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- Sat Jun 26, 2021 4:37 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 305
- Views: 53554
Re: Cethleann - The Koei Swiss Army Knife
No, hair is simulated at runtime and doesn't have classic weights. You don't need filenames to reconstruct textures. Actually just grab this list, it'll be easier for you. AoCThingy.zip Take your g1mHash and read the associated textureID and resource name. For ex Impa is f23c0538, you get a2cf3043 ...
