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Search found 9 matches

by Martorias
Thu Jun 02, 2016 5:31 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Emissaryofwind wrote:Well, it seemed to be running for a while, but again it stops at the .xxxbnd level.
Super weird. I'm not sure what's wrong then.. sorry :( I could perhaps break it out to several small scripts to see what's wrong if you want? :oops:
by Martorias
Mon May 30, 2016 7:09 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Okay, now it seems to be working, but I made the mistake of running it directly instead of in the console and I'm getting a dialog box for every file it's unpacking >.< It does spawn a whole lot of cmd boxes (one for each file, a lot!) but if you start it in a prompt you don't have to do anything, ...
by Martorias
Wed May 25, 2016 7:16 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Yes and yes :/ Super weird. You could try replacing that code (since the left variable doesn't work for you? :S ) objStartFile = "D:\Games\DarkSoulsIII\Game\Data1.bdt" 'File to unpack objStartFolder = LEFT(objStartFile, (LEN(objStartFile)-4)) to objStartFile = "D:\Games\DarkSoulsIII\...
by Martorias
Mon May 23, 2016 7:50 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Sorry for the delay, I tested it and it doesn't recognize LEFT (on line 3) as a valid argument. That's weird, that's like very basic code and it works fine here.. And you're starting it from a dos prompt with cscript scriptname.vbs and you're using this code http://pastebin.com/hcc4ecgQ on a window...
by Martorias
Wed May 18, 2016 8:00 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Thanks, the script is running now, a ton of windows popped up, but it doesn't look like it's doing all that it's supposed to, it's stopping at the .xxxbnd level, and is just not unpacking those. Also, I might just be dumb, but I don't know how get texconv to convert .tpf files into something I can ...
by Martorias
Wed May 18, 2016 4:30 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

I'm trying to run Martorias' script but it doesn't seem to be working, if I leave \Data1 in I get a path not found on line 6, and if I remove it the script just doesn't seem to do anything. Anyone have some insight for me? EDIT: that script aside, I am trying to view the Firekeeper, so c1400. I use...
by Martorias
Tue May 17, 2016 3:49 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

drummer1249 wrote:How are you viewing the meshes properly Martorias? Are you using a modified Noesis script to export the OBJ?
Hi. I'm using Zaramots script for 3dsmax found in this thread: viewtopic.php?f=16&t=14291&hilit=dark+souls
by Martorias
Wed May 11, 2016 7:52 pm
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

pewposterous wrote: Have you been able to get the firekeeper model yet?
Yeah the chr/c1400? Textures seem a bit off but I think that's my fault.

[img.]http://i.imgur.com/7Tmr6v9.png[/img]
by Martorias
Sun May 08, 2016 11:20 am
Forum: Game Archive
Topic: Dark Souls 3 *.bdt and *.bhd Files
Replies: 90
Views: 72713

Re: Dark Souls 3 *.bdt and *.bhd Files

Hi. New here. Thanks for all this great info and tools! I'm into 3d-printing so having access to the models are great! I don't know if this'll help someone but I made a script that'll use bindertool to extract all .bnd and .tpf and then use texconv to make .pngs. http://pastebin.com/Bibbczyi old scr...