Use the script posted above for any games other than Cyber Hunter, MARVEL Super War and Onmyoji Arena. If they output without proper names, then they don't have any.
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- Thu Sep 12, 2019 12:30 pm
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 77
- Views: 29217
Re: Cyber Hunter Mesh Convertor(CyberConv)
- Wed Sep 11, 2019 9:32 am
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
Here's a Noesis Python script for the format.MarieRose1301 wrote: ↑Tue Sep 10, 2019 3:47 pmI cannot load anything in noesis yet in fact as I haven't been able to code anything yet ^^"
Loading all meshes into Noesis:

- Tue Sep 10, 2019 3:14 pm
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
I don't understand. If you can load the rest of the meshes into noesis, why can't that one? It's just the same format but using unsigned char instead of short for the face indices storage.MarieRose1301 wrote: ↑Tue Sep 10, 2019 2:52 pmbut with the same issue as the AMR, it won't convert meshes with few faces like eyes for example.
- Mon Sep 09, 2019 6:14 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 33756
Re: Dragon Raja Mesh Importor & Texture Convertor
Almost forgot. Get the png unpacker here.
- Mon Sep 09, 2019 6:02 pm
- Forum: 3D/2D models
- Topic: "Dragon raja Tencent"(Android,UE4)
- Replies: 10
- Views: 3107
Re: "Dragon raja Tencent"(Android,UE4)
A Noesis script for the game is released here.
viewtopic.php?f=16&t=21095
viewtopic.php?f=16&t=21095
- Mon Sep 09, 2019 6:00 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 33756
Re: Dragon Raja Mesh Importor & Texture Convertor
Example:
The skin weights might still have some issues though.
The skin weights might still have some issues though.
- Mon Sep 09, 2019 5:57 pm
- Forum: 3D/2D models
- Topic: Dragon Raja Mesh Importor & Texture Convertor
- Replies: 100
- Views: 33756
Dragon Raja Mesh Importor & Texture Convertor
A Python script for importing skeletal/static meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files). fmt_DragonRaja_uasset.zip Instructions: 1. Base packages. Downlo...
- Sun Sep 08, 2019 11:41 am
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
almost got every mesh down, except of slender_dShape and ACCHEAD_Shape ACCHEAD_Shape: ACC_HEADShape.png Do I understand correctly that for example the slender_dShape mesh has 72 vertices and 143 poly indices, and that indices start at 0x105FB4 and vertex data at 0xF1110 ? Yep. Because for some reas...
- Sun Sep 08, 2019 8:26 am
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
- Sun Sep 08, 2019 4:53 am
- Forum: 3D/2D models
- Topic: "Dragon raja Tencent"(Android,UE4)
- Replies: 10
- Views: 3107
Re: "Dragon raja Tencent"(Android,UE4)
For old version it'd be simpler.
- Sun Sep 08, 2019 4:17 am
- Forum: 3D/2D models
- Topic: IDOLM@STER One For All .pmd
- Replies: 34
- Views: 6918
Re: IDOLM@STER One For All .pmd
Might need to take care of some extra faces.- Tue Sep 03, 2019 5:06 am
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 77
- Views: 29217
Re: Cyber Hunter Mesh Convertor(CyberConv)
Coz the data is encrypted.
Here's aluigi's srcipt with extra code for extension filtering. Should handle all cases other than Cyber Hunter.
- Wed Aug 28, 2019 1:49 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
Obfuscation at it's best - there's only few people who could have solved this riddle, congratz! :) Obfuscation, is it? I thought it was just some old game format. Offset = blockStart + PositionIdx *0x18 + 0xC 8) (Where PositionIDx is really crazy) The PositionIdx is the index of the first vertex in...
- Wed Aug 28, 2019 9:03 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
Here's the Noesis script for the test. No guarantee that it'll work with all files.
- Wed Aug 28, 2019 8:59 am
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 58
- Views: 11521
Re: [Help] GTArcade models?
That program there looks interesting - where did you get that? See the 2nd link in my signature. Also it's nice to see some hints on what the model looks like - if the textures aren't a problem as well, then I can collect the tools I need to get this done ;) There's no way you can get the mesh with...
