Everything seems to work already.
I didn't check most of the files, though - just a main hero.
Search found 31 matches
- Tue Mar 26, 2019 6:03 pm
- Forum: Game Archive
- Topic: Sekiro Shadows Die Twice .bdt\.bhd
- Replies: 4
- Views: 2377
- Mon Jan 28, 2019 2:42 am
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62689
Re: Final Fantasy Dissidia NT PS4 tools
You again?lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
Stop talking nonsense.
- Sun Jan 27, 2019 12:25 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62689
Re: Final Fantasy Dissidia NT PS4 tools
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.daemon1 wrote:what do you mean under "currently unused files" ?fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
- Sat Jan 26, 2019 10:03 pm
- Forum: 3D/2D models
- Topic: Final Fantasy Dissidia NT PS4 tools
- Replies: 208
- Views: 62689
Re: Final Fantasy Dissidia NT PS4 tools
Thanks for the tool to extract Nioh archives! However, as someone notices, there is indeed a problem with % of available content. What I have noticed: - lack of some characters models in archive_11.lnk (there are 14 DAT files that probably could be 7 pairs of model+texture, including Okatsu - assumi...
- Mon Jan 14, 2019 11:09 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 140
- Views: 51526
Re: Resident Evil 2 Remake - demo PAK file
No Claire/Ada models are stored in demo files?
- Sat Aug 25, 2018 9:29 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106897
Re: [PC] Dark Souls III model import maxscript
Latest from that topic. Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332 Are you unpacking PS4 game files or PC? My PC game This is strange. I am using BB Texture unpacker from this post and TPF script from this post. BB texture unpa...
- Mon Aug 13, 2018 11:27 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106897
Re: [PC] Dark Souls III model import maxscript
Are you unpacking PS4 game files or PC?TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
- Fri Aug 10, 2018 12:57 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106897
Re: [PC] Dark Souls III model import maxscript
What version of Noesis TPF script are you using?TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
- Sun Jul 29, 2018 11:59 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106897
Re: [PC] Dark Souls III model import maxscript
Are all DS3 armor and weapons models extractable or some have errors?
P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.
P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.
- Wed Jan 10, 2018 5:37 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 364
- Views: 107617
Re: Bloodborne
daemon1
I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3
Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)
I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3
Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)
- Tue Mar 28, 2017 5:00 pm
- Forum: Audio file formats
- Topic: encrypted FSB
- Replies: 6
- Views: 3315
Re: encrypted FSB
Password is FDPrVuT4fAFvdHJYAgyMzRF4EcBAnKg Thanks you for the password. Now it is possible to further extracting sounds of Dark Souls III using fsbext and a simple batch script like this: for %%A in (*.fsb) do ( md "%%~NA" copy fsbext.exe "%%~NA" copy "%%A" "%%~NA" cd "%%~NA" fsbext.exe -p FDPrVuT...
- Mon Mar 27, 2017 2:54 pm
- Forum: Audio file formats
- Topic: encrypted FSB
- Replies: 6
- Views: 3315
Re: encrypted FSB
Looks like you are trying to decrypt soundbank file from Dark Souls III.
After update 1.12 they change algoritm, so exctractor doesn't work now.
Maybe someone have the latest versions of fmodL.dll and fmodex.dll?
- Sun Feb 12, 2017 2:44 pm
- Forum: Game Archive
- Topic: Resident Evil 7 demo PAK file
- Replies: 91
- Views: 38283
Re: Resident Evil 7 demo PAK file
Which format used for in-game music?
I can see bnk and pack-archives... everything else?
I can see bnk and pack-archives... everything else?
- Sat Feb 04, 2017 8:04 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106897
Re: [PC] Dark Souls III model import maxscript
A bit fixed version of Noesis plugin from DS3 .tpf files, fixed error with c5210, c1400 and c2170 .tpf Thanks you for this plugin. Did someone ever tried to extract Lothric Castle's / Kiln of the First Flame's eclipsed black sun textures? I'm trying to do it right now, but it seems to be not an eas...
- Fri Jul 08, 2016 1:33 pm
- Forum: Audio file formats
- Topic: Alien: Isolation ADX files (6ch) - extraction.
- Replies: 2
- Views: 1200
Re: Alien: Isolation ADX files (6ch) - extraction.
I don't think I've ever seen a 6 channel ADX, are you sure it isn't AIX or AAX? Yes, they are 6 channel ADX, for sure. Currently i extracted some of them succcesfully. It seems that errors were given by VGMToolbox r1027 when option "Extract video and audio" was choosen. It seems that "extract audio...
