Search found 51 matches

by MorgothZeONE
Sun Feb 05, 2017 11:10 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12595

Re: [Request] Dragon's Dogma .mod File Format

hey, Zaramot I was wondering how things were going with the modified version of your script for PC, I patiently await its arrival, i'd just like to know how it's coming along is all (as well just making sure when it will be available) :3 also If you need test file from DD pc port head here http://st...
by MorgothZeONE
Sat Jan 21, 2017 3:11 pm
Forum: 3D/2D models
Topic: Dino Hunter: Deadly Shores models
Replies: 2
Views: 667

Re: Dino Hunter: Deadly Shores models

AceWell wrote:your sample is only 127 bytes :eek: , even if you could open it any model
or textures wouldn't be worth chasing because the file size is so small. (:
the files with models and textures are in another package some where
well... I done goofed, again *facepalms himself 87 times*
by MorgothZeONE
Fri Jan 20, 2017 9:59 pm
Forum: 3D/2D models
Topic: [PC] Lords of the Fallen 2014 maxscript
Replies: 31
Views: 9500

Re: [PC] Lords of the Fallen 2014 maxscript

I honestly would like to get some of the enemies and bosses.... I just don't know where to look for them
by MorgothZeONE
Fri Jan 20, 2017 7:43 pm
Forum: 3D/2D models
Topic: Dino Hunter: Deadly Shores models
Replies: 2
Views: 667

Dino Hunter: Deadly Shores models

I have been wanting to at least get the Tyrannosaur from this game.... yet I have had no luck in even gaining acsses to any of these models due to it being a .unity3d file.... can someone help?
by MorgothZeONE
Mon Jan 16, 2017 8:56 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Re: Dragon's Dogma PC maxscript?

so whenever convenient i'd like to know how progress is going... i'm trying my best not to be pushy at all
by MorgothZeONE
Sun Jan 15, 2017 4:13 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Re: Dragon's Dogma PC maxscript?

Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD) http://sta.sh/0157ac8xgojt <--- all of the .m...
by MorgothZeONE
Sat Jan 14, 2017 4:34 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Re: Dragon's Dogma PC maxscript?

Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD) http://sta.sh/0157ac8xgojt <--- all of the .m...
by MorgothZeONE
Sat Jan 14, 2017 4:09 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Re: Dragon's Dogma PC maxscript?

so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I ...
by MorgothZeONE
Sat Jan 14, 2017 3:21 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Re: Dragon's Dogma PC maxscript?

so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I ...
by MorgothZeONE
Thu Dec 22, 2016 4:38 pm
Forum: 3D/2D models
Topic: Dragon's Dogma PC maxscript?
Replies: 7
Views: 1535

Dragon's Dogma PC maxscript?

so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I n...
by MorgothZeONE
Thu Dec 15, 2016 7:07 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12595

Re: [Request] Dragon's Dogma .mod File Format

TokiChan wrote:Why I have this error when try import models of Dragon's Dogma?
My max is 2010
your not alone Image

:c help
by MorgothZeONE
Mon Dec 12, 2016 3:53 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12595

Re: [Request] Dragon's Dogma .mod File Format

Speak of the devil, I just replied to your thread on FP because I couldn't find this either. Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_...
by MorgothZeONE
Sun Dec 11, 2016 10:23 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12595

Re: [Request] Dragon's Dogma .mod File Format

hello, I need help on trying to access the .mod files, mainly where do I go to find them and access model files for the Ur-Dragon and Grigori
by MorgothZeONE
Wed Aug 24, 2016 11:02 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106895

Re: [PC] Dark Souls III model import maxscript

Isn't it possible to also make a Importer for Dark Souls 2 model files?, I have several PC version models laying around here. I can send them if needed. do you have Sinh, the Guardian dragon, and ancient dragon? if so i'd can you P.M. me the files i'd like to be able to use them when a Dark Souls 2...
by MorgothZeONE
Wed Jul 27, 2016 11:46 pm
Forum: 3D/2D models
Topic: Need help with Sauron SFM port
Replies: 2
Views: 665

Re: Need help with Sauron SFM port

so the really frustrating part about this is that I cant compile the .QC file one reason being valve screwed up the Source SDK so I cant compile it by traditional means, another could be I screwed up some how on the QC itself because this has been my first attempt at an SFM port if someone can help...