Search found 51 matches
- Sun Feb 05, 2017 11:10 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 12595
Re: [Request] Dragon's Dogma .mod File Format
hey, Zaramot I was wondering how things were going with the modified version of your script for PC, I patiently await its arrival, i'd just like to know how it's coming along is all (as well just making sure when it will be available) :3 also If you need test file from DD pc port head here http://st...
- Sat Jan 21, 2017 3:11 pm
- Forum: 3D/2D models
- Topic: Dino Hunter: Deadly Shores models
- Replies: 2
- Views: 667
Re: Dino Hunter: Deadly Shores models
well... I done goofed, again *facepalms himself 87 times*AceWell wrote:your sample is only 127 bytes, even if you could open it any model
or textures wouldn't be worth chasing because the file size is so small.
the files with models and textures are in another package some where
- Fri Jan 20, 2017 9:59 pm
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 9500
Re: [PC] Lords of the Fallen 2014 maxscript
I honestly would like to get some of the enemies and bosses.... I just don't know where to look for them
- Fri Jan 20, 2017 7:43 pm
- Forum: 3D/2D models
- Topic: Dino Hunter: Deadly Shores models
- Replies: 2
- Views: 667
Dino Hunter: Deadly Shores models
I have been wanting to at least get the Tyrannosaur from this game.... yet I have had no luck in even gaining acsses to any of these models due to it being a .unity3d file.... can someone help?
- Mon Jan 16, 2017 8:56 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Re: Dragon's Dogma PC maxscript?
so whenever convenient i'd like to know how progress is going... i'm trying my best not to be pushy at all
- Sun Jan 15, 2017 4:13 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Re: Dragon's Dogma PC maxscript?
Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD) http://sta.sh/0157ac8xgojt <--- all of the .m...
- Sat Jan 14, 2017 4:34 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Re: Dragon's Dogma PC maxscript?
Hmm, I know there's nice script for MT Framework games, for this reason I really haven't look at this yet. Post few samples here, I will take a look and edit my script for consoles (since I'm sure the only difference is endianess - lets hope on that xD) http://sta.sh/0157ac8xgojt <--- all of the .m...
- Sat Jan 14, 2017 4:09 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Re: Dragon's Dogma PC maxscript?
so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I ...
- Sat Jan 14, 2017 3:21 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Re: Dragon's Dogma PC maxscript?
so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I ...
- Thu Dec 22, 2016 4:38 pm
- Forum: 3D/2D models
- Topic: Dragon's Dogma PC maxscript?
- Replies: 7
- Views: 1535
Dragon's Dogma PC maxscript?
so, is there any chance I can ask if a maxscript can be made for DDDA PC because MT_Framework screws up the skeletons of most monsters, and zaramot's script only works for xbox360 and ps3 if someone can help with this that would be awesome :3 if not well...... I suppose i'm out of luck :/ please I n...
- Thu Dec 15, 2016 7:07 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 12595
Re: [Request] Dragon's Dogma .mod File Format
your not aloneTokiChan wrote:Why I have this error when try import models of Dragon's Dogma?
My max is 2010

:c help
- Mon Dec 12, 2016 3:53 am
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 12595
Re: [Request] Dragon's Dogma .mod File Format
Speak of the devil, I just replied to your thread on FP because I couldn't find this either. Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_...
- Sun Dec 11, 2016 10:23 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 12595
Re: [Request] Dragon's Dogma .mod File Format
hello, I need help on trying to access the .mod files, mainly where do I go to find them and access model files for the Ur-Dragon and Grigori
- Wed Aug 24, 2016 11:02 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106895
Re: [PC] Dark Souls III model import maxscript
Isn't it possible to also make a Importer for Dark Souls 2 model files?, I have several PC version models laying around here. I can send them if needed. do you have Sinh, the Guardian dragon, and ancient dragon? if so i'd can you P.M. me the files i'd like to be able to use them when a Dark Souls 2...
- Wed Jul 27, 2016 11:46 pm
- Forum: 3D/2D models
- Topic: Need help with Sauron SFM port
- Replies: 2
- Views: 665
Re: Need help with Sauron SFM port
so the really frustrating part about this is that I cant compile the .QC file one reason being valve screwed up the Source SDK so I cant compile it by traditional means, another could be I screwed up some how on the QC itself because this has been my first attempt at an SFM port if someone can help...
