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by Bigchillghost
Wed May 27, 2020 4:15 am
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 26
Views: 5282

Re: Approaches of Parsing Bone Representations

i still find my self checking it out every now and then to give me ideas how to do things its very useful :D Good to know. :) yesterday i found a built in function for swapping from left to right hand and thought you might be interested. Yeah I noticed that long time ago but never get it working. I...
by Bigchillghost
Tue May 26, 2020 3:23 pm
Forum: 3D/2D models
Topic: Skeleton files .BAN ? Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 18
Views: 619

Re: Skeleton files .BAN ? Star Wars: Ep III - RotS (2005) [XBOX]

Thing is, I don't deal with animation data.
by Bigchillghost
Tue May 26, 2020 3:17 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 26
Views: 5282

Re: Approaches of Parsing Bone Representations

anakinhooddown.zip # Dump Name: anakinhooddown.sw3 # From Game: Star Wars: Episode III – Revenge of the Sith # Platform: Xbox # Bone Format: 4x3 Matrices # Coordinate System: Left-Hand # Endian: Little Bone data structure: long boneCount for i = 0 < boneCount char boneName[0x20] float boneMat[4][3]...
by Bigchillghost
Mon May 25, 2020 6:16 pm
Forum: 3D/2D models
Topic: Skeleton files .BAN ? Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 18
Views: 619

Re: Skeleton files .BAN Star Wars: Ep III - RotS (2005) [XBOX]

Loading the skeleton via Noesis and the model via AMR: anakinhooddown.jpg Noesis code for this file: def noepyLoadModel(data, mdlList): bs = NoeBitStream(data) bs.seek(0x1A4A0, NOESEEK_ABS) boneCount = bs.readUInt() bones = [] for i in range(0, boneCount): pos = bs.tell() + 0x20 boneName = bs.readSt...
by Bigchillghost
Mon May 25, 2020 4:47 pm
Forum: 3D/2D models
Topic: Skeleton files .BAN ? Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 18
Views: 619

Re: Skeleton files .BAN Star Wars: Ep III - RotS (2005) [XBOX]

There're 752 offsets followed by the same amount of entries with the same stride 0x30 in the ban file. 752 bones for one model would sound insane for a 2005 game.
Obviously the bones are in the same file as the model.
anakinhooddown.gif
by Bigchillghost
Mon May 25, 2020 3:56 am
Forum: Game Archive
Topic: WMB and WTA format
Replies: 2
Views: 165

Re: WMB and WTA format

Upload some samples otherwise you'd better google for the solution.
by Bigchillghost
Mon May 25, 2020 3:42 am
Forum: Game Archive
Topic: Help Extract a 1.78GB .PNG Archive Compression File?
Replies: 11
Views: 437

Re: Help Extract a 1.78GB .PNG Archive Compression File?

You should at least show the game name so people can know what they're dealing with.
petventh18 wrote:
Tue May 19, 2020 2:03 am
I always thought PNG is an image file format... didn't know it can be used as some kind of Archive Data Compression format too.
Coz it's not a PNG at all.
petventh18 wrote:
Tue May 19, 2020 2:03 am
Here is the file
Link is dead.
by Bigchillghost
Mon May 25, 2020 3:22 am
Forum: Game Archive
Topic: RevHeadz .obb extraction
Replies: 4
Views: 217

Re: RevHeadz .obb extraction

Use this BMS script to unpack it.
by Bigchillghost
Sun May 24, 2020 7:38 am
Forum: 3D/2D models
Topic: Extraordinary Ones .ktx files can't load and Some .dat files can't Open
Replies: 3
Views: 154

Re: Extraordinary Ones .ktx files can't load and Some .dat files can't Open

There's only 1 real "ktx" file in the folder "ktx can't open", which is 000000a2.dat.
The rest dat files from both folders are mesh files which can be converted perfectly by CyberConv.
by Bigchillghost
Thu May 21, 2020 4:53 pm
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 73
Views: 6670

Re: JX3 HD Remake 剑网3 (.dat files)

the problem is Trunk.dir can't see file names, look like is crypted or something when open with notepad++ ofc I see this, you sure say so if encrypted why you see that, wel no idea really I wouldn't consider binary plaintext as "encrypted". Getting only the names won't help you coz you'll need othe...
by Bigchillghost
Wed May 20, 2020 2:17 am
Forum: 3D/2D models
Topic: Honkai Impact 3rd archive encryption
Replies: 11
Views: 860

Re: Honkai Impact 3rd archive encryption

toastyengineer wrote:
Tue May 19, 2020 7:36 pm
Unfortounately i get an error when using the script, i attached the screenshot.
I see. Was misplacing the parameters of "open" at final step but without testing. Sorry about that. [roll]
Script updated at the same post.
by Bigchillghost
Tue May 19, 2020 6:26 am
Forum: 3D/2D models
Topic: Honkai Impact 3rd archive encryption
Replies: 11
Views: 860

Re: Honkai Impact 3rd archive encryption

Can't help with the encryption but you can use this BMS script to unpack the unity3d assets from the wmf container.
wmfUnpack.zip
Pick the "Blocks.xmf" file or anything as input as the script'll open it automatically. Just make sure the wmv files reside in the same path.
by Bigchillghost
Tue May 05, 2020 7:00 am
Forum: 3D/2D models
Topic: What's the best freeware hex editor for examining models?
Replies: 6
Views: 283

Re: What's the best freeware hex editor for examining models?

Maybe it's another "hexedit"? Mine has just basic features. Its extended name is "MiTec Hexadecimal editor". It appears so. The one I was talking about was developed by Andrew Phillips but sadly its official site was down long time ago. This is the only download that I could retrieve from its Googl...
by Bigchillghost
Mon May 04, 2020 10:33 am
Forum: 3D/2D models
Topic: What's the best freeware hex editor for examining models?
Replies: 6
Views: 283

Re: What's the best freeware hex editor for examining models?

Well, I havn't tried as many as you did, coz I found the one that do just fine after, say 2 attempts. :D I have tried WinHex, which's not convenient enough for me. Also checked FlexHex and Hexinator since you mentioned. My opinion, they're all too old-school and I'm hardly comfortable with their UIs...
by Bigchillghost
Mon May 04, 2020 9:50 am
Forum: 3D/2D models
Topic: What's the best freeware hex editor for examining models?
Replies: 6
Views: 283

Re: What's the best freeware hex editor for examining models?

jumpjack wrote:
Sun May 03, 2020 1:55 pm
I tried 2 dozens of them ans still I can't find the right one for our purposes
Why don't you list those you've tried so people can see what options you have left?