Search found 31 matches

by fullinu
Tue Mar 26, 2019 6:03 pm
Forum: Game Archive
Topic: Sekiro Shadows Die Twice .bdt\.bhd
Replies: 4
Views: 2377

Re: Sekiro Shadows Die Twice .bdt\.bhd

Everything seems to work already.
I didn't check most of the files, though - just a main hero.
by fullinu
Mon Jan 28, 2019 2:42 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 208
Views: 62689

Re: Final Fantasy Dissidia NT PS4 tools

lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
You again?

Stop talking nonsense.
by fullinu
Sun Jan 27, 2019 12:25 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 208
Views: 62689

Re: Final Fantasy Dissidia NT PS4 tools

daemon1 wrote:
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.
by fullinu
Sat Jan 26, 2019 10:03 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 208
Views: 62689

Re: Final Fantasy Dissidia NT PS4 tools

Thanks for the tool to extract Nioh archives! However, as someone notices, there is indeed a problem with % of available content. What I have noticed: - lack of some characters models in archive_11.lnk (there are 14 DAT files that probably could be 7 pairs of model+texture, including Okatsu - assumi...
by fullinu
Mon Jan 14, 2019 11:09 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 51526

Re: Resident Evil 2 Remake - demo PAK file

No Claire/Ada models are stored in demo files?
by fullinu
Sat Aug 25, 2018 9:29 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Latest from that topic. Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332 Are you unpacking PS4 game files or PC? My PC game This is strange. I am using BB Texture unpacker from this post and TPF script from this post. BB texture unpa...
by fullinu
Mon Aug 13, 2018 11:27 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
by fullinu
Fri Aug 10, 2018 12:57 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
by fullinu
Sun Jul 29, 2018 11:59 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.
by fullinu
Wed Jan 10, 2018 5:37 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 364
Views: 107617

Re: Bloodborne

daemon1

I am now able to listen sounds of Choir ambient and `False Hymn` track thanks to thee <:3

Also it's worth mentioning that Bloodborne weapons and sets are now ported as a mods to Skyrim)
by fullinu
Tue Mar 28, 2017 5:00 pm
Forum: Audio file formats
Topic: encrypted FSB
Replies: 6
Views: 3315

Re: encrypted FSB

Password is FDPrVuT4fAFvdHJYAgyMzRF4EcBAnKg Thanks you for the password. Now it is possible to further extracting sounds of Dark Souls III using fsbext and a simple batch script like this: for %%A in (*.fsb) do ( md "%%~NA" copy fsbext.exe "%%~NA" copy "%%A" "%%~NA" cd "%%~NA" fsbext.exe -p FDPrVuT...
by fullinu
Mon Mar 27, 2017 2:54 pm
Forum: Audio file formats
Topic: encrypted FSB
Replies: 6
Views: 3315

Re: encrypted FSB

ponaromixxx wrote:Help please encrypted FSB

fdp_vm30.zip
Looks like you are trying to decrypt soundbank file from Dark Souls III.
After update 1.12 they change algoritm, so exctractor doesn't work now.

Maybe someone have the latest versions of fmodL.dll and fmodex.dll?
by fullinu
Sun Feb 12, 2017 2:44 pm
Forum: Game Archive
Topic: Resident Evil 7 demo PAK file
Replies: 91
Views: 38283

Re: Resident Evil 7 demo PAK file

Which format used for in-game music?

I can see bnk and pack-archives... everything else?
by fullinu
Sat Feb 04, 2017 8:04 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 355
Views: 106897

Re: [PC] Dark Souls III model import maxscript

A bit fixed version of Noesis plugin from DS3 .tpf files, fixed error with c5210, c1400 and c2170 .tpf Thanks you for this plugin. Did someone ever tried to extract Lothric Castle's / Kiln of the First Flame's eclipsed black sun textures? I'm trying to do it right now, but it seems to be not an eas...
by fullinu
Fri Jul 08, 2016 1:33 pm
Forum: Audio file formats
Topic: Alien: Isolation ADX files (6ch) - extraction.
Replies: 2
Views: 1200

Re: Alien: Isolation ADX files (6ch) - extraction.

I don't think I've ever seen a 6 channel ADX, are you sure it isn't AIX or AAX? Yes, they are 6 channel ADX, for sure. Currently i extracted some of them succcesfully. It seems that errors were given by VGMToolbox r1027 when option "Extract video and audio" was choosen. It seems that "extract audio...