Search found 797 matches
- Fri Feb 19, 2021 1:25 pm
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 1440
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
but sometime it without 2D 2D 2D 2D at the end, just store after faces end like on image The byte 0x2D (the char '-') is merely a character for padding when the data block is not aligned to 0x10 bytes. The count fields of the vertices/indices are usually stored before corresponding data blocks, if ...
- Wed Jan 27, 2021 5:10 pm
- Forum: 3D/2D models
- Topic: AssaultFire Upk Assets Extractor
- Replies: 27
- Views: 4937
- Sun Jan 24, 2021 12:59 pm
- Forum: 3D/2D models
- Topic: Reverse Model Wireframe
- Replies: 36
- Views: 9434
Re: Reverse Model Wireframe
It's not yet a tool. Everything is still experimental. And the research had been paused for a long time ever since that post was made. Though I shall return to it in the near future. Just a matter of time.
- Wed Jan 13, 2021 6:19 am
- Forum: 3D/2D models
- Topic: FIFA files extracting
- Replies: 22
- Views: 2867
Re: FIFA 20 fbmod unpacker + mesh/texture importer
do you think it would be possible to extract Battlefront 2 mod with this script ? I don't know. Never look into any samples from that game so no way to tell how different they're. But aren't there some existing tools that can do the job? I seem to have to seen that title a couple of times in this f...
- Wed Jan 13, 2021 6:03 am
- Forum: 3D/2D models
- Topic: Project Cars 2
- Replies: 23
- Views: 2541
Re: Project Cars 2
Unfortunately none of these samples I checked come with a valid top projection. Same circumstance might be applied to most of the meb files from PC3. So it seems pretty obvious that it's not meant to be handled in this way.
- Mon Jan 11, 2021 1:17 am
- Forum: 3D/2D models
- Topic: Project Cars 2
- Replies: 23
- Views: 2541
Re: Project Cars 2
Just an attempt to restore the X factor based on the overlapped top projection and use the UV to determine the sign. Also need to remap the factor to its original boundary since it uses a different scale.
- Sun Jan 10, 2021 4:54 pm
- Forum: 3D/2D models
- Topic: Project Cars 2
- Replies: 23
- Views: 2541
- Thu Dec 17, 2020 1:36 am
- Forum: 3D/2D models
- Topic: Help Extracting Models From Atmosphir
- Replies: 13
- Views: 939
Re: Help Extracting Models From Atmosphir
For going forward, extracting other models..What do you guys recommend using? Like what was your workflow for extracting these two models?... I am not sure what method I should use for finding the needed addresses for other objects. First you need a proper hex editor. HexEdit is recommended. Get it...
- Wed Dec 16, 2020 12:20 pm
- Forum: 3D/2D models
- Topic: Help Extracting Models From Atmosphir
- Replies: 13
- Views: 939
Re: Help Extracting Models From Atmosphir
if anyone wants investigate this specific file, I've gone and uploaded it as an individual file since its only like 200KB sooo if you'd like to take a look, but dont want to download the whole game Using AMR (check the 2nd link in my sig): 571.png Edit: the structure is kinda similar to FBX: for i ...
- Mon Dec 14, 2020 4:51 pm
- Forum: 3D/2D models
- Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
- Replies: 28
- Views: 2112
Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
There was a convertor for the models files of the game, but work only on win32 files since they had that extension. Also rendermesh files where in every level files, which had the models that the level were using so getting all models at once was difficult. Maybe the creator of the convertor (or so...
- Sat Nov 28, 2020 6:37 am
- Forum: 3D/2D models
- Topic: AssaultFire Upk Assets Extractor
- Replies: 27
- Views: 4937
Re: AssaultFire Upk Assets Extractor
After downloading PVRTexTool, when trying to open any of the .pvr files I recieve an error message 'This file cannot be opened' Yeah, it appears that PVRTexTool had introduced some bugs since v2019 R2. Reinstall your PVRTexTool to v2018 R2 instead: https://www.imaginationtech.com/developers/powervr...
- Thu Nov 19, 2020 3:38 pm
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 66
- Views: 14902
Re: Cyber Hunter Mesh Convertor(CyberConv)
That makes me not want to be thankful...why bother replying at all? Being "thankful", in fact, is the only reason that you're getting any reply. Never expect any "beginner tutorials" to be served. You're more intelligent than that. It's nothing more but simply an advice for people who tend to preco...
- Mon Nov 16, 2020 2:27 pm
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 66
- Views: 14902
Re: Cyber Hunter Mesh Convertor(CyberConv)
Hi Hi total noob here. I would like to learn how to do use this tool, for one of the games mentioned in this very post. Where can I find beginner tutorials? Please edit your post and remove the unnecessary part in the quote. As for how to use the tool, it's clearly stated in the first post: Double ...
- Mon Nov 16, 2020 1:07 pm
- Forum: 3D/2D models
- Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
- Replies: 68
- Views: 11937
Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Apparently. You can tell that by running the tool without any params specified.
The format is still identical.
- Tue Nov 10, 2020 7:02 am
- Forum: 3D/2D models
- Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
- Replies: 10
- Views: 1198
Re: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
Bump You guys never get tired, do you? Normally I'd consider the best chance you can get is the assistance from the one who started the research in the first place, given that there's no indication that someone with the skills shares common interests with you, and who have the skills see no fun in ...

