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- Mon Aug 26, 2019 4:18 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
- Sun Aug 25, 2019 7:26 am
- Forum: 3D/2D models
- Topic: Netease Bigworld engine model (.visual .primitives .animations)
- Replies: 30
- Views: 7959
- Sun Aug 25, 2019 5:25 am
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4430
Re: Frogger The Great Quest 3D Model Format
The Noesis python script for this file:
You'll find everything you need inside the code.
- Sun Aug 25, 2019 5:23 am
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4430
Re: Frogger The Great Quest 3D Model Format
All objects loaded into Noesis:
- Sat Aug 24, 2019 6:48 am
- Forum: 3D/2D models
- Topic: Netease Bigworld engine model (.visual .primitives .animations)
- Replies: 30
- Views: 7959
- Sat Aug 24, 2019 4:20 am
- Forum: 3D/2D models
- Topic: Netease Bigworld engine model (.visual .primitives .animations)
- Replies: 30
- Views: 7959
Re: Netease Bigworld engine model (.visual .primitives .animations)
Here's a param list file of 1001.primitives for AMR.
...attachment removed...
Place it along with 1001.primitives into the location of AMR and open it from the panel to access to all param sets of all meshes in 1001.primitives.
...attachment removed...
Place it along with 1001.primitives into the location of AMR and open it from the panel to access to all param sets of all meshes in 1001.primitives.
- Sat Aug 24, 2019 4:12 am
- Forum: 3D/2D models
- Topic: Netease Bigworld engine model (.visual .primitives .animations)
- Replies: 30
- Views: 7959
Re: Netease Bigworld engine model (.visual .primitives .animations)
@Bigchillghost Hello,and sorry to disturb you.Can you analyse the bigworld engine model?(World of tank,World of warships .etc)the bone is .visual The mesh format is simple, though normal vectors are encoded as vec2. The string "xyznuviiiwwtb" at offset 4 reveals the struct definition: flo...
- Fri Aug 23, 2019 5:55 pm
- Forum: General game tools
- Topic: AMR - Mesh Format Research Helper
- Replies: 5
- Views: 10941
Re: AMR - Mesh Format Research Helper
Detailed Explanation on the AMR User Interface
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- Mon Aug 19, 2019 1:39 pm
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4430
Re: Frogger The Great Quest 3D Model Format
Wasn't sure about the FVFsize. So I looked for the vertex count at 0x20, which happened to be two times of yours.
It's interesting that the method I used to generate dummy indices for AMR also work with this case. Might consider adding similar features in the future.
It's interesting that the method I used to generate dummy indices for AMR also work with this case. Might consider adding similar features in the future.
- Mon Aug 19, 2019 12:39 pm
- Forum: 3D/2D models
- Topic: Frogger The Great Quest 3D Model Format
- Replies: 19
- Views: 4430
- Mon Aug 19, 2019 7:27 am
- Forum: General game tools
- Topic: AMR - Mesh Format Research Helper
- Replies: 5
- Views: 10941
AMR - Mesh Format Research Helper
1) Introduction Advanced Mesh Reaper, or AMR for short, is a tool I created when playing around with MFC. It's aimed to be a quick approach to obtain a couple of meshes with all basic attributes including positions, normal vectors, texture coordinates, and if necessary, to transform them to the tar...
- Mon Aug 19, 2019 5:51 am
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 20433
Re: Approaches of Parsing Bone Representations
what i am doing is Matrix[3]*matrix[2]*matrix[1]*matrix[0] It should be matrix[0]*matrix[1]*matrix[2]*matrix[3] since it's row-major matrix. noe.png i dont know how important it is to understand this if noesis does this , but it bugs the hell out of me that i cant figure it out :D Theoretically to ...
- Sun Aug 18, 2019 2:59 pm
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 20433
Re: Approaches of Parsing Bone Representations
the problem with this, is since you read the translation matrix with 3x3 matrix you get a 4x3 matrix, First of all, it's not a "translation matrix", but a translation "vector". Be careful using proper terms to avoid confusion. and you cant multiply 4x3 by 4x3 since num of column...
- Sun Aug 18, 2019 2:32 am
- Forum: Tutorials
- Topic: Approaches of Parsing Bone Representations
- Replies: 27
- Views: 20433
Re: Approaches of Parsing Bone Representations
bones .setMatrix(bones .getMatrix().__mul__(bones[j].getMatrix())) could you please explain what it does? To multiply the node's local matrix with the one of its parent so as to obtain its world transformation. Technically you need to do it recursively for a node in a tree structure untill you reac...
- Sat Aug 10, 2019 4:44 am
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 77
- Views: 29217
