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Search found 157 matches

by TokiChan
Thu Sep 13, 2018 6:52 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6894

Re: Detroit: Become Human

Idk about ripping DBH, but found cool Connor
Image

https://www.deviantart.com/milahigher/a ... -761999018
by TokiChan
Sat Aug 18, 2018 11:17 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
My PC game
by TokiChan
Sun Aug 12, 2018 4:49 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
by TokiChan
Wed Aug 08, 2018 10:55 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

Are all DS3 armor and weapons models extractable or some have errors? P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened. For me almost all armors/parts are working...
by TokiChan
Tue Jul 17, 2018 7:52 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51907

Re: Bloodborne

dibe91 wrote:ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle

Is it possible to solve this?
This is not fully physical bones. More of this is marker helpers bones like dummy bones 1-2-3, "fur up", "fur leg", flame effect, player catch marker and etc.
by TokiChan
Sun Jun 24, 2018 11:41 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6894

Re: Detroit: Become Human

How about PShack programm? It can decrypt any archives (not sure about the name, can't get reply from my friend who know about it)

I'm very interested with Connor and basic androids and gynoids models for VRchat :)
But no have PS4 and the game...
by TokiChan
Sun Jun 10, 2018 2:14 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:
TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives
No recently? Because 0.5.2 is not work
by TokiChan
Sat Jun 09, 2018 1:12 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?
by TokiChan
Sun May 20, 2018 2:19 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

Pardon me, does anyone have the Silver Knight model in DS3? I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models? I don't have the game on PC, so I'm gonna need the models themselves. From DS3 specifically, not DS1. Okay, I'll up it for y...
by TokiChan
Sat May 12, 2018 10:55 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

AltoRoark wrote:Pardon me, does anyone have the Silver Knight model in DS3?
I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?
by TokiChan
Mon Apr 30, 2018 2:59 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 14022

Re: demon's souls FLV file

MannyGames wrote:Hi do you guys know anywhere where I could get a flver file import for Noesis? Thanks.
For Demon's souls that no exist. Only textures TPF plugin for noesis. Models can be imported only with 3ds max scripts.
For ds1 flver importing you can find here https://forum.xentax.com/viewtopic.php?f=16&t=7876
by TokiChan
Mon Apr 23, 2018 8:49 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51907

Re: Bloodborne

I have the idea...

Any chance for same tools or adopt that to Dark Souls 2? DS2 scripts not working with almost all models (broken UV and weights)

I think, this will be great - I know alot peoples, who need DS2 models of characters and parts.
by TokiChan
Mon Apr 23, 2018 8:46 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

And for Traveling Merchant Set this is same
DS2, parts 1140
I can import only with ds_2_3 script (without bones) butthis is no save UV too
by TokiChan
Mon Apr 23, 2018 6:02 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

So, it's me again...
UV maps and bones for Aava and his brother (dark souls 2, c6970 and 6971) is broken.
Not include that ds2_pc script no open that - I change .flver parameter to .flv in script.
So, someone else working with DS2 importing script?
by TokiChan
Sat Apr 21, 2018 3:03 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51907

Re: Bloodborne

If you have problems with weapons can you tell me which models have problems with weapons? gehrman? Yes, Gehrman (but this was on BB tools 1, idk about version 2) Maybe someone else, but all other is fine. Ptumerian queen have error when import SMD, but good with Ascii. Kos (c4530 and c4531) have t...