Super weird. I'm not sure what's wrong then.. sorryEmissaryofwind wrote:Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
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Search found 9 matches
- Thu Jun 02, 2016 5:31 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
- Mon May 30, 2016 7:09 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Okay, now it seems to be working, but I made the mistake of running it directly instead of in the console and I'm getting a dialog box for every file it's unpacking >.< It does spawn a whole lot of cmd boxes (one for each file, a lot!) but if you start it in a prompt you don't have to do anything, ...
- Wed May 25, 2016 7:16 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Yes and yes :/ Super weird. You could try replacing that code (since the left variable doesn't work for you? :S ) objStartFile = "D:\Games\DarkSoulsIII\Game\Data1.bdt" 'File to unpack objStartFolder = LEFT(objStartFile, (LEN(objStartFile)-4)) to objStartFile = "D:\Games\DarkSoulsIII\...
- Mon May 23, 2016 7:50 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Sorry for the delay, I tested it and it doesn't recognize LEFT (on line 3) as a valid argument. That's weird, that's like very basic code and it works fine here.. And you're starting it from a dos prompt with cscript scriptname.vbs and you're using this code http://pastebin.com/hcc4ecgQ on a window...
- Wed May 18, 2016 8:00 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Thanks, the script is running now, a ton of windows popped up, but it doesn't look like it's doing all that it's supposed to, it's stopping at the .xxxbnd level, and is just not unpacking those. Also, I might just be dumb, but I don't know how get texconv to convert .tpf files into something I can ...
- Wed May 18, 2016 4:30 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
I'm trying to run Martorias' script but it doesn't seem to be working, if I leave \Data1 in I get a path not found on line 6, and if I remove it the script just doesn't seem to do anything. Anyone have some insight for me? EDIT: that script aside, I am trying to view the Firekeeper, so c1400. I use...
- Tue May 17, 2016 3:49 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Hi. I'm using Zaramots script for 3dsmax found in this thread: viewtopic.php?f=16&t=14291&hilit=dark+soulsdrummer1249 wrote:How are you viewing the meshes properly Martorias? Are you using a modified Noesis script to export the OBJ?
- Wed May 11, 2016 7:52 pm
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Yeah the chr/c1400? Textures seem a bit off but I think that's my fault.pewposterous wrote: Have you been able to get the firekeeper model yet?
[img.]http://i.imgur.com/7Tmr6v9.png[/img]
- Sun May 08, 2016 11:20 am
- Forum: Game Archive
- Topic: Dark Souls 3 *.bdt and *.bhd Files
- Replies: 90
- Views: 72713
Re: Dark Souls 3 *.bdt and *.bhd Files
Hi. New here. Thanks for all this great info and tools! I'm into 3d-printing so having access to the models are great! I don't know if this'll help someone but I made a script that'll use bindertool to extract all .bnd and .tpf and then use texconv to make .pngs. http://pastebin.com/Bibbczyi old scr...
