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Search found 106 matches

by Pingu
Sat Jul 29, 2017 1:46 am
Forum: Game Archive
Topic: Raiders of the broken planet BETA
Replies: 6
Views: 858

Re: Raiders of the broken planet BETA

There's no point in asking if people "are interested". The reason why your thread was most likely ignored was because you don't have any samples provided up front, so people just skip right over you and move on. Please upload sample files.
by Pingu
Wed Jun 21, 2017 5:25 pm
Forum: Game Archive
Topic: Diner Dash 5 Boom!
Replies: 3
Views: 512

Re: Diner Dash 5 Boom!

QuickBMS Script:

Code: Select all

# Diner Dash 5: BOOM! "assets.pfp"
# Written By Anex For QuickBMS

idstring "PFPK"
get FCOUNT long

for i = 0 < FCOUNT
	get FNLN byte
	getdstring NAME FNLN
	get OFFSET long
	get SIZE long
	log NAME OFFSET SIZE
next i
by Pingu
Mon Jun 05, 2017 1:01 pm
Forum: Game Archive
Topic: Can't Open Ricochet Recharged Data.dat
Replies: 2
Views: 510

Re: Can't Open Ricochet Recharged Data.dat

If it's a zip file, you should be able to open it wth 7Zip. If not, upload the *.dat file.
by Pingu
Wed May 31, 2017 3:05 am
Forum: Game Archive
Topic: Azure Striker Gunvolt
Replies: 2
Views: 558

Re: Azure Striker Gunvolt

Aluigi's script isn't the issue. Could you upload *.vap + *.dat samples?
by Pingu
Thu Mar 23, 2017 7:19 pm
Forum: Audio file formats
Topic: Extract Sounds from a Dictionary Software (“.t” file)
Replies: 1
Views: 513

Re: Extract Sounds from a Dictionary Software (“.t” file)

If you can upload a .t file, either here or to a web hosting service, we can help possibly.
by Pingu
Mon Mar 20, 2017 1:42 am
Forum: Game Archive
Topic: Dead Rising 4 .bin /.big
Replies: 6
Views: 1592

Re: Dead Rising 4 .bin /.big

For the *.big:

first longlong - null
arksize long
filecount long
null long (don't know)
headersize long
||DataStarts||
first fname pointer.
Each entry is 0x1c in length


and that's all i could find. It looks compressed on some basis, but I don't know.
by Pingu
Sun Mar 19, 2017 6:15 pm
Forum: Game Archive
Topic: Ghost in the Shell .FAC archives [PS1]
Replies: 1
Views: 473

Re: Ghost in the Shell .FAC archives [PS1]

Already solved this on VGR, but going to post here just in case anyone who manages not to find VGR finds this site instead :P. # Ghost In The Shell *.FAC # Written By Anex For QuickBMS # http://aluigi.altervista.org/quickbms.htm # Upon Extraction, will come out to an error, # but this is the way the...
by Pingu
Sun Mar 19, 2017 6:11 pm
Forum: Game Archive
Topic: Can you help me with this .awb file?
Replies: 2
Views: 505

Re: Can you help me with this .awb file?

# AWB AFS2 (script 0.1.3) # thanks to Taylor&Lion for the alignment field # script for QuickBMS http://quickbms.aluigi.org idstring "AFS2" get FLAGS long get FILES long get MYALIGN long for i = 0 < FILES get ALIGN short putarray 0 i ALIGN next i callfunction GET_OFFSET 1 math OFFSET = VALUE for i =...
by Pingu
Sat Aug 20, 2016 3:51 am
Forum: Game Archive
Topic: Looking for ITEbrowse for Inherit the Earth
Replies: 3
Views: 621

Re: Looking for ITEbrowse for Inherit the Earth

This makes no sense... what're you talking about.
by Pingu
Fri Jul 29, 2016 4:02 am
Forum: Game Archive
Topic: Tak 2: The Staff of Dreams "sound.hog"
Replies: 2
Views: 367

Re: Tak 2: The Staff of Dreams "sound.hog"

Quite a simple format, I hope this helps. struct Header { unsigned short m_unk00; unsigned short m_unk01; unsigned int m_numFiles; unsigned int m_offsetDataStart; unsigned int m_offsetFileTable; }; struct fileEntry//0x800 { unsigned int m_nameOffset; unsigned int m_fileOffset; unsigned int m_fileSi...
by Pingu
Fri Jul 29, 2016 12:54 am
Forum: Game Archive
Topic: Tak 2: The Staff of Dreams "sound.hog"
Replies: 2
Views: 367

Tak 2: The Staff of Dreams "sound.hog"

Hello, members of Xentax! I've been conducting an audio rip on this game from the XBOX, and I was wondering if I could seek help on a BMS script for this archive. I'm still shaky and new to writing them and I'm only mediocre at identifying structures in an archive, thus I wouldn't know how to use wh...
by Pingu
Sun May 01, 2016 7:48 pm
Forum: Graphic file formats
Topic: Breakin Da' Rules *.bmp
Replies: 0
Views: 439

Breakin Da' Rules *.bmp

Hey all, upon extracting the .gcp archives, I've run into these invalid BMP files that I was wondering if someone could take look at. I'm positive there is an encryption key (Hence the keylist.txt file?) and may be needed to decrypt them. Could anyone help me? Thanks, and sorry if this was a topic a...
by Pingu
Sun May 01, 2016 4:01 pm
Forum: Game Archive
Topic: March of the Living
Replies: 2
Views: 428

Re: March of the Living

Hey dudes ... I was trying to translate the game March of the Living, most files are in a folder, just that I do not found the menu file, I asked for a friend if he had found and he said that another friend of his found the files in the archives "level0" and "level1", only he can not edit it ... co...