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by TokiChan
Sat Mar 16, 2019 11:36 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 586
Views: 171819

Re: Detroit Become Human tools

Hi!
I need help!
Can someone teach me, how to use it? I'm noob in programmes creating, so, can you help me? :)
by TokiChan
Tue Mar 05, 2019 10:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 586
Views: 171819

Re: Detroit Become Human tools

Yay! Daemon is a God of Tools as always! Praising! :dance:
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
by TokiChan
Tue Feb 05, 2019 7:12 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 66
Views: 23974

Re: GoW Models (PS4)

smasher248 wrote:
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
Do you have the profit with Detroit?
by TokiChan
Sun Jan 13, 2019 5:48 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11594

Re: Detroit: Become Human

Does anyone have progress with that? Or we must wait for new fanmodels like this? :) https://pre00.deviantart.net/dbbe/th/pre/f/2018/274/0/1/rk800_connor__low_poly_for_xnalara_xps_mmd_fbx__by_milahigher-dcoajci.png https://pre00.deviantart.net/5ccc/th/pre/f/2018/274/2/3/rk900__low_poly_for_xnalara_x...
by TokiChan
Fri Dec 14, 2018 7:30 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

Hey guys, I'm trying to get Iudex Gundyr model in fase one with the halberd if possible (or the halberd separately). But I don't know where to start, i just want to make a miniature of him to print in 3d to give to my girlfriend. If someone could help me I would be really happy. I don't even have a...
by TokiChan
Fri Sep 21, 2018 12:51 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

jonten wrote:Does anyone know where Sage's big hat is located? Cant find it, its a real hassle looking through all the bnds. Any help would be appreciated.
Yes, I get it
Check the number when back :)
by TokiChan
Thu Sep 13, 2018 6:52 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11594

Re: Detroit: Become Human

Idk about ripping DBH, but found cool Connor
Image

https://www.deviantart.com/milahigher/a ... -761999018
by TokiChan
Sat Aug 18, 2018 11:17 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
My PC game
by TokiChan
Sun Aug 12, 2018 4:49 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
by TokiChan
Wed Aug 08, 2018 10:55 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

Are all DS3 armor and weapons models extractable or some have errors? P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened. For me almost all armors/parts are working...
by TokiChan
Tue Jul 17, 2018 7:52 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 482
Views: 205199

Re: Bloodborne

ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle Is it possible to solve this? This is not fully physical bones. More of this is marker helpers bones like dummy bones 1-2-3, "fur up", "fur leg", flame effect, player catch mar...
by TokiChan
Sun Jun 24, 2018 11:41 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 11594

Re: Detroit: Become Human

How about PShack programm? It can decrypt any archives (not sure about the name, can't get reply from my friend who know about it)

I'm very interested with Connor and basic androids and gynoids models for VRchat :)
But no have PS4 and the game...
by TokiChan
Sun Jun 10, 2018 2:14 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:
TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives
No recently? Because 0.5.2 is not work
by TokiChan
Sat Jun 09, 2018 1:12 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?
by TokiChan
Sun May 20, 2018 2:19 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 365
Views: 145672

Re: [PC] Dark Souls III model import maxscript

Pardon me, does anyone have the Silver Knight model in DS3? I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models? I don't have the game on PC, so I'm gonna need the models themselves. From DS3 specifically, not DS1. Okay, I'll up it for y...