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Search found 501 matches

by Bigchillghost
Tue Jun 25, 2019 2:07 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 1169

Re: Code EVE (Android, UE4)

nothing much we can do about it unless someone write some kind of script to extract them I wrote a BMS script to unpack assets from this game a few months ago. Works also with other games of the same arc format. Just feel that it might not be a good idea to publish it before the game's official rel...
by Bigchillghost
Mon Jun 24, 2019 10:00 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 1169

Re: Code EVE (Android, UE4)

Pretty sure this game is call Dragon Raja now. The last time I checked, umodel doesn't support this game, at least not skeletal meshes. And according to gildor, he won't consider spending time on it in the future. But you can always get a few meshes manually of course. dragon.png Where did you get t...
by Bigchillghost
Fri Jun 21, 2019 2:10 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. That's not what I'm talking about. :wink: I was thinking about a way to convert all .pvr files together to some other ...
by Bigchillghost
Fri Jun 21, 2019 10:39 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Is there any way to use batch-operation to convert pvr to other format like png? Copy and paste the following batch command into a cmd file: @echo off for %%f in (*.pvr) do ( YOUR_PATH\PVRTexToolCLI.exe -i "%%f" -d -f r8g8b8a8 ) pause Replace "YOUR_PATH" with the full path of your PVRTexToolCLI.exe...
by Bigchillghost
Thu Jun 20, 2019 3:38 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1642

Re: Cyber Hunter Mesh Convertor(CyberConv)

alictzelt wrote:
Thu Jun 20, 2019 3:32 am
But I can't open KTX file using PVRTexTool.
Upgrade your PVRTexTool.
by Bigchillghost
Thu Jun 20, 2019 2:50 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Any tool to read those Hexadecimal values quickly? Nop. Not saying I know what these sequences are, even if I do, there's no way to reverse the hashing process to track the origianl filenames. Where do I need to place SQN.db? With the obb? Edit: I've got the car models after placing the SQN.db with...
by Bigchillghost
Wed Jun 19, 2019 4:05 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

No idea. Works fine on my pc.
by Bigchillghost
Wed Jun 19, 2019 3:53 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

No need for commandline. Just run it through the GUI.
by Bigchillghost
Wed Jun 19, 2019 8:17 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 98
Views: 6507

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names. Use this BMS script to unpack the obb arc with extension filtering. Zip64Unpacker_A9_1.6.2.zip Also the mesh format is a bit different. So remember to update your tool ...
by Bigchillghost
Sun Jun 16, 2019 8:41 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1642

Re: Cyber Hunter Mesh Convertor(CyberConv)

Tool updated to v1.2.0.

Changes:
Maximum compatibility of NetEase's mesh format, supporting both static and skinned meshes.

Probably this will be the last version of this tool.
by Bigchillghost
Sun Jun 16, 2019 8:35 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1642

Re: Cyber Hunter Mesh Convertor(CyberConv)

lkw019 wrote:
Wed Jun 12, 2019 4:17 am
This tool is great. Can you support other Netease games, such as Onmyoji Arena
Now the tool supports many other games. As for Onmyoji Arena, whose npk files are encrypted, unless someday the xor key is found, there's not much I can do.
by Bigchillghost
Tue Jun 11, 2019 4:28 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1642

Cyber Hunter Mesh Convertor(CyberConv)

Another tool for skin testing purpose of my binary FBX builder, which was intended to convert Cyber Hunter mesh files to FBX format with skeleton, skin info and material groups. With the tool being updated to v1.2.0, now it supports a couple more games, technically any NeoX mesh format of NetEase, s...
by Bigchillghost
Tue Jun 11, 2019 2:41 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 22
Views: 1611

Re: Approaches of Parsing Bone Representations

base02.zip # Dump Name: base02.mesh # From Game: Cyber Hunter # Platform: Android # Bone Format: 4x4 Matrices # Coordinate System: Left-Hand # Endian: Little Bone data structure: short boneCount for i = 0 < boneCount BYTE parentID // 0xFF means parentless for i = 0 < boneCount char boneName[32] for...
by Bigchillghost
Wed May 29, 2019 12:41 pm
Forum: 3D/2D models
Topic: AssaultFire Upk Assets Extractor
Replies: 8
Views: 1006

Re: AssaultFire Upk Assets Extractor

Updated v1.2.1.
Now skin info is supported!
by Bigchillghost
Thu May 16, 2019 1:36 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 41
Views: 2257

Re: avengers playground

You still don't get it. There's only one way to quadify these discrete faces, which has nothing to do with the algorithm or the version of the application. That means that any program abled to remove the shared edge of two adjacent triangles can do the job. Note that it works only for models contain...