Search found 15 matches
- Tue Apr 11, 2017 11:44 am
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 71
- Views: 28221
Re: Dishonored 2 models and textures
If you want to get it on PC to rip things yourself, now's a great time, the game is half-off on steam! And there's a free trial with the first 3 missions that you might be able to rip things from as well.
- Sun Dec 11, 2016 1:45 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 71
- Views: 28221
Re: Dishonored 2 models and textures
Great! I'm looking forward to it!
- Fri Dec 02, 2016 2:34 pm
- Forum: Game Archive
- Topic: Shadwen .fbq archives
- Replies: 0
- Views: 744
Shadwen .fbq archives
I'm trying to extract some models from Shadwen, the archives appear to be in .fbq format ie same as Trine 2, supposedly Unpakke can open those but I'm having an issue with it. I posted on Unpakke's forum but the last post being from July I don't have much hope for a timely response so I'll copy-past...
- Mon Nov 21, 2016 5:27 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 71
- Views: 28221
Re: Dishonored 2 models and textures
Okay, do you know what I can use to unpack the files and convert them to something like fbx and dds?
- Mon Nov 21, 2016 3:02 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 71
- Views: 28221
Dishonored 2 models and textures
Has anyone had any luck getting those? They are packed as .resources, is there currently any software that can unpack this format?
- Fri Oct 14, 2016 5:56 pm
- Forum: 3D/2D models
- Topic: Overwatch Models/Textures
- Replies: 36
- Views: 16266
Re: Overwatch Models/Textures
Any chance someone can grab the models for the Halloween skins and put them up in fbx?
- Wed Jun 08, 2016 8:57 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
I'll try that new script tomorrow, the files are on my other computer. Secondly, is there any way to import models that don't have a skeleton? I've been using Zaramot's 3DS importer, but I'm pretty sure it only works with models that have skeletons. I think he's working on it, but he needs more samp...
- Thu Jun 02, 2016 7:47 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
If it's not too much of a bother.Martorias wrote:Super weird. I'm not sure what's wrong then.. sorryEmissaryofwind wrote:Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.I could perhaps break it out to several small scripts to see what's wrong if you want?
- Tue May 31, 2016 4:08 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
- Thu May 26, 2016 3:01 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
Okay, now it seems to be working, but I made the mistake of running it directly instead of in the console and I'm getting a dialog box for every file it's unpacking >.<
- Tue May 24, 2016 2:27 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
Yes and yes :/
- Sun May 22, 2016 4:02 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
https://github.com/Atvaark/BinderTool/tree/v0.3dibe91 wrote:I have a question but it is possible to open the archives dark souls 2 files?I'm trying to open the archive of the models.
- Sat May 21, 2016 5:56 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
Sorry for the delay, I tested it and it doesn't recognize LEFT (on line 3) as a valid argument.
- Wed May 18, 2016 6:40 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
Thanks, the script is running now, a ton of windows popped up, but it doesn't look like it's doing all that it's supposed to, it's stopping at the .xxxbnd level, and is just not unpacking those. Also, I might just be dumb, but I don't know how get texconv to convert .tpf files into something I can r...
- Wed May 18, 2016 3:18 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 86
- Views: 48148
Re: Dark Souls 3 *.bdt and *.bhd Files
I'm trying to run Martorias' script but it doesn't seem to be working, if I leave \Data1 in I get a path not found on line 6, and if I remove it the script just doesn't seem to do anything. Anyone have some insight for me? EDIT: that script aside, I am trying to view the Firekeeper, so c1400. I used...
