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Search found 27 matches

by devmode
Thu Mar 16, 2017 8:17 am
Forum: Game Archive
Topic: [Solved] I cannot open .dpk files with anything
Replies: 7
Views: 994

Re: [Help needed] I cannot open .dpk files with anything

This is Quick BMS script for bgm.dpk file, which you provided. May not work with other dpk files, so do tests. For it dont uncomment a last "If-Else-Endif" construction, then files doesn't extract, and see what will writing. If something will wrong, report here and provide problem files.
by devmode
Sat Feb 18, 2017 7:59 pm
Forum: Graphic file formats
Topic: Vital Engine 2.0 cached textures (*.dt1,*.dt2)
Replies: 0
Views: 459

Vital Engine 2.0 cached textures (*.dt1,*.dt2)

Hello.

Please help to find method for decompressing Vital Engine 2.0 cached textures.
Cached textures have specific compression. Algorithm of that compression possible get from dx8render.dll by reverse engineering. I'm more 3d artist than programmer, so I can't found solution by himself.

Samples
by devmode
Tue Nov 08, 2016 10:54 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 407
Views: 146927

Re: Extracting simple models

In more games, especially on consoles, often can see what face indices in models is repeated or looks incorrect like this: print a2 [0,0,1] [2,3,4] [5,6,7] [8,9,10] [11,12,13] [14,15,16] [17,17,18] [18,18,19] [20,21,22] [23,24,25] [26,27,28] [29,29,30] [30,30,31] [32,33,17] [16,16,34] [34,34,35] [36...
by devmode
Mon Aug 29, 2016 11:09 am
Forum: 3D/2D models
Topic: Ford Racing 3
Replies: 3
Views: 599

Re: Ford Racing 3

So, no one haven't deal with similar?

If not, then ok. Thanks for reading my post.
by devmode
Sat Aug 27, 2016 11:28 pm
Forum: 3D/2D models
Topic: Ford Racing 3
Replies: 3
Views: 599

Ford Racing 3

I'm exploring Ford Racing 3 formats and have some things, which I don't understand. For all 3d models used certain group of files - XBX and DXT archives for meshes & textures. These files have Zlib compression, but in sample I provide already uncompressed. Vertexes can be easy found in 3dobjsp.xbx f...
by devmode
Wed Aug 24, 2016 11:52 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 31
Views: 4675

Re: Far Cry Instincts .xbg

I'm writing maxscript for importing this XBG format and want recognize vertex normals. e.g. for model with FVFSize = 16 for normals remains only 4 bytes (allocated with bold text): BD 00 6D 00 9C 01 01 00 A6 47 80 30 [b]80 C7 E6 80[/b] vx short, vy short, vz short, null\delimetr short, tu short, tv ...
by devmode
Fri Aug 12, 2016 4:18 pm
Forum: Tutorials
Topic: Extracting simple models
Replies: 407
Views: 146927

Re: Extracting simple models

shakotay2 ,

Just in theory - it's possible to re-create H2O on 3ds Max as Script? :)
by devmode
Wed Aug 10, 2016 9:07 am
Forum: Game Archive
Topic: Open files from ps2 DVD
Replies: 6
Views: 763

Re: Open files from ps2 DVD

First make sure what that's really zlib: http://zenhax.com/viewtopic.php?f=4&t=27
by devmode
Tue Aug 09, 2016 4:26 pm
Forum: Game Archive
Topic: Open files from ps2 DVD
Replies: 6
Views: 763

Re: Open files from ps2 DVD

If you can opening it with WinRAR, even if it useless, that's mean so archives have some known compression (e.g. Zlib) and unpacking will not hard.
Provide samples of some files.
by devmode
Tue Aug 02, 2016 1:01 am
Forum: Tutorials
Topic: [Help] Hex2obj
Replies: 20
Views: 5287

Re: [Help] Hex2obj

shakotay2 , I'm also "stuck" in your tutorial at the " start address of normals " step: Previous we getting the size of the uv list = 0xE48 Next, in searching of the uvs start addresses you explain so We should "calculate back" from 12 bytes before, subtract 0xC from FIStart (0x398D), subtract 0xE4...
by devmode
Fri Jun 17, 2016 9:05 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 31
Views: 4675

Re: Far Cry Instincts .xbg

AceWell wrote: I made a Noesis plugin that will open your dat textures :D
tex_FarCryInstincts_xbt-dat.zip
it supports the dxt1 and dxt5 textures
i think less than half of those dat files are actually textures though (:
Some XBT textures not opening.
by devmode
Fri Jun 10, 2016 2:58 pm
Forum: Game Archive
Topic: Made Man *.mfs
Replies: 1
Views: 382

Made Man *.mfs

Hello Please help in researching of game format. I can't figure where's can be pointers and sizes for each file, and how files determine their filenames. My progress in research: Long - Files count in archive Long - Always 01 00 00 00 Long - Beginning of files Pointer Long - Magic MFS Long - Always ...