Search found 183 matches

by TokiChan
Mon Mar 27, 2017 7:17 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

I'm so sorry to Necro this thread (at least I think it is necro) but I really need help here, I am trying to 3d print the Dancer of boreal valley's armor for myself as a cosplay costume, but no one anywhere has ripped her 3d model. I am so stuck, can anyone who already knows how to rip these models...
by TokiChan
Tue Mar 21, 2017 8:13 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

hello,i open the data3 ,but i can not see the C1400(someone said it is firekeeper...).i dont know why. and could u tell the number of abyss watcher? Number of Abyss Watchers is c3040 Firekeeper is c1400 (I get almost full lists of characters and armors) And they ready in some formats (include FBX a...
by TokiChan
Sun Mar 19, 2017 10:26 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

I think, samples were from DS2 not DS3 - so, as you can see it's asking you for .flv but you have .flver files. I'm almost certain xD Previous script for static models was made for completenoob, by his request, I will edit it later for most of users. Ah, now understand :) With ds2 it work for get s...
by TokiChan
Sat Mar 18, 2017 11:40 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Here's the script, should import models you want and other you may want xD I disabled bone-import part, so it will be faster and easier for you. https://s8.hostingkartinok.com/uploads/images/2017/03/19632c6a1d44950fbcd09dcb00dcb7c3.jpg So strange, but now all models (all - from chr, parts and obj) ...
by TokiChan
Mon Mar 06, 2017 2:03 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Skeletons from c5210 (Rosaria) and c6020 (Sister Friede, DLC) are twisted
by TokiChan
Thu Feb 16, 2017 10:31 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:I checked my DS3 files, and didn't find c1540. Can you send me him?
Sorry for bother you, but any prigress with Pontiff what I send? [roll]
(i just promise convert him for my friend)
by TokiChan
Sat Jan 28, 2017 8:48 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:I checked my DS3 files, and didn't find c1540. Can you send me him?
Sure! I am despaired
(I am wrong write - need c5140)
https://drive.google.com/open?id=0B25vR ... TJkRzFYaWM
by TokiChan
Mon Jan 23, 2017 9:35 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

I again have problem with importing... When I try get Pontiff Sullivanh (c5140) he no have hands-wrist meshes, legs meshes and head mesh. I try re-extract and re-import, but it still no give me that meshes. Any idea? This how he must lookslike http://vignette1.wikia.nocookie.net/darksouls/images/5/5...
by TokiChan
Sat Jan 07, 2017 9:27 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

How do you import static? :eek: I try import some static objects with random skeletons, but it give me errors without model I extracted all of the files from the game using BinderTool v 0421. I searched for skeleton.hkx and picked the smallest one (2k). I copied it to a working directory that I cre...
by TokiChan
Tue Jan 03, 2017 2:44 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Hi Zaramot, thanks for the amazing script. I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures ...
by TokiChan
Fri Dec 30, 2016 3:01 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Anyone still work with file navigator?
(I mean - enemy and armor list like DS1)
I found one, but this is unfinal..
by TokiChan
Thu Dec 15, 2016 6:55 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 12595

Re: [Request] Dragon's Dogma .mod File Format

Why I have this error when try import models of Dragon's Dogma?
My max is 2010
by TokiChan
Tue Nov 29, 2016 9:58 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Hello everyone, I am new to autodesk 3ds max, i managed to import a model (i took the soul of cinder) into autodesk but how do i put the uv map on the model? Besides my question, is it possible to import items (swords, bows etc) into autdesk with the model import maxscript? because items do not hav...
by TokiChan
Fri Nov 25, 2016 5:38 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

of course. but the question is which version? the base or the scholar? Scholar... I have files, but can't unpack it (i try binder 3) noooooooooo There is a special version that opens only from the dark souls II files! Ohh... And what binder is current for scholar? :oops: Or may be just you have Sin...
by TokiChan
Fri Nov 25, 2016 4:42 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote: of course. but the question is which version? the base or the scholar?
Scholar...
I have files, but can't unpack it (i try binder 3)