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Search found 1031 matches
- Thu Dec 23, 2021 3:28 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: g_uec.ve1 Branch 0 Bone Count: 45 Sibling Layouts: Address: 0xC float Rotation[4] // Quaternion float Translation[3] float Scaling[3] byte parentIndex byte skip[3] Branch 1 Bone Count: 5 Sibling Layouts: Address: 0x7C8 float Rotation[4] // Quaternion float Translation[3] byte p...
- Thu Dec 23, 2021 3:27 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: chr_body_rank_104_a_slender.o4a Bone Count: 214 Sibling Layouts: Address: 0x4 long boneIndex long skip[2] char boneName[0x20] long parentIndex byte skip[0x9C] float TransformMatrix[16] byte skip[0x10] // BigEndian // Matrix // WorldSpace // Column-major // InverseTransformation...
- Thu Dec 23, 2021 3:26 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: base02.mesh Bone Count: 220 Sibling Layouts: Address: 0x2 byte parentIndex Address: 0xDE char boneName[32] Address: 0x1C5E float TransformMatrix[16] // Matrix // WorldSpace // Column-major // Y, Z, -X Well, straightforward as it may seem, but just means more typing and clicking...
- Thu Dec 23, 2021 3:24 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
File: yanling_female.uasset Bone Count: 79 Sibling Layouts: Address: 0x4 long skip[2] long parentIndex Address: 0x3BC float Rotation[4] // Quaternion float Translation[3] float Scaling[3] // Quaternion // Local Space // Row-major // Z, X, -Y A less delightful format, but still acceptable for a lazy...
- Thu Dec 23, 2021 3:22 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: mermaid_normal.model Bone Count: 116 Sibling Layouts: Address: 0x2 long length char boneName[length] short parentIndex long skip[7] float Translation[3] float Rotation[4] // Quaternion // Quaternion // Local Space // Column-major // Z, -Y, X Enought said. Just another delightfu...
- Thu Dec 23, 2021 3:22 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: Rath.rn Bone Count: 42 Sibling Layouts: Address: 0x2BC long skip[2] long boneIndex long parentIndex long skip[4] float Scaling[3] float Rotation[3] // Radian float Translation[3] long skip[12] // TransformMatrix[12] long skip[27] // EulerRadian/Matrix // Local Space // Row-majo...
- Thu Dec 23, 2021 3:18 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: leonopteryx.xbg Bone Count: 117 Sibling Layouts: Address: 0x4 long skip[3] long parentIndex float Rotation[4] // Quaternion float Translation[3] float Scaling[3] long skip[3] long length calc length[+][1] char boneName[length] // Quaternion // Local Space // Row-major // Z, Y, ...
- Thu Dec 23, 2021 3:17 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: suitUpTony.SKELETON Bone Count: 137 Sibling Layouts: Address: 0x14 long boneIndex long parentIndex long boneNameAddress float TransformMatrix[16] Address: 0x28C0 long boneNameIndex // Sibling/Pooled (indexed/addressed(relative)) BoneName Address: 0x2AE4 char boneName[?] // BigE...
- Thu Dec 23, 2021 3:12 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: CHAR_Bloxx.ve2 Bone Count: 28 Sibling Layouts: Address: 0x4 long parentIndex float Translation[3] float Rotation[9] // Matrix long length char boneName[length] long skip // Big Endian // Matrix // Local Space // Column-major // Meter // Z, -Y, X It has all the attributes that y...
- Thu Dec 23, 2021 3:10 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Re: Demonstrations on Using the ASH
Related post . File: VenomSkel.AFM Bone Count: 71 Sibling Layouts: Address: 0x4 long skip[3] float Rotation[4] // Quaternion float Translation[3] long skip long parentIndex long skip Address: 0xe70 char boneName[?] // Little Endian // Quaternion // Row-major // Local Space // Z, Y, X There's a list...
- Thu Dec 23, 2021 3:04 pm
- Forum: 3D/2D models
- Topic: Amateur Skeleton Hunter
- Replies: 5
- Views: 2599
Re: Amateur Skeleton Hunter
- FAQ
This is a reserved section for future reference if we need a place for frequently asked questions.
This is a reserved section for future reference if we need a place for frequently asked questions.
- Thu Dec 23, 2021 3:02 pm
- Forum: 3D/2D models
- Topic: Amateur Skeleton Hunter
- Replies: 5
- Views: 2599
Re: Amateur Skeleton Hunter
- User Interface https://i.ibb.co/yQLnWJ7/ASH-Latest.png - Terms and Definitions: Bone Attributes : properties that owned by a bone node, including bone index, parent index, bone name, and transformation info such as translation, rotation and scaling (collectively referred to as the TRS components)...
- Thu Dec 23, 2021 2:53 pm
- Forum: Tutorials
- Topic: Demonstrations on Using the ASH
- Replies: 13
- Views: 6314
Demonstrations on Using the ASH
This topic is intended for demonstrations on exploiting the main features of ASH, short for Amateur Skeleton Hunter. It's also served to be an extent on the topic Approaches of Parsing Bone Representations.
The sample files used can be found here.
The sample files used can be found here.
- Thu Dec 23, 2021 2:49 pm
- Forum: 3D/2D models
- Topic: Amateur Skeleton Hunter
- Replies: 5
- Views: 2599
Amateur Skeleton Hunter
1) Introduction Amateur Skeleton Hunter, abbreviated ASH, is a helper tool designed for cosy examination on skeleton formats with as less coding work as possible. It provides a text-based C-like struct definition interface using only a handful of pre-defined variables, along with other GUI-based op...
- Thu Dec 23, 2021 2:33 pm
- Forum: 3D/2D models
- Topic: Advanced Mesh Reaper - Xtreme Edition
- Replies: 16
- Views: 9732
Re: Advanced Mesh Reaper - Xtreme Edition
Updated v1.3.0: - Added an option to the Tools for batch generating materials of different base colors; - Added an option to the Tools for importing skeleton from external bone nodes dump; - Added a bone index base parameter for adjusting the final blend indices; - Fixed force noramlization of tange...
