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Search found 151 matches

by TokiChan
Tue Apr 10, 2018 7:22 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59750

Re: [PC] Dark Souls III model import maxscript

iliketocode123 wrote:Has anyone found Champion Gundyr? Not sure which number he is
Yup, you can get him in different formats here (obj,3ds,fbx, xps) :)
https://tokami-fuko.deviantart.com/art/ ... -663752976
https://p3dm.ru/files/characters/supern ... ndyr-.html
by TokiChan
Tue Apr 10, 2018 7:16 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 48
Views: 16083

Re: Dark Souls 2 file formats

Hey, do someone have Fume Knight model? I found only textures,but no .flv mesh
I unpack all alot files, try to search by number, but still no found.
by TokiChan
Tue Apr 03, 2018 10:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not? i can't find any models with no bones for hairs or cloaks. I need such model. Maria and some dudes have rigged cl...
by TokiChan
Tue Apr 03, 2018 10:56 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not? It's all cmd-file rigging - like additing skeleton. If they're not readable,I think hairs/fur/cloak physical bone...
by TokiChan
Mon Apr 02, 2018 10:50 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

daemon1 wrote:Currently back to this game. I was able to extract full model skeletons. A few more tests and the tool will be updated.

Image
It means, will be usable all joints/physics/clothes skeletons like cmd addons? :)
by TokiChan
Sun Apr 01, 2018 5:56 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

StoryBook wrote:hunter's dream map object's already had position.
but some object don't have position(building)
Yay! Can U send me that, please? Idk how to get maps fragments with position, and in streams this no good to see
by TokiChan
Sun Apr 01, 2018 5:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

StoryBook wrote:oh.. sadly, does no one know use to hkx?
I need your help..
I try get it with 3ds max 17 with Havok tools, but no luck - always crashed or say File not valid :(
by TokiChan
Sun Apr 01, 2018 5:47 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work. i can't understand because I'm begginer .smd of .ascii files have path in texture? if i want automatically texturing, i change path by .smd and .ascii?(used VS?) always i...
by TokiChan
Sun Apr 01, 2018 5:44 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

i use XNAlara 11.8, so i download 11.5 it's working! Thank you! and i find tutorial for .hkx animation do you kwon infomation? Yay! Not, I no know any info about getting .hkx animation in another programmes, but glad to get any :) Also - Gerhmann I already make for XNAlara https://tokami-fuko.devia...
by TokiChan
Mon Mar 26, 2018 11:44 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

So, this is way what I use (never use blender before that) On this need fix 4 adj bones only https://drive.google.com/file/d/1dCY1qjyvwaDP9LuKD6u1-r7cDdMmub5S/view I follow your example, but i have one ploblem, XNALara's message : Can not load this ascil file unknown so i can't used models..T_T You...
by TokiChan
Tue Mar 20, 2018 6:31 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

So I've gone through the thread, and even after reading through everything I'm confused on how to get the animations working. I understand I need the skeleton.hkx of the model in question in the same location as BloodBorne_model.exe, then I simply run it with the proper flver model file, and I shou...
by TokiChan
Tue Mar 20, 2018 6:25 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59750

Re: [PC] Dark Souls III model import maxscript

This not work with c6920 (Aldia, Dark Souls 2) Polys are twisted It doesn't work for ds2 armors either atleast not for the helms and half of the chestpieces. I have yet to try it on softs armors. (btw would someone know the forlon set, scythe and sword id?) I try with SotFS, but for me not working ...
by TokiChan
Tue Mar 13, 2018 9:57 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59750

Re: [PC] Dark Souls III model import maxscript

Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you. https://s8.hostingkartinok.com/uploads/images/2017/03/19632c6a1d44950fbcd09dcb00dcb7c3.jpg This not work with c6920 (Aldia, Dark Souls 2) Polys are twisted
by TokiChan
Sun Feb 25, 2018 7:14 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

DLC armors parts numbers

9000 - butcher mask
9100 - harroved?
9110 - other harroved?
9200 - Old hunter
9210 - Old hunter top
9300 - Lady Maria
9400 - One-eyed helmet / Constable set
9500 - Brador's Set
9510 - Brador's broken horn testimony
9600 - Yamamura's set
by TokiChan
Fri Feb 09, 2018 11:23 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 44133

Re: Bloodborne

For what need make auto-assign textures tomodel, if that anyway not working and always need assign mesh by mesh?

Someone have auto-loaded textures? I can't,I transformall textures in ,tif and .tga, but Blender and Noesis no read that...