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by TokiChan
Sun Jan 28, 2018 12:15 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

In purchasing the new monster hunter I am required to update my system beyond what is currently hackable. As I was not able to get any confirmations into the process of pulling the models and there being a reasonable risk to my PS4 in hacking it, I decided to update. If anyone has any requests for ...
by TokiChan
Sun Jan 28, 2018 12:13 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

daemon1 wrote:
dibe91 wrote:ok but link?
its forbidden to post links here. use google
But Google not show it... Only wikia,forums and "buy dlc" :(
by TokiChan
Fri Jan 12, 2018 4:29 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

fullinu wrote:daemon1

I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3

Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)
We work with some porting to Skyrim :)
Example - Hunter set and Cleric beast for werewolf variants..
by TokiChan
Fri Jan 12, 2018 4:28 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

dibe91 wrote:
Quiet! I already understand how to do it :D

p.s.:I'm also using the same method to solve some problems for the dark souls 3 models :P
I too! Examle Sully's beasts :) (big crocodile-rat with fur and gaps ribs)
by TokiChan
Tue Jan 09, 2018 7:26 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Any news for DLC? [roll]
by TokiChan
Tue Jan 09, 2018 7:26 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Wow, what is model number? c1000 Deletethe wrong skeleton and import Skel.smd with option Make new armature (lower left button) For Scourge beast (c1000) need be move to Y before armature deform (ctrl+p) and export This way for all I get https://img00.deviantart.net/411c/i/2018/009/0/8/blender_12_0...
by TokiChan
Mon Jan 08, 2018 1:39 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

I managed to put the right skeleton but the whole model is a bug. what should I do? http://i66.tinypic.com/11m6z60.png Wow, what is model number? So, this is way what I use (never use blender before that) On this need fix 4 adj bones only https://drive.google.com/file/d/1dCY1qjyvwaDP9LuKD6u1-r7cDdM...
by TokiChan
Mon Jan 08, 2018 12:13 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Vicar Amelia, basic character bodyes, mechanical pack https://pre00.deviantart.net/cae9/th/pre/f/2018/007/f/a/vicar_amelia_by_tokami_fuko-dbza96h.png https://orig00.deviantart.net/36ab/f/2018/007/b/9/bloodborne_main_base_by_tokami_fuko-dbza98t.png https://pre00.deviantart.net/72b0/th/pre/f/2018/006/...
by TokiChan
Mon Jan 01, 2018 11:46 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67357

Re: [PC] Dark Souls III model import maxscript

rafak wrote:Hello people, i could extract all dark souls 1 & 3 sounds, but i got a bunch of wav files which would take a lot of time to check one by one, I'm looking for walk/running and hammer sounds, anyone could find it?
Nope, only checking file to file :(
Good work!
by TokiChan
Mon Jan 01, 2018 11:45 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67357

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:is there a faster way? I should see files by file and they are many
It must be extract file tofile allnumbered crazy archives, then you'll get (may be use search about format .flver and tpf) all DLC's - I use that way. No have faster
by TokiChan
Wed Dec 27, 2017 12:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Parts - armors and clothes AM_ arm-gloves BD_ body HD_ head-hat-cape LG_ legs WP_ weapon FC_ body (grey textures) FG_ face gen With face HD_A_ (characters may be) HD_A_0009 - male head? HD_A_1409 - Yahar'gul HD_A_1419 - Iron Yahar'gul helmet HD_A_1509 - Graveguard HD_A_1609 - bone ash HD_A_2109 - Yh...
by TokiChan
Wed Dec 27, 2017 8:57 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Weapon list (completed) All is usable with bones - I check :) May be it's no right in-game names - I fix it right now 0800 saw-cleaver\saw-axe 0900 - scull 1000 ---- 1011 saw-spear 1020 axe 1021 scythe\burial blade (gehrman) 1030 Ludwig sword 1040 mecha Rifle Spear 1041 mecha-rapier 1051 electrify m...
by TokiChan
Thu Dec 21, 2017 7:44 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Armors imported done, but lost coat lowers bones - that's nomoved to legs, need remake weights
Also - face bones are lost too, but what I think, that's all Soulsgames problem
by TokiChan
Thu Dec 21, 2017 7:20 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 328
Views: 67357

Re: [PC] Dark Souls III model import maxscript

Hi guys, I digged into the Data 3/chr folder and here are my findings for all characters I found there, yeah that means I checked all CHRBND files lol took me some time: OBS: Some of them I didn't remember the proper name so I named whatever name & sorry for my non sense english because sometimes y...
by TokiChan
Thu Dec 21, 2017 7:14 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 54280

Re: Bloodborne

Gehrman Image
I also get the crows and dog-crows,
And forearm twist bone for non-humanoids not follow to forearm - it must be fixed by hands :)