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by TokiChan
Sun Jun 10, 2018 2:14 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:
TokiChan wrote: Which Bindertoolversion must I use? 0.3?
yes, the most up-to-date version can open the ds2 archives
No recently? Because 0.5.2 is not work
by TokiChan
Sat Jun 09, 2018 1:12 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

Actually, does someone know, what's be with DS2?

Which Bindertoolversion must I use? 0.3?
Because I try to get some armors from files, but this always gives me wrong UV maps.

And does anyone working with ds2 script for correct bones and UV? Ormay be adopt Bloodborne tools for that?
by TokiChan
Sun May 20, 2018 2:19 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

Pardon me, does anyone have the Silver Knight model in DS3? I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models? I don't have the game on PC, so I'm gonna need the models themselves. From DS3 specifically, not DS1. Okay, I'll up it for y...
by TokiChan
Sat May 12, 2018 10:55 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

AltoRoark wrote:Pardon me, does anyone have the Silver Knight model in DS3?
I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?
by TokiChan
Mon Apr 30, 2018 2:59 pm
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 12705

Re: demon's souls FLV file

MannyGames wrote:Hi do you guys know anywhere where I could get a flver file import for Noesis? Thanks.
For Demon's souls that no exist. Only textures TPF plugin for noesis. Models can be imported only with 3ds max scripts.
For ds1 flver importing you can find here https://forum.xentax.com/viewtopic.php?f=16&t=7876
by TokiChan
Mon Apr 23, 2018 8:49 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43772

Re: Bloodborne

I have the idea...

Any chance for same tools or adopt that to Dark Souls 2? DS2 scripts not working with almost all models (broken UV and weights)

I think, this will be great - I know alot peoples, who need DS2 models of characters and parts.
by TokiChan
Mon Apr 23, 2018 8:46 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

And for Traveling Merchant Set this is same
DS2, parts 1140
I can import only with ds_2_3 script (without bones) butthis is no save UV too
by TokiChan
Mon Apr 23, 2018 6:02 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

So, it's me again...
UV maps and bones for Aava and his brother (dark souls 2, c6970 and 6971) is broken.
Not include that ds2_pc script no open that - I change .flver parameter to .flv in script.
So, someone else working with DS2 importing script?
by TokiChan
Sat Apr 21, 2018 3:03 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43772

Re: Bloodborne

If you have problems with weapons can you tell me which models have problems with weapons? gehrman? Yes, Gehrman (but this was on BB tools 1, idk about version 2) Maybe someone else, but all other is fine. Ptumerian queen have error when import SMD, but good with Ascii. Kos (c4530 and c4531) have t...
by TokiChan
Sat Apr 21, 2018 1:45 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43772

Re: Bloodborne

mesh is correctly rigged with original animation skeleton, animation must work fine, and you've seen other people did it I am a beginner in programming less than a year. and can't speak english well.. so I may have missed the message.. :( I think .ascii mesh is very good, because it's have normal, ...
by TokiChan
Fri Apr 20, 2018 9:48 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43772

Re: Bloodborne

I'm really trying to understand how to get animations to fbx in my win 10x64, but no win.
Can someone save screen-video, how do u do it? When miss all problems - because I have fatal error with all havok tool versions for 3dsmax 2017
by TokiChan
Tue Apr 17, 2018 4:24 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

Lorian Elder Prince wrote:
Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.
So, thanks you! :)
Now need to remember, how to rigg armors... :)
by TokiChan
Tue Apr 17, 2018 11:03 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
by TokiChan
Wed Apr 11, 2018 10:55 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43772

Re: Bloodborne

I make Bonedict file for auto-renaming bones for XNAlara users (working with basic set ofBB and DS3 bones for alot models) https://tokami-fuko.deviantart.com/art/BoneDict-for-BB-and-DS3-739882133 # Master;root twist L Foot Target2;leg left foot target2 L Foot Target1;leg left foot target1 L Foot Tar...
by TokiChan
Tue Apr 10, 2018 7:26 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59528

Re: [PC] Dark Souls III model import maxscript

EDIT: Ok, I get the Fume knight, but skeleton is twisted and working incorrect.

And also - do someone edits the ds2 import script? First not give me correct bones, 2_3 no give bones at all.