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Search found 163 matches

by TokiChan
Wed Dec 04, 2019 5:54 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

I know about exprt in Unity. I read intro on Github. But it still no work. I use latest Unity, but when I try open DStools (when it must open new windows for import files) I no have it window and my system is crash sometime. Because you have to use unity 2019.1, not latest. I use Unity 2019.2.11f1 ...
by TokiChan
Sun Nov 24, 2019 1:40 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Hey, guys! DO someone know a better way for extracting Sekiro? I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools Always I get broken weight and some broken UVs Dstools is best way atm (use fbx export plugin from plugin manager, not from store), and it works f...
by TokiChan
Fri Nov 22, 2019 8:14 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

For Sekiro? Anything that is hosted on Xentax is old af. So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that... And the creator of that tools (I mean for Unity tools) doesn't make any tutorial.. Here are some Tools that i use to vi...
by TokiChan
Mon Nov 11, 2019 8:27 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Hey, guys! DO someone know a better way for extracting Sekiro? I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools Always I get broken weight and some broken UVs For Sekiro? Anything that is hosted on Xentax is old af. So, I found an interesting way for Sekiro ...
by TokiChan
Sat Nov 09, 2019 6:27 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
by TokiChan
Sat Nov 02, 2019 11:40 pm
Forum: 3D/2D models
Topic: Dragonmania legends models extract
Replies: 0
Views: 385

Dragonmania legends models extract

Hey ya! I sick with "Dragonmania legends" game (found in MS store) and I think to get some dragon models from this for fanarts and fan animated videos. Do it possible? Here are files reference (from micro softs store, idk about .apk unpacking) https://yadi.sk/d/ZYvLRMXGIacvPQ Thank for your attention!
by TokiChan
Sun Jul 28, 2019 3:32 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 335
Views: 55516

Re: Bloodborne

Hey, guys! I get the problem with Bloodborne DLC weapons - all of them no have textures (i mean, TPF archive or somethink no place here) I use different unpackers, but still no have them. And I can't try to unpack from disk files because I no have original game files, only unpacked parts May be some...
by TokiChan
Fri Jul 19, 2019 11:06 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Hello against! 1) Do someone know number of Iron Dragonslayer armor for main character in DS3 parts folder? I check it all, but can't find, maybe I skip it :oops: Nevermind, I found Dragonslayer armour in reunpacked DLC (bindertool no unpack it, I use Yabber) 2) Do someone know where find good tutor...
by TokiChan
Tue Jul 09, 2019 12:41 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Also - UV pairs with unused AM_M_2000 is broken. I try different tools and fix it, but when I collapse all modifiers in 3ds max it made broken against.
by TokiChan
Tue Jul 09, 2019 12:39 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68261

Re: [PC] Dark Souls III model import maxscript

Hey ya!
Can someone give me a cool tutorial how to make retexture mod for DS3 dragonoid? I made new textures, but can't find the ways how to make it work.

(Or may be add dragonoid as playable character in Sekiro? Hahaha)
by TokiChan
Mon Jul 08, 2019 10:32 pm
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 3286

Re: Converting tfd files from Star Conflict.

Hey, guys!
Can someone extract this cool ship Ze'Ta for me? I need print it :)
MwavVuajXas.jpg
by TokiChan
Tue Jul 02, 2019 3:40 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 210860

Re: Ninja Ripper

Hello there! I use Ninja as 3 years or more - it's amasing! Before that I use old script in my old 3dsmax. Then I install 3dsmax 2017 and try to load EvoGIMS script, but whatever I do, it says "Unavailable download" when I start my max. Tell me, please, how or where I can get right EvoGims script? I...
by TokiChan
Mon Jun 03, 2019 11:03 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9293

Re: [Request] Dragon's Dogma .mod File Format

When I try older script it gives me bugged models
Example - griffin has only wings and twisted bones - no body...
Textures are fine! Thanks for Noesis script :)

Files that I try https://sta.sh/0lsp0ja41ja
by TokiChan
Mon Jun 03, 2019 7:37 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9293

Re: [Request] Dragon's Dogma .mod File Format

Hello!
i'm back after my comp's death, then I lost almost all my files.

Please, someone, give me the DDDA model import scripts :)
by TokiChan
Sat May 11, 2019 9:39 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 335
Views: 55516

Re: Bloodborne

NeppityGeah wrote:
Sat May 11, 2019 3:01 pm
Hello.

I feel like I'm doing something wrong, i can't get WP_A_0760 to work for the life of me

Image

Skeleton is all there, but when i put it into any modelling program like blender, all bones have 0 weights.
All weapons lost their weight for me too.