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Search found 1031 matches
- Sat Jul 21, 2018 8:32 am
- Forum: 3D/2D models
- Topic: UModel (Unreal Engine) - Normals Request
- Replies: 10
- Views: 3603
Re: UModel (Unreal Engine) - Normals Request
So long as the mesh is handled the same, has the same number of tri's and verts, it shall be easy. That's a premise you don't need to explain, but what I'm curious about is I just can do that easily in 3DS Max by quite litterally copy pasting the normals over. How are you supposed to COPY and PASTE...
- Sat Jul 21, 2018 3:21 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
in noesis, how to skip junk data like texture path at the beginning of If the length of this path is before it? path is: player\texture\eye\eye_brown_d.dds and before is 24 00 00 00 - it's a length of the path, how can I use this length to skip this amount of bytes for now? For absolute position us...
- Sat Jul 21, 2018 3:08 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
Maybe. But you cannot be 100% certain that it works for all meshes and all files.shakotay2 wrote:It's the most recommended way for beginners, imho.or you just search for a certain byte sequence which I don't really recommend unless there's no other way.
- Fri Jul 20, 2018 12:56 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
but why you used 'long' for boneCount and boneID (?) — it's 4 bytes each so it should be float, no? You really need to get familiar with different data types before you write any programs/scripts. A LONG is a type for storing interger like 1000 while a float is used to store floating point numbers ...
- Fri Jul 20, 2018 11:10 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
ahh, thats what 00 00 80 3F stands for it's 100% (red) weight for head bone, am I right? If there's only one bone used by that vert, of course. Noesis, maxscript? Whatever you prefer. Can I use structure I found right away with noesis python to build the mesh and then put in order this code to load...
- Fri Jul 20, 2018 7:52 am
- Forum: 3D/2D models
- Topic: UModel (Unreal Engine) - Normals Request
- Replies: 10
- Views: 3603
Re: UModel (Unreal Engine) - Normals Request
How are you supposed to do that?kurokairaku wrote:as I can use Umodel afterwards and import the Normals into the rigged mesh there.
Sure, why not?kurokairaku wrote:I can provide files to look at and analyze.
- Fri Jul 20, 2018 7:18 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
1 float (blue): this one is tricky, it defines how many float pares will be after it. I think this float and the ones next to it are some kind of modifiers of this vertex 2-8 floats (pale purple): it could be from 2 to 8 floats, didn't see more. it's a vertex modifiers as I call them. they could be...
- Sat Jul 07, 2018 12:05 pm
- Forum: 3D/2D models
- Topic: Argo Online map viewing
- Replies: 23
- Views: 5056
Re: Argo Online map viewing
I want to know if they contain something important for the models or I can skip them. Well, both are correct. For case 1, the extra two floats are just the UV atlas coords. You can use it as an extra UV channel. Related info here . UV: https://i.imgur.com/AK0njD5.jpg UV atlas: https://i.imgur.com/L...
- Thu Jul 05, 2018 5:03 pm
- Forum: 3D/2D models
- Topic: [SCION OF FATE] How can to get 3d model environment
- Replies: 22
- Views: 4157
Re: [SCION OF FATE] How can to get 3d model environment
So can I do it manually follow your tool? It's not MY tool. But sure you can do it yourself. Does txt file contain all thing we need to use Hex2Obj? Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text f...
- Thu Jul 05, 2018 4:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
Well then you can search "00 00 00 01 00 02" and see if there's anything matches it.onelove1210 wrote:However it's difficult to find that in a bunch of data (~1.5GB) as I'm a newbie. If it's not possible, I think I will give up then
- Thu Jul 05, 2018 4:23 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
No. This seems to be an offset table. You're supposed to search for an array of short intergers which are in an increasing order overall, as I descripted in this post:onelove1210 wrote: Edit: Is this a table you need?
viewtopic.php?p=139003#p139003
- Thu Jul 05, 2018 3:48 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
No I did a backup for the whole machine. Maybe it contained a memory dump. Ah, I see. Game's name is 决战!平安京, I have no idea what is the English name of this game because I'm not Chinese. It's exactly the one in this post: http://forum.xentax.com/viewtopic.php?f=29&t=17924 and here: http://forum...
- Thu Jul 05, 2018 3:28 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
How did you backup the game? A memory dump? And are the two files you uploaded before all that you got? What's the game name btw?onelove1210 wrote:I want to know a range or "magic" key (header) of geometry data to search them easier in other files.
- Thu Jul 05, 2018 1:04 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 505
- Views: 327498
Re: Extracting simple models
I'm used to seeing a model file which has both of geometry and bone data, so that when I saw "biped" or "bone" , I thought there would be geometry data (Maybe I was wrong). Alway detect the geometry data first, then deal with the bones if you have extra skills. What I am looking...
- Thu Jul 05, 2018 12:41 pm
- Forum: 3D/2D models
- Topic: [SCION OF FATE] How can to get 3d model environment
- Replies: 22
- Views: 4157
Re: [SCION OF FATE] How can to get 3d model environment
That files are available in folder game after install (I mean YOM file, texture,...) I was referring to the text file 101.txt . Do you want full file for that map? Nope. How can open YOM file and extract model ? pleas give me a guide All you need is an Hex editor and Hex2Obj . But if you want to ex...
