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Search found 157 matches

by TokiChan
Mon Apr 08, 2019 7:38 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 14022

Re: demon's souls FLV file

Quick thanks here to the lads who've been helping both here and on the discord. I've got the nexus in-engine, and have been rebuilding all the FX and lighting as I go along; candles, messages, bloodstains, etc.... May thine work help the world be mended :) the real demons souls starts here small.jp...
by TokiChan
Fri Apr 05, 2019 10:34 am
Forum: 3D/2D models
Topic: demon's souls FLV file
Replies: 90
Views: 14022

Re: demon's souls FLV file

Quick thanks here to the lads who've been helping both here and on the discord. I've got the nexus in-engine, and have been rebuilding all the FX and lighting as I go along; candles, messages, bloodstains, etc.... May thine work help the world be mended :) the real demons souls starts here small.jp...
by TokiChan
Sat Mar 30, 2019 6:39 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

Shiroleinchen wrote:
Fri Mar 29, 2019 10:59 pm
i can with your file with noesis with bloodborne conversion but cannot load texture and open in 3ds max without bones
bloodborne_texture.exe cannot convert the .tpf file
i converted it using atvaarks bindertool.
Use Noesis with Dark Souls 3 tpf plugin. It's fine - unpack all tpf
by TokiChan
Sat Mar 30, 2019 6:38 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

Need some edits. TPF extracting is good. But when I try open flver or converted smd (from bloodborne tools) or with maxscript, it crash Noesis and 3ds max Blender importing is fine. Did you use BloodBrone converter or another method for converting FLVER? I have not get any crash while importing SMD...
by TokiChan
Fri Mar 29, 2019 8:49 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

zaramot wrote:
Fri Mar 29, 2019 12:25 am
Cool, no need to make/edit any script/plugin!
Need some edits.
TPF extracting is good.
But when I try open flver or converted smd (from bloodborne tools) or with maxscript, it crash Noesis and 3ds max
Example model what I have problem

https://www.mediafire.com/file/8cca8lg3 ... 20.7z/file
by TokiChan
Thu Mar 28, 2019 11:19 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

zaramot wrote:
Sat Mar 23, 2019 10:20 pm
Same format? I had plans about this game, didn't know it's "from software"
Yes, same format, same textures (ds3_tpf noesis script is good), same binded archives
by TokiChan
Thu Mar 28, 2019 11:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

Same format? I had plans about this game, didn't know it's "from software" Yes, same. Daemon1's BloodBrone works with Sekiro FLVER file, but UVs are incorrect on some parts of any models got exported. I was crying Yes, broken UVs and some riggings (especially rigged weapons for the main hero, like ...
by TokiChan
Sat Mar 23, 2019 9:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 327
Views: 51908

Re: Bloodborne

Any chance for "Sekiro: Shadows Die Twice" tools?
(sorry, if someone already work)
by TokiChan
Mon Mar 18, 2019 2:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18239

Re: Detroit Become Human tools

ASCII plugin don't work - Noesis give traceback error.
And textures created by image converter are black...

UPD: textures need be converted with Noesis after detroit_img (I batch DDS and TGA to PNG)
Still don't work ascii plugin
by TokiChan
Sat Mar 16, 2019 11:36 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18239

Re: Detroit Become Human tools

Hi!
I need help!
Can someone teach me, how to use it? I'm noob in programmes creating, so, can you help me? :)
by TokiChan
Tue Mar 05, 2019 10:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 203
Views: 18239

Re: Detroit Become Human tools

Yay! Daemon is a God of Tools as always! Praising! :dance:
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
by TokiChan
Tue Feb 05, 2019 7:12 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 56
Views: 8842

Re: GoW Models (PS4)

smasher248 wrote:
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
Do you have the profit with Detroit?
by TokiChan
Sun Jan 13, 2019 5:48 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6894

Re: Detroit: Become Human

Does anyone have progress with that? Or we must wait for new fanmodels like this? :) https://pre00.deviantart.net/dbbe/th/pre/f/2018/274/0/1/rk800_connor__low_poly_for_xnalara_xps_mmd_fbx__by_milahigher-dcoajci.png https://pre00.deviantart.net/5ccc/th/pre/f/2018/274/2/3/rk900__low_poly_for_xnalara_x...
by TokiChan
Fri Dec 14, 2018 7:30 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

Hey guys, I'm trying to get Iudex Gundyr model in fase one with the halberd if possible (or the halberd separately). But I don't know where to start, i just want to make a miniature of him to print in 3d to give to my girlfriend. If someone could help me I would be really happy. I don't even have a...
by TokiChan
Fri Sep 21, 2018 12:51 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 65904

Re: [PC] Dark Souls III model import maxscript

jonten wrote:Does anyone know where Sage's big hat is located? Cant find it, its a real hassle looking through all the bnds. Any help would be appreciated.
Yes, I get it
Check the number when back :)