READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 157 matches

by TokiChan
Thu Dec 15, 2016 6:55 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 8947

Re: [Request] Dragon's Dogma .mod File Format

Why I have this error when try import models of Dragon's Dogma?
My max is 2010
by TokiChan
Tue Nov 29, 2016 9:58 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Hello everyone, I am new to autodesk 3ds max, i managed to import a model (i took the soul of cinder) into autodesk but how do i put the uv map on the model? Besides my question, is it possible to import items (swords, bows etc) into autdesk with the model import maxscript? because items do not hav...
by TokiChan
Fri Nov 25, 2016 5:38 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

of course. but the question is which version? the base or the scholar? Scholar... I have files, but can't unpack it (i try binder 3) noooooooooo There is a special version that opens only from the dark souls II files! Ohh... And what binder is current for scholar? :oops: Or may be just you have Sin...
by TokiChan
Fri Nov 25, 2016 4:42 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote: of course. but the question is which version? the base or the scholar?
Scholar...
I have files, but can't unpack it (i try binder 3)
by TokiChan
Thu Nov 24, 2016 9:31 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote:I can spend all models of Souls series. but I have to know what exactly
Dom you have any DS2? [roll]
by TokiChan
Thu Nov 24, 2016 9:23 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Lol, what a strange looking dog xD Sure, I guess it could be fixed, but I don't have the game Here are wolves [roll] https://mega.nz/#!L4pVzLza!pZT_FKSbfWJIJG6qUbv6wg57BP27raywtrXq9aIQ0kw Idk about other ememies from DLC.. Corvians from that is correct and good :mrgreen: I can send DLC files, if it...
by TokiChan
Thu Nov 24, 2016 7:16 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Wolves and Greatwolf from dlc have broken Uvmap
(с6030, c6040, c6050)
How it must looks Image

And how it looks for me
Any chance or I must fix UVmap in max?
by TokiChan
Tue Nov 22, 2016 1:12 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Dragonoids (parts archive, BD_0100 and HD_0100 , head have skeleton additing, but it no work) Different formats, include FBX with SFM-like bones (head and tail is edit weight) Final link http://fav.me/dapbw8v http://pre05.deviantart.net/1282/th/pre/f/2016/327/e/d/ds3_dragonoids_pack_png_xps_mmd_fbx...
by TokiChan
Thu Nov 17, 2016 7:50 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Hmm, I think I did something for static/props meshes. Not ssure if I uploaded this though, if not, than you could comment or delete bone import part in my script and it should work for static meshes. I'm so sorry about spamming against, but when i try delete bone import section, max give me undefin...
by TokiChan
Sun Nov 13, 2016 5:40 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:Hmm, I think I did something for static/props meshes. Not ssure if I uploaded this though, if not, than you could comment or delete bone import part in my script and it should work for static meshes.
I'm not sure about correcting of you tools - plugins editing is not for me :roll:
by TokiChan
Sun Nov 13, 2016 5:04 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Fire, Ice and crow's feathers 8D
So epic boss from DLC
And how about importing static script - weapons, statues, misc?
by TokiChan
Tue Nov 08, 2016 4:27 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Any chance for script for importing static objects (statues, items, misc)?
Or may be map/stages/locations import?
by TokiChan
Tue Nov 08, 2016 9:11 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

dibe91 wrote: I do not want that model. I want to import it directly on 3d studio max so it's easier for me to do what I need.
It's simply importing with XNALARA-Converter script
Imported https://mega.nz/#!HxB0VRCA!UjpUUUnpO5sI ... tATBkSHsCc
by TokiChan
Mon Nov 07, 2016 10:57 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Guys, please don't use names like - nameless king, soul of cinder, abyss watcher etc. When talking about models from Dark Souls games. I never played any of it lol I have no idea which model it is. Please use names like c6191 and so on, like they are in game files. Thanks P.S. You can upload "namel...
by TokiChan
Mon Nov 07, 2016 10:56 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 320
Views: 64793

Re: [PC] Dark Souls III model import maxscript

Guys, please don't use names like - nameless king, soul of cinder, abyss watcher etc. When talking about models from Dark Souls games. I never played any of it lol I have no idea which model it is. Please use names like c6191 and so on, like they are in game files. Thanks P.S. You can upload "namel...