Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 151 matches

by TokiChan
Thu Mar 28, 2019 11:17 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43773

Re: Bloodborne

Same format? I had plans about this game, didn't know it's "from software" Yes, same. Daemon1's BloodBrone works with Sekiro FLVER file, but UVs are incorrect on some parts of any models got exported. I was crying Yes, broken UVs and some riggings (especially rigged weapons for the main hero, like ...
by TokiChan
Sat Mar 23, 2019 9:54 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43773

Re: Bloodborne

Any chance for "Sekiro: Shadows Die Twice" tools?
(sorry, if someone already work)
by TokiChan
Mon Mar 18, 2019 2:54 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 151
Views: 10904

Re: Detroit Become Human tools

ASCII plugin don't work - Noesis give traceback error.
And textures created by image converter are black...

UPD: textures need be converted with Noesis after detroit_img (I batch DDS and TGA to PNG)
Still don't work ascii plugin
by TokiChan
Sat Mar 16, 2019 11:36 am
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 151
Views: 10904

Re: Detroit Become Human tools

Hi!
I need help!
Can someone teach me, how to use it? I'm noob in programmes creating, so, can you help me? :)
by TokiChan
Tue Mar 05, 2019 10:43 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools
Replies: 151
Views: 10904

Re: Detroit Become Human tools

Yay! Daemon is a God of Tools as always! Praising! :dance:
Now I'll wait when someone give me a filesss... for my sugar rolls... yup...
by TokiChan
Tue Feb 05, 2019 7:12 pm
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 53
Views: 7260

Re: GoW Models (PS4)

smasher248 wrote:
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
Do you have the profit with Detroit?
by TokiChan
Sun Jan 13, 2019 5:48 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6100

Re: Detroit: Become Human

Does anyone have progress with that? Or we must wait for new fanmodels like this? :) https://pre00.deviantart.net/dbbe/th/pre/f/2018/274/0/1/rk800_connor__low_poly_for_xnalara_xps_mmd_fbx__by_milahigher-dcoajci.png https://pre00.deviantart.net/5ccc/th/pre/f/2018/274/2/3/rk900__low_poly_for_xnalara_x...
by TokiChan
Fri Dec 14, 2018 7:30 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59529

Re: [PC] Dark Souls III model import maxscript

Hey guys, I'm trying to get Iudex Gundyr model in fase one with the halberd if possible (or the halberd separately). But I don't know where to start, i just want to make a miniature of him to print in 3d to give to my girlfriend. If someone could help me I would be really happy. I don't even have a...
by TokiChan
Fri Sep 21, 2018 12:51 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59529

Re: [PC] Dark Souls III model import maxscript

jonten wrote:Does anyone know where Sage's big hat is located? Cant find it, its a real hassle looking through all the bnds. Any help would be appreciated.
Yes, I get it
Check the number when back :)
by TokiChan
Thu Sep 13, 2018 6:52 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6100

Re: Detroit: Become Human

Idk about ripping DBH, but found cool Connor
Image

https://www.deviantart.com/milahigher/a ... -761999018
by TokiChan
Sat Aug 18, 2018 11:17 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59529

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
My PC game
by TokiChan
Sun Aug 12, 2018 4:49 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59529

Re: [PC] Dark Souls III model import maxscript

fullinu wrote:
TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
by TokiChan
Wed Aug 08, 2018 10:55 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 313
Views: 59529

Re: [PC] Dark Souls III model import maxscript

Are all DS3 armor and weapons models extractable or some have errors? P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened. For me almost all armors/parts are working...
by TokiChan
Tue Jul 17, 2018 7:52 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 318
Views: 43773

Re: Bloodborne

dibe91 wrote:ok. I found out that there are beautiful physical bones and they are highlighted inside the red circle

Is it possible to solve this?
This is not fully physical bones. More of this is marker helpers bones like dummy bones 1-2-3, "fur up", "fur leg", flame effect, player catch marker and etc.
by TokiChan
Sun Jun 24, 2018 11:41 pm
Forum: 3D/2D models
Topic: Detroit: Become Human
Replies: 16
Views: 6100

Re: Detroit: Become Human

How about PShack programm? It can decrypt any archives (not sure about the name, can't get reply from my friend who know about it)

I'm very interested with Connor and basic androids and gynoids models for VRchat :)
But no have PS4 and the game...