Search found 53 matches

by CobraGamer
Wed Dec 09, 2020 10:56 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

Nobody seems to know what exactly this ZOLA format is, might be some kind of proprietary format. One thing is for sure though, we don't have tools to convert those yet.
by CobraGamer
Sun Dec 06, 2020 4:17 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

@atomicool: That's the trick with the method I described. By removing those references, you can force the game to read just that one texture.
by CobraGamer
Thu Dec 03, 2020 8:31 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

@maryangel: You can indeed force the game to load only one specific texture without its medium, high or ultra versions. You simply have to remove the affix from the file name (and keep the XBT header of the original higher quality texture), so your modified "body_white00_f_c_ultra.xbt" (or medium/hi...
by CobraGamer
Sat Nov 28, 2020 8:49 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

The WDL Repacker of your dreams: https://github.com/rootCBR/PackLegion
by CobraGamer
Tue Oct 27, 2020 4:50 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

Thank you, I really appreciate your work!
by CobraGamer
Mon Oct 26, 2020 5:36 pm
Forum: Game Archive
Topic: Watch Dogs: Legion .dat .fat archives
Replies: 75
Views: 12400

Re: Watch Dogs: Legion .dat .fat archives

The archives are still in roughly the same format that WD2 had, but the compression method has changed. Is anyone willing to look into it, so that we're able to unpack / repack the archives?
by CobraGamer
Fri Aug 28, 2020 9:31 pm
Forum: General game tools
Topic: Northlight Tool (also known as "The Alan Wake Engine")
Replies: 78
Views: 38318

Re: Northlight Tool (also known as "The Alan Wake Engine")

Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data.
Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files.
by CobraGamer
Sun Jun 28, 2020 10:07 pm
Forum: Game Archive
Topic: The Crew fat/dat archives
Replies: 183
Views: 59026

Re: The Crew fat/dat archives

The XBT you've found is the one you're looking for.

You can add any filenames you found to Projects/FileNames.list. In most cases though, the game only references texture files (and other resources) by hash, meaning it's practically impossible for us to get the original filenames for them.
by CobraGamer
Sat Feb 08, 2020 12:58 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92295

Re: Detroit Become Human tools

They linked this group in the video description: https://vk.com/theleonx_drawing_and_modding
by CobraGamer
Fri Jan 31, 2020 8:01 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92295

Re: Detroit Become Human tools

I can't be the only one who wants to start actually modding the game, and not just extract resources from it.
Surely there must be somebody around who is capable of making a unpacking/repacking tool?
by CobraGamer
Tue Dec 17, 2019 5:27 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 521
Views: 92295

Re: Detroit Become Human tools

What are our chances of getting a repack tool to play the game with mods?
What does the file system look like?
by CobraGamer
Sat May 04, 2019 9:07 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 39
Views: 9186

Re: The Crew 1/2 map tool (Dunia engine)

So the terrain is generated based on those "maps" when starting up the game, or how can I understand that?
by CobraGamer
Fri Dec 07, 2018 8:39 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 39
Views: 9186

Re: The Crew 1/2 map tool (Dunia engine)

So how can the *.obj and *.ascii files be merged together? There's probably a really obvious way, but I still fail to see it.
by CobraGamer
Fri Nov 30, 2018 10:58 pm
Forum: 3D/2D models
Topic: The Crew 1/2 map tool (Dunia engine)
Replies: 39
Views: 9186

Re: The Crew 1/2 map tool (Dunia engine)

@mono24: Does the post contain anything about the map geometry format? No, only that the tool extracts the necessary data directly from the *.dat archives.