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by TokiChan
Sat Jan 28, 2017 8:48 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:I checked my DS3 files, and didn't find c1540. Can you send me him?
Sure! I am despaired
(I am wrong write - need c5140)
https://drive.google.com/open?id=0B25vR ... TJkRzFYaWM
by TokiChan
Mon Jan 23, 2017 9:35 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

I again have problem with importing... When I try get Pontiff Sullivanh (c5140) he no have hands-wrist meshes, legs meshes and head mesh. I try re-extract and re-import, but it still no give me that meshes. Any idea? This how he must lookslike http://vignette1.wikia.nocookie.net/darksouls/images/5/5...
by TokiChan
Sat Jan 07, 2017 9:27 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

How do you import static? :eek: I try import some static objects with random skeletons, but it give me errors without model I extracted all of the files from the game using BinderTool v 0421. I searched for skeleton.hkx and picked the smallest one (2k). I copied it to a working directory that I cre...
by TokiChan
Tue Jan 03, 2017 2:44 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures ...
by TokiChan
Fri Dec 30, 2016 3:01 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Anyone still work with file navigator?
(I mean - enemy and armor list like DS1)
I found one, but this is unfinal..
by TokiChan
Thu Dec 15, 2016 6:55 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 10673

Re: [Request] Dragon's Dogma .mod File Format

Why I have this error when try import models of Dragon's Dogma?
My max is 2010
by TokiChan
Tue Nov 29, 2016 9:58 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Hello everyone, I am new to autodesk 3ds max, i managed to import a model (i took the soul of cinder) into autodesk but how do i put the uv map on the model? Besides my question, is it possible to import items (swords, bows etc) into autdesk with the model import maxscript? because items do not hav...
by TokiChan
Fri Nov 25, 2016 5:38 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

of course. but the question is which version? the base or the scholar? Scholar... I have files, but can't unpack it (i try binder 3) noooooooooo There is a special version that opens only from the dark souls II files! Ohh... And what binder is current for scholar? :oops: Or may be just you have Sin...
by TokiChan
Fri Nov 25, 2016 4:42 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote: of course. but the question is which version? the base or the scholar?
Scholar...
I have files, but can't unpack it (i try binder 3)
by TokiChan
Thu Nov 24, 2016 9:31 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:I can spend all models of Souls series. but I have to know what exactly
Dom you have any DS2? [roll]
by TokiChan
Thu Nov 24, 2016 9:23 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Lol, what a strange looking dog xD Sure, I guess it could be fixed, but I don't have the game Here are wolves [roll] https://mega.nz/#!L4pVzLza!pZT_FKSbfWJIJG6qUbv6wg57BP27raywtrXq9aIQ0kw Idk about other ememies from DLC.. Corvians from that is correct and good :mrgreen: I can send DLC files, if it...
by TokiChan
Thu Nov 24, 2016 7:16 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Wolves and Greatwolf from dlc have broken Uvmap
(с6030, c6040, c6050)
How it must looks Image

And how it looks for me
Any chance or I must fix UVmap in max?
by TokiChan
Tue Nov 22, 2016 1:12 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Dragonoids (parts archive, BD_0100 and HD_0100 , head have skeleton additing, but it no work) Different formats, include FBX with SFM-like bones (head and tail is edit weight) Final link http://fav.me/dapbw8v http://pre05.deviantart.net/1282/th/pre/f/2016/327/e/d/ds3_dragonoids_pack_png_xps_mmd_fbx...
by TokiChan
Thu Nov 17, 2016 7:50 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

Hmm, I think I did something for static/props meshes. Not ssure if I uploaded this though, if not, than you could comment or delete bone import part in my script and it should work for static meshes. I'm so sorry about spamming against, but when i try delete bone import section, max give me undefin...
by TokiChan
Sun Nov 13, 2016 5:40 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 343
Views: 83169

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:Hmm, I think I did something for static/props meshes. Not ssure if I uploaded this though, if not, than you could comment or delete bone import part in my script and it should work for static meshes.
I'm not sure about correcting of you tools - plugins editing is not for me :roll: