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Search found 1031 matches
- Sun Jun 13, 2021 4:09 am
- Forum: 3D/2D models
- Topic: Sniper Elite 3 & 4 .asr/models
- Replies: 20
- Views: 2874
Re: Sniper Elite 3 & 4 .asr/models
I've also looked at another file which I linked (g43_snow in the picture & g43) which appears to be everything correctly set up such as vertices, faces etc but the end result is a flat plane with all the faces overlapping. If anyone knows what could be causing this please let me know. You were ...
- Sun Jun 13, 2021 4:03 am
- Forum: 3D/2D models
- Topic: Sniper Elite 3 & 4 .asr/models
- Replies: 20
- Views: 2874
Re: Sniper Elite 3 & 4 .asr/models
Oh so the relative to address in AXE is the address for vertices? There're two modes for how vertex attribute addresses can be specified. You can either specify the absolute addresses for every vertex attributes, by enabling the "Absolute" radio button, in which way you'll have to modify ...
- Sat Jun 12, 2021 6:50 pm
- Forum: Tutorials
- Topic: A Demonstration on Using AXE
- Replies: 13
- Views: 9005
Re: A Demonstration on Using AXE
PDF is now updated.
- Sat Jun 12, 2021 3:22 pm
- Forum: 3D/2D models
- Topic: [ REQUEST ] XBXM Noesis Plugin:
- Replies: 12
- Views: 1801
- Sat Jun 12, 2021 2:57 pm
- Forum: 3D/2D models
- Topic: Sniper Elite 3 & 4 .asr/models
- Replies: 20
- Views: 2874
Re: Sniper Elite 3 & 4 .asr/models
I'll try to use Ghost's AXE and see if I can work something out that way. You know, it sounds kinda weird that you address me like that and I "officially" disapprove it. :D I used the same format as the one in your post but with the offsets that worked for me in model researcher. I get a ...
- Fri Jun 11, 2021 6:54 pm
- Forum: 3D/2D models
- Topic: Sniper Elite 3 & 4 .asr/models
- Replies: 20
- Views: 2874
Re: Sniper Elite 3 & 4 .asr/models
Using AXE:
- Thu Jun 10, 2021 1:26 pm
- Forum: 3D/2D models
- Topic: [Help] GTArcade models?
- Replies: 59
- Views: 14964
Re: [Help] GTArcade models?
Use this BMS script to decompress the file: Then use the script in this post to unpack the decompressed file:
viewtopic.php?p=157527#p157527
- Mon Jun 07, 2021 6:43 pm
- Forum: 3D/2D models
- Topic: [ REQUEST ] XBXM Noesis Plugin:
- Replies: 12
- Views: 1801
Re: [ REQUEST ] XBXM Noesis Plugin:
to be honest, I just ain't getting mate. I've been toying around with Axa and HxD for an hour and haven't come up with a win sadly The program is called "AXE", not "Axa". You'll need a basic understanding of common data types, hex reading and related terms of geometry elements t...
- Sun Jun 06, 2021 5:16 pm
- Forum: Game Archive
- Topic: Legacy of discord game .fod
- Replies: 19
- Views: 7659
Re: Legacy of discord game .fod
I found a bms script for open this kind of file but it fail at some point of the extraction and to be honest don't know where should I change to it can continue the extraction without throw that error You'll need more than just changing a few lines of code. The contents extracted using that script ...
- Sat Jun 05, 2021 4:02 pm
- Forum: 3D/2D models
- Topic: [ REQUEST ] XBXM Noesis Plugin:
- Replies: 12
- Views: 1801
Re: [ REQUEST ] XBXM Noesis Plugin:
Whoops, there was a mistake for the polygon params of the 1st submesh. The count and address for polygon vertex indices should respectively be 502 and 0x888. I couldn't figure out how to find the "vertex attributes - count". How would I go about figuring that out? Good thing is that you ca...
- Sat Jun 05, 2021 9:22 am
- Forum: 3D/2D models
- Topic: [ REQUEST ] XBXM Noesis Plugin:
- Replies: 12
- Views: 1801
- Thu May 27, 2021 5:15 pm
- Forum: Tutorials
- Topic: A Demonstration on Using AXE
- Replies: 13
- Views: 9005
Re: A Demonstration on Using AXE
Click on the "Preview Skeleton" entry under the "Options" menu to preview the bone nodes, as shown in Fig. 33. Click the "Preference" entry under the same menu, then check the "Display Bone Node Names" check box and click "OK", as shown in Fig. 34. P...
- Thu May 27, 2021 5:12 pm
- Forum: Tutorials
- Topic: A Demonstration on Using AXE
- Replies: 13
- Views: 9005
Re: A Demonstration on Using AXE
Search the "00 01 02 15" byte sequence from this point for the next mesh group, and apply similar procedures as shown above. The second mesh group is to be found at address 0x367C8 and the third at address 0x512A2. The third mesh group contains only one sub-mesh where its "bone palett...
- Thu May 27, 2021 5:08 pm
- Forum: Tutorials
- Topic: A Demonstration on Using AXE
- Replies: 13
- Views: 9005
Re: A Demonstration on Using AXE
Skipping these 0x270F0 bytes of the vertex data, there comes another "00 01 02 15" byte sequence. Yet it's not a polygon index block, though it shares the similar structure. This is the aforementioned "bone palette" territory. There're two primary index tables here, both of which...
- Thu May 27, 2021 5:06 pm
- Forum: Tutorials
- Topic: A Demonstration on Using AXE
- Replies: 13
- Views: 9005
Re: A Demonstration on Using AXE
Click the corresponding buttons of the vertex attributes in the "Data Interpretation" group box to interpret them individually. Similarly, the abstract info will be shown in the "Digest" window. As shown in Fig. 12 and Fig. 13, the blend indices and the blend weights now take 3 s...
