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by Bigchillghost
Wed Sep 11, 2019 9:32 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1110

Re: IDOLM@STER One For All .pmd

MarieRose1301 wrote:
Tue Sep 10, 2019 3:47 pm
I cannot load anything in noesis yet in fact as I haven't been able to code anything yet ^^"
Here's a Noesis Python script for the format.
fmt_IDOLMASTER_pmd.zip

Loading all meshes into Noesis:
Image
by Bigchillghost
Tue Sep 10, 2019 3:14 pm
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1110

Re: IDOLM@STER One For All .pmd

MarieRose1301 wrote:
Tue Sep 10, 2019 2:52 pm
but with the same issue as the AMR, it won't convert meshes with few faces like eyes for example.
I don't understand. If you can load the rest of the meshes into noesis, why can't that one? It's just the same format but using unsigned char instead of short for the face indices storage.
by Bigchillghost
Mon Sep 09, 2019 6:14 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 19
Views: 880

Re: Dragon Raja Mesh Importor & Texture Convertor

Almost forgot. Get the png unpacker here.
by Bigchillghost
Mon Sep 09, 2019 6:02 pm
Forum: 3D/2D models
Topic: "Dragon raja Tencent"(Android,UE4)
Replies: 10
Views: 431

Re: "Dragon raja Tencent"(Android,UE4)

A Noesis script for the game is released here.
viewtopic.php?f=16&t=21095
by Bigchillghost
Mon Sep 09, 2019 6:00 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 19
Views: 880

Re: Dragon Raja Mesh Importor & Texture Convertor

Example:
luoli.png

The skin weights might still have some issues though.
by Bigchillghost
Mon Sep 09, 2019 5:57 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 19
Views: 880

Dragon Raja Mesh Importor & Texture Convertor

A Python script for importing skeletal meshes and skeletons into Noesis, or converting textures to pvr format. Compatible with uasset files from old version and newer version (where actual data is stored in uexp or ubulk files). fmt_DragonRaja_ussast.zip Unpacker for png arcs from apk: viewtopic.php...
by Bigchillghost
Sun Sep 08, 2019 11:41 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1110

Re: IDOLM@STER One For All .pmd

almost got every mesh down, except of slender_dShape and ACCHEAD_Shape ACCHEAD_Shape: ACC_HEADShape.png Do I understand correctly that for example the slender_dShape mesh has 72 vertices and 143 poly indices, and that indices start at 0x105FB4 and vertex data at 0xF1110 ? Yep. Because for some reas...
by Bigchillghost
Sun Sep 08, 2019 8:26 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1110

Re: IDOLM@STER One For All .pmd

pmd.png
by Bigchillghost
Sun Sep 08, 2019 4:53 am
Forum: 3D/2D models
Topic: "Dragon raja Tencent"(Android,UE4)
Replies: 10
Views: 431

Re: "Dragon raja Tencent"(Android,UE4)

For old version it'd be simpler.
Image
cg_yanling_female_amr.png
by Bigchillghost
Sun Sep 08, 2019 4:17 am
Forum: 3D/2D models
Topic: IDOLM@STER One For All .pmd
Replies: 31
Views: 1110

Re: IDOLM@STER One For All .pmd

Image
chr_body_all.png
Might need to take care of some extra faces.
by Bigchillghost
Tue Sep 03, 2019 5:06 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 22
Views: 1579

Re: Cyber Hunter Mesh Convertor(CyberConv)

Vindis wrote:
Mon Sep 02, 2019 11:58 pm
However I ran into an issue, when tried to unpack
Creative Destruction npk.
It doesn't matter which bms script I tried, none of them worked.
Coz the data is encrypted.
Here's aluigi's srcipt with extra code for extension filtering. Should handle all cases other than Cyber Hunter.
by Bigchillghost
Wed Aug 28, 2019 1:49 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 717

Re: [Help] GTArcade models?

Obfuscation at it's best - there's only few people who could have solved this riddle, congratz! :) Obfuscation, is it? I thought it was just some old game format. Offset = blockStart + PositionIdx *0x18 + 0xC 8) (Where PositionIDx is really crazy) The PositionIdx is the index of the first vertex in...
by Bigchillghost
Wed Aug 28, 2019 9:03 am
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 717

Re: [Help] GTArcade models?

Here's the Noesis script for the test. No guarantee that it'll work with all files.
by Bigchillghost
Wed Aug 28, 2019 8:59 am
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 717

Re: [Help] GTArcade models?

That program there looks interesting - where did you get that? See the 2nd link in my signature. Also it's nice to see some hints on what the model looks like - if the textures aren't a problem as well, then I can collect the tools I need to get this done ;) There's no way you can get the mesh with...
by Bigchillghost
Mon Aug 26, 2019 4:18 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 19
Views: 717

Re: [Help] GTArcade models?

shakotay2 wrote:
Mon Aug 26, 2019 1:10 pm
problem with faces - despite preceding DW counter being skipped
Looks OK to me.
uv.png