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Search found 157 matches

by TokiChan
Sat Apr 21, 2018 1:45 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

mesh is correctly rigged with original animation skeleton, animation must work fine, and you've seen other people did it I am a beginner in programming less than a year. and can't speak english well.. so I may have missed the message.. :( I think .ascii mesh is very good, because it's have normal, ...
by TokiChan
Fri Apr 20, 2018 9:48 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

I'm really trying to understand how to get animations to fbx in my win 10x64, but no win.
Can someone save screen-video, how do u do it? When miss all problems - because I have fatal error with all havok tool versions for 3dsmax 2017
by TokiChan
Tue Apr 17, 2018 4:24 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66019

Re: [PC] Dark Souls III model import maxscript

Lorian Elder Prince wrote:
Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.
So, thanks you! :)
Now need to remember, how to rigg armors... :)
by TokiChan
Tue Apr 17, 2018 11:03 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66019

Re: [PC] Dark Souls III model import maxscript

Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
by TokiChan
Wed Apr 11, 2018 10:55 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

I make Bonedict file for auto-renaming bones for XNAlara users (working with basic set ofBB and DS3 bones for alot models) https://tokami-fuko.deviantart.com/art/BoneDict-for-BB-and-DS3-739882133 # Master;root twist L Foot Target2;leg left foot target2 L Foot Target1;leg left foot target1 L Foot Tar...
by TokiChan
Tue Apr 10, 2018 7:26 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66019

Re: [PC] Dark Souls III model import maxscript

EDIT: Ok, I get the Fume knight, but skeleton is twisted and working incorrect.

And also - do someone edits the ds2 import script? First not give me correct bones, 2_3 no give bones at all.
by TokiChan
Tue Apr 10, 2018 7:22 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 66019

Re: [PC] Dark Souls III model import maxscript

iliketocode123 wrote:Has anyone found Champion Gundyr? Not sure which number he is
Yup, you can get him in different formats here (obj,3ds,fbx, xps) :)
https://tokami-fuko.deviantart.com/art/ ... -663752976
https://p3dm.ru/files/characters/supern ... ndyr-.html
by TokiChan
Tue Apr 10, 2018 7:16 pm
Forum: Game Archive
Topic: Dark Souls 2 file formats
Replies: 49
Views: 16852

Re: Dark Souls 2 file formats

Hey, do someone have Fume Knight model? I found only textures,but no .flv mesh
I unpack all alot files, try to search by number, but still no found.
by TokiChan
Tue Apr 03, 2018 10:58 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not? i can't find any models with no bones for hairs or cloaks. I need such model. Maria and some dudes have rigged cl...
by TokiChan
Tue Apr 03, 2018 10:56 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

I would like to point out to you that with regard to hairs, cloaks or similar stuff there is no bone. I would like to know if the problem is because the game uses another system or not? It's all cmd-file rigging - like additing skeleton. If they're not readable,I think hairs/fur/cloak physical bone...
by TokiChan
Mon Apr 02, 2018 10:50 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

daemon1 wrote:Currently back to this game. I was able to extract full model skeletons. A few more tests and the tool will be updated.

Image
It means, will be usable all joints/physics/clothes skeletons like cmd addons? :)
by TokiChan
Sun Apr 01, 2018 5:56 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

StoryBook wrote:hunter's dream map object's already had position.
but some object don't have position(building)
Yay! Can U send me that, please? Idk how to get maps fragments with position, and in streams this no good to see
by TokiChan
Sun Apr 01, 2018 5:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

StoryBook wrote:oh.. sadly, does no one know use to hkx?
I need your help..
I try get it with 3ds max 17 with Havok tools, but no luck - always crashed or say File not valid :(
by TokiChan
Sun Apr 01, 2018 5:47 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

4. texture tool will now export DX10 textures with .DX10 extension, so their names will be original, for auto-texturing to work. i can't understand because I'm begginer .smd of .ascii files have path in texture? if i want automatically texturing, i change path by .smd and .ascii?(used VS?) always i...
by TokiChan
Sun Apr 01, 2018 5:44 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 52125

Re: Bloodborne

i use XNAlara 11.8, so i download 11.5 it's working! Thank you! and i find tutorial for .hkx animation do you kwon infomation? Yay! Not, I no know any info about getting .hkx animation in another programmes, but glad to get any :) Also - Gerhmann I already make for XNAlara https://tokami-fuko.devia...