Search found 53 matches
- Wed Dec 09, 2020 10:56 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
Nobody seems to know what exactly this ZOLA format is, might be some kind of proprietary format. One thing is for sure though, we don't have tools to convert those yet.
- Sun Dec 06, 2020 4:17 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
@atomicool: That's the trick with the method I described. By removing those references, you can force the game to read just that one texture.
- Thu Dec 03, 2020 8:31 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
@maryangel: You can indeed force the game to load only one specific texture without its medium, high or ultra versions. You simply have to remove the affix from the file name (and keep the XBT header of the original higher quality texture), so your modified "body_white00_f_c_ultra.xbt" (or medium/hi...
- Sat Nov 28, 2020 8:49 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
The WDL Repacker of your dreams: https://github.com/rootCBR/PackLegion
- Tue Oct 27, 2020 4:50 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
Thank you, I really appreciate your work!
- Mon Oct 26, 2020 5:44 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
Sample archive files: https://im-a-dolphin.de/wd/wdl_common.zip
- Mon Oct 26, 2020 5:36 pm
- Forum: Game Archive
- Topic: Watch Dogs: Legion .dat .fat archives
- Replies: 75
- Views: 12400
Re: Watch Dogs: Legion .dat .fat archives
The archives are still in roughly the same format that WD2 had, but the compression method has changed. Is anyone willing to look into it, so that we're able to unpack / repack the archives?
- Fri Aug 28, 2020 9:31 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 78
- Views: 38318
Re: Northlight Tool (also known as "The Alan Wake Engine")
Any idea what to do with *.bin files, like global/dp_global.bin? Format looks to be unknown, but the files seemingly contain some interesting data.
Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files.
Also, I'm having trouble finding the actual file paths of some files inside *.packmeta files.
- Sun Jun 28, 2020 10:07 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 183
- Views: 59026
Re: The Crew fat/dat archives
The XBT you've found is the one you're looking for.
You can add any filenames you found to Projects/FileNames.list. In most cases though, the game only references texture files (and other resources) by hash, meaning it's practically impossible for us to get the original filenames for them.
You can add any filenames you found to Projects/FileNames.list. In most cases though, the game only references texture files (and other resources) by hash, meaning it's practically impossible for us to get the original filenames for them.
- Sat Feb 08, 2020 12:58 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92295
Re: Detroit Become Human tools
They linked this group in the video description: https://vk.com/theleonx_drawing_and_modding
- Fri Jan 31, 2020 8:01 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92295
Re: Detroit Become Human tools
I can't be the only one who wants to start actually modding the game, and not just extract resources from it.
Surely there must be somebody around who is capable of making a unpacking/repacking tool?
Surely there must be somebody around who is capable of making a unpacking/repacking tool?
- Tue Dec 17, 2019 5:27 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 521
- Views: 92295
Re: Detroit Become Human tools
What are our chances of getting a repack tool to play the game with mods?
What does the file system look like?
What does the file system look like?
- Sat May 04, 2019 9:07 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
So the terrain is generated based on those "maps" when starting up the game, or how can I understand that?
- Fri Dec 07, 2018 8:39 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
So how can the *.obj and *.ascii files be merged together? There's probably a really obvious way, but I still fail to see it.
- Fri Nov 30, 2018 10:58 pm
- Forum: 3D/2D models
- Topic: The Crew 1/2 map tool (Dunia engine)
- Replies: 39
- Views: 9186
Re: The Crew 1/2 map tool (Dunia engine)
@mono24: Does the post contain anything about the map geometry format? No, only that the tool extracts the necessary data directly from the *.dat archives.
