Can I use structure I found right away with noesis python to build the mesh and then put in order this code to load...
by Bigchillghost
Fri Jul 20, 2018 7:52 am
Forum: 3D/2D models
Topic: UModel (Unreal Engine) - Normals Request
Replies: 10
Views: 3603

Re: UModel (Unreal Engine) - Normals Request

kurokairaku wrote:as I can use Umodel afterwards and import the Normals into the rigged mesh there.
How are you supposed to do that?
kurokairaku wrote:I can provide files to look at and analyze.
Sure, why not?
by Bigchillghost
Fri Jul 20, 2018 7:18 am
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

1 float (blue): this one is tricky, it defines how many float pares will be after it. I think this float and the ones next to it are some kind of modifiers of this vertex 2-8 floats (pale purple): it could be from 2 to 8 floats, didn't see more. it's a vertex modifiers as I call them. they could be...
by Bigchillghost
Sat Jul 07, 2018 12:05 pm
Forum: 3D/2D models
Topic: Argo Online map viewing
Replies: 23
Views: 5056

Re: Argo Online map viewing

I want to know if they contain something important for the models or I can skip them. Well, both are correct. For case 1, the extra two floats are just the UV atlas coords. You can use it as an extra UV channel. Related info here . UV: https://i.imgur.com/AK0njD5.jpg UV atlas: https://i.imgur.com/L...
by Bigchillghost
Thu Jul 05, 2018 5:03 pm
Forum: 3D/2D models
Topic: [SCION OF FATE] How can to get 3d model environment
Replies: 22
Views: 4157

Re: [SCION OF FATE] How can to get 3d model environment

So can I do it manually follow your tool? It's not MY tool. But sure you can do it yourself. Does txt file contain all thing we need to use Hex2Obj? Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text f...
by Bigchillghost
Thu Jul 05, 2018 4:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

onelove1210 wrote:However it's difficult to find that in a bunch of data (~1.5GB) as I'm a newbie. If it's not possible, I think I will give up then :(
Well then you can search "00 00 00 01 00 02" and see if there's anything matches it.
by Bigchillghost
Thu Jul 05, 2018 4:23 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

onelove1210 wrote: Edit: Is this a table you need?
No. This seems to be an offset table. You're supposed to search for an array of short intergers which are in an increasing order overall, as I descripted in this post:
viewtopic.php?p=139003#p139003
by Bigchillghost
Thu Jul 05, 2018 3:48 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

No I did a backup for the whole machine. Maybe it contained a memory dump. Ah, I see. Game's name is 决战!平安京, I have no idea what is the English name of this game because I'm not Chinese. It's exactly the one in this post: http://forum.xentax.com/viewtopic.php?f=29&t=17924 and here: http://forum...
by Bigchillghost
Thu Jul 05, 2018 3:28 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

onelove1210 wrote:I want to know a range or "magic" key (header) of geometry data to search them easier in other files.
How did you backup the game? A memory dump? And are the two files you uploaded before all that you got? What's the game name btw?
by Bigchillghost
Thu Jul 05, 2018 1:04 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 505
Views: 327498

Re: Extracting simple models

I'm used to seeing a model file which has both of geometry and bone data, so that when I saw "biped" or "bone" , I thought there would be geometry data (Maybe I was wrong). Alway detect the geometry data first, then deal with the bones if you have extra skills. What I am looking...
by Bigchillghost
Thu Jul 05, 2018 12:41 pm
Forum: 3D/2D models
Topic: [SCION OF FATE] How can to get 3d model environment
Replies: 22
Views: 4157

Re: [SCION OF FATE] How can to get 3d model environment

That files are available in folder game after install (I mean YOM file, texture,...) I was referring to the text file 101.txt . Do you want full file for that map? Nope. How can open YOM file and extract model ? pleas give me a guide All you need is an Hex editor and Hex2Obj . But if you want to ex...