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by Bigchillghost
Mon Jan 17, 2022 4:26 pm
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3980

Re: [XBOX] Crimson Sea XKMD

Done:
linkdataUS.png
by Bigchillghost
Mon Jan 17, 2022 2:43 am
Forum: 3D/2D models
Topic: ADF Files (Custom Engine)
Replies: 6
Views: 1883

Re: ADF Files (Custom Engine)

ttruva wrote: Sun Jan 16, 2022 10:17 pm I can't visualize texture coordinates (UV) properly ...
Do you have any ideas on what I'm doing wrong?
Those are per-face texcoords, meaning that there're (faceCount * 3) UV coordinates. Also there seems to be 2 UV channels so you might need to check the second one as well.
by Bigchillghost
Sun Jan 16, 2022 4:22 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 45219

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

I'm tired of emphasizing this over and over: do NOT quote at length the entire post in your reply! You're obligated to keep your posts organized & clean and not ruin the mood of those who have been pursuing to do so. :D Now as for your concerns, the unencrypted manifest file existed only in v2....
by Bigchillghost
Sat Jan 15, 2022 8:57 am
Forum: 3D/2D models
Topic: ADF Files (Custom Engine)
Replies: 6
Views: 1883

Re: ADF Files (Custom Engine)

Use the following BMS script to decompress the file.
by Bigchillghost
Fri Jan 14, 2022 4:47 pm
Forum: 3D/2D models
Topic: ADF Files (Custom Engine)
Replies: 6
Views: 1883

Re: ADF Files (Custom Engine)

Data is compressed. 1st submesh after decompressing the data:
mesh.png
by Bigchillghost
Thu Jan 13, 2022 12:46 pm
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3980

Re: [XBOX] Crimson Sea XKMD

I couldn't add the image in the edit, so please allow me to post more Which Windows OS are you using? I never expect to see such an old-style UI, not even on WinXP. :? It seems that we need a little more wisdom. The truth is, it's definitely gonna drive you crazy to load all the submeshes manually,...
by Bigchillghost
Wed Jan 12, 2022 2:25 pm
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

Just noticed that there's a "multiplyBones" method in the Noesis API. Now it can be loaded correctly:
Image

You can try export it to FBX/DAE/glTF etc. and see if Blender can import it without issues.
by Bigchillghost
Wed Jan 12, 2022 1:27 pm
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3980

Re: [XBOX] Crimson Sea XKMD

...so I stopped working on the format Well, I guess you can learn a lot if you managed to handle this format. :D Though I'm still struggling with the bone mapping but I'll just leave this script here and call it a day for now. (: fmt_CrimsonSea_xkmd.zip https://i.ibb.co/RDgb37W/xkmd.png Make sure t...
by Bigchillghost
Mon Jan 10, 2022 4:36 pm
Forum: 3D/2D models
Topic: [XBOX] Crimson Sea XKMD
Replies: 26
Views: 3980

Re: [XBOX] Crimson Sea XKMD

it's XBOX, so I guess use it's big endian. If I remember correctly, Xbox uses little-endian while Xbox360 uses big-endian. :roll: I'll summarize my questions from the data I was given...I don't know if anyone will be able to answer them, but that should be the focus of my own future investigations ...
by Bigchillghost
Mon Jan 10, 2022 3:42 pm
Forum: 3D/2D models
Topic: yingxiong 3d models samples
Replies: 14
Views: 2023

Re: yingxiong 3d models samples

well to be honest I don't know how to get that values The intention of that screenshot was for you to look into the binary file at the corresponding addresses, gain a sense of the corresponding vertex attribute data, and try to apply that intuition on other files. If the vertex stride is the same, ...
by Bigchillghost
Mon Jan 10, 2022 1:07 pm
Forum: 3D/2D models
Topic: yingxiong 3d models samples
Replies: 14
Views: 2023

Re: yingxiong 3d models samples

I have some doubts about these values (Blend Weights, Blend Indices and Mapping Bone Indices > Address), would you mind in clarify these a bit please? You need to be more specific. Also these skel files thrown error, or maybe I'm using wrong values :roll: . Well, transformation's type is float. z8a...
by Bigchillghost
Sun Jan 09, 2022 11:20 am
Forum: 3D/2D models
Topic: yingxiong 3d models samples
Replies: 14
Views: 2023

Re: yingxiong 3d models samples

Using ASH + AXE (accessory bones ignored):
p1qz_skinned.png
by Bigchillghost
Fri Jan 07, 2022 5:02 pm
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

Here's the ASCII version of the corrected FBX file (with rotations of "HotdogDummy" and "Jake" both set to [-90 0 -90]).
5.7z
by Bigchillghost
Fri Jan 07, 2022 4:57 pm
Forum: 3D/2D models
Topic: FGDK3 animations and bones (PS2)
Replies: 67
Views: 9042

Re: FGDK3 animations and bones (PS2)

<r><QUOTE author="Dogmander" post_id="181143" time="1641499942" user_id="96205"><s>[quote=Dogmander post_id=181143 time=1641499942 user_id=96205]</s> How hard do you think it will be to solve this issue? <e>[/quote]</e></QUOTE> According to the raw rotation matrix of "HotdogDummy" (as row-major): <C...
by Bigchillghost
Thu Jan 06, 2022 3:12 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 45219

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

OK so here's the thing: was attempting to check how textures correspond to the models in previous versions of the game where files still got their proper names. The only versions I managed to find were the China versions. Yet there doesn't seem to be any material files so just another dead end. Howe...