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Search found 1031 matches

by Bigchillghost
Sat Apr 03, 2021 2:18 pm
Forum: 3D/2D models
Topic: Hover mount! model with many submeshes
Replies: 13
Views: 1618

Re: Hover mount! model with many submeshes

Or these params for H2O:
MountHoverboard_2ndMesh_H2O.png
by Bigchillghost
Sat Apr 03, 2021 2:00 pm
Forum: 3D/2D models
Topic: Hover mount! model with many submeshes
Replies: 13
Views: 1618

Re: Hover mount! model with many submeshes

Using AMR:
MountHoverboard_2ndMesh.png
by Bigchillghost
Mon Mar 15, 2021 1:11 pm
Forum: 3D/2D models
Topic: Render Doc & Rpcs3 (Def Jam Icon) I need a help
Replies: 10
Views: 2630

Re: Render Doc & Rpcs3 (Def Jam Icon) I need a help

delete strings with "Restart" words, make correct numbers in VTX, and after blender plugin is work. But in model has many holes, and wrong gluing polygons... The "Restart" identifiers are used to mark the end of the triangle strip. Perhaps the plugin supports only normal triangl...
by Bigchillghost
Sat Mar 13, 2021 11:03 am
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6849

Re: Help needed with Hex2Obj/MechWarrior 4

I believe will provide potential reference for decryption. Yeah, for sure. [roll] The data is definitely compressed. Calculate the CRC32 of the corresponding "unencryptedERF" file and you'll find the result as a little-endian integer at offset 0xE in the "EncryptedERF" file. So ...
by Bigchillghost
Thu Mar 11, 2021 5:13 am
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6849

Re: Help needed with Hex2Obj/MechWarrior 4

The normals have a vertex count field (as a 4-byte integer) before the buffer, same as positions and uvs. So just search the count in the file and you should be able to locate to it.
by Bigchillghost
Wed Mar 10, 2021 5:01 pm
Forum: 3D/2D models
Topic: Help needed with Hex2Obj/MechWarrior 4
Replies: 42
Views: 6849

Re: Help needed with Hex2Obj/MechWarrior 4

First LOD:
atl_hip.png
by Bigchillghost
Wed Mar 10, 2021 6:17 am
Forum: 3D/2D models
Topic: F1 2020 To 3dsmax Fully Textured
Replies: 7
Views: 1364

Re: F1 2020 To 3dsmax Fully Textured

You need to use something called Blend material instead of Multi/Sub-Object material.
by Bigchillghost
Thu Feb 25, 2021 3:11 pm
Forum: 3D/2D models
Topic: Aquadelic *.ybo
Replies: 7
Views: 1318

Re: Aquadelic *.ybo

There're about 14 submeshes in this file. That's why the UVs look such heavily chaotic. As the header indicates, this is just a buffer object with limited info. The actual submesh info must be stored somewhere else, most possibly in another file, which the author of this thread probably failed to me...
by Bigchillghost
Thu Feb 25, 2021 1:23 pm
Forum: 3D/2D models
Topic: Lumberyard .Actor File
Replies: 6
Views: 1035

Re: Lumberyard .Actor File

shakotay2 wrote: Wed Feb 24, 2021 7:39 pm Faces are weird, switching to strips doesn't cure it, nor the use of backface culling.
You were just using the wrong indices.
for_cortinamk3_72_actor.png
by Bigchillghost
Fri Feb 19, 2021 1:25 pm
Forum: 3D/2D models
Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Replies: 25
Views: 5283

Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research

but sometime it without 2D 2D 2D 2D at the end, just store after faces end like on image The byte 0x2D (the char '-') is merely a character for padding when the data block is not aligned to 0x10 bytes. The count fields of the vertices/indices are usually stored before corresponding data blocks, if ...
by Bigchillghost
Wed Jan 27, 2021 5:10 pm
Forum: 3D/2D models
Topic: AssaultFire Upk Assets Extractor
Replies: 35
Views: 11822

Re: AssaultFire Upk Assets Extractor

BeatKom wrote: Sun Jan 24, 2021 8:24 pm But I found a few weapon upk files of this game where the tool only extracts their meshes but not textures,
could you please help to look into them?
Quick patch:
by Bigchillghost
Sun Jan 24, 2021 12:59 pm
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 44
Views: 18169

Re: Reverse Model Wireframe

behrang wrote: Fri Jan 22, 2021 8:15 am how could we have this tool in 3ds max or as a standalone exe?
It's not yet a tool. Everything is still experimental. And the research had been paused for a long time ever since that post was made. Though I shall return to it in the near future. Just a matter of time.
by Bigchillghost
Wed Jan 13, 2021 6:19 am
Forum: 3D/2D models
Topic: FIFA files extracting
Replies: 29
Views: 9787

Re: FIFA 20 fbmod unpacker + mesh/texture importer

do you think it would be possible to extract Battlefront 2 mod with this script ? I don't know. Never look into any samples from that game so no way to tell how different they're. But aren't there some existing tools that can do the job? I seem to have to seen that title a couple of times in this f...
by Bigchillghost
Wed Jan 13, 2021 6:03 am
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 6210

Re: Project Cars 2

zimex25 wrote: Mon Jan 11, 2021 7:33 pm Did you tring with Fast and Furious samples?
Unfortunately none of these samples I checked come with a valid top projection. Same circumstance might be applied to most of the meb files from PC3. So it seems pretty obvious that it's not meant to be handled in this way.
by Bigchillghost
Mon Jan 11, 2021 1:17 am
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 23
Views: 6210

Re: Project Cars 2

Just an attempt to restore the X factor based on the overlapped top projection and use the UV to determine the sign. Also need to remap the factor to its original boundary since it uses a different scale.