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by Pingu
Fri Sep 01, 2017 6:43 pm
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1246

Re: Davidson & Associates .res files

Sure go for it :). I don't think QuickBMS support Date and Time options sorry :/. If you find the version 4 file, post it here!
by Pingu
Sun Aug 27, 2017 4:37 pm
Forum: Game Archive
Topic: HotWheels Stunt Track Driver 2 - CAG and PLZ
Replies: 2
Views: 650

Re: HotWheels Stunt Track Driver 2 - CAG and PLZ

QuickBMS script to extract the CAG file:

Code: Select all

get FCOUNT long

for i = 0 < FCOUNT
	getdstring NAME 0x20
	get OFFSET long
	get SIZE long
	get FIVE long
	log NAME OFFSET SIZE
next i
by Pingu
Sun Aug 13, 2017 3:50 pm
Forum: Game Archive
Topic: I'm searching for unpacking DFO 'Script!
Replies: 1
Views: 473

Re: I'm searching for unpacking DFO 'Script!

The decryption key you posted for the link is invalid.
by Pingu
Sat Aug 12, 2017 12:09 am
Forum: 3D/2D models
Topic: Final Fantasy XV Models
Replies: 36
Views: 12095

Re: Final Fantasy XV Models

It has come to my attention that it is in fact possible to rip models from FFXV, however those that have never give any kind of tutorial on how to do so which makes it impossible for anyone who has bought the game legally and would like to use the models for artwork purposes. It's especially frustr...
by Pingu
Tue Aug 08, 2017 9:59 pm
Forum: Game Archive
Topic: Davidson & Associates .res files
Replies: 9
Views: 1246

Re: Davidson & Associates .res files

It's a shame version two of the *.res files don't hold any filenames :/. (If there's another file it's supposed to match up to, just post it here and I'll add in support for those in version 2). For version 3, you were right about the "unknown" value being the file's date and time (given the game se...
by Pingu
Tue Aug 08, 2017 5:29 pm
Forum: Game Archive
Topic: Detective Barbie 2: The Vacation Mystery .wpk files
Replies: 5
Views: 1252

Re: Detective Barbie 2: The Vacation Mystery .wpk files

This QuickBMS script will parse the RIFF Wav files out of the *.wpk files. I don't know what's up with the actual audio though. It sounds to be just a sample rate problem, which I don't know why is happening. That part I can't help you with sorry :/. QuickBMS Script: goto 0x14 savepos OFFSET get BAS...
by Pingu
Sat Aug 05, 2017 10:17 pm
Forum: Game Archive
Topic: [3DS] Dragon Quest XI .pack files
Replies: 4
Views: 1343

Re: [3DS] Dragon Quest XI .pack files

I can't seem to figure out the compression type on the compressed ones labeled "PACA". It's apparently some sort of LZ variant, but I just don't know the type of it. This script portion will unpack the uncompressed "PACK" .pack files: getdstring ID 0x4 if ID == "PACK" get ARKSIZE long get VER short ...
by Pingu
Tue Aug 01, 2017 10:31 pm
Forum: Game Archive
Topic: [3DS] Dragon Quest XI .pack files
Replies: 4
Views: 1343

Re: [3DS] Dragon Quest XI .pack files

Can you upload multiple samples? gdkchan sent me two, but we need multiple to confirm the format is correct.
by Pingu
Sat Jul 29, 2017 3:11 pm
Forum: Game Archive
Topic: Raiders of the broken planet BETA
Replies: 7
Views: 1263

Re: Raiders of the broken planet BETA

Script for QuickBMS:

Code: Select all

# Raiders of the Broken Planet (BETA) *.packed
# Written By Anex For QuickBMS

idstring "BFPK"
get NULL long
get NULL long
get FCOUNT long

for i = 0 < FCOUNT
	get FNSZ long
	getdstring NAME FNSZ
	get SIZE long
	get OFFSET long
	get NULL long
	log NAME OFFSET SIZE
next  i
by Pingu
Sat Jul 29, 2017 2:26 am
Forum: Game Archive
Topic: Futurama (PS2)
Replies: 1
Views: 447

Re: Futurama (PS2)

It won't open in VGMToolbox because it's an archive. Found this over on PS23DFormat, for QuickBMS: GoTo 0 0 ; Get end long 0 ; SavePos base 0 ; Do ; GoTo base 0 ; Get name String 0 ; log MEMORY_FILE1 0 0 ; GoTo 0 MEMORY_FILE1 ; Put name String MEMORY_FILE1 ; Get test ASIZE MEMORY_FILE1 ; Math testba...
by Pingu
Sat Jul 29, 2017 1:46 am
Forum: Game Archive
Topic: Raiders of the broken planet BETA
Replies: 7
Views: 1263

Re: Raiders of the broken planet BETA

There's no point in asking if people "are interested". The reason why your thread was most likely ignored was because you don't have any samples provided up front, so people just skip right over you and move on. Please upload sample files.
by Pingu
Wed Jun 21, 2017 5:25 pm
Forum: Game Archive
Topic: Diner Dash 5 Boom!
Replies: 3
Views: 647

Re: Diner Dash 5 Boom!

QuickBMS Script:

Code: Select all

# Diner Dash 5: BOOM! "assets.pfp"
# Written By Anex For QuickBMS

idstring "PFPK"
get FCOUNT long

for i = 0 < FCOUNT
	get FNLN byte
	getdstring NAME FNLN
	get OFFSET long
	get SIZE long
	log NAME OFFSET SIZE
next i
by Pingu
Mon Jun 05, 2017 1:01 pm
Forum: Game Archive
Topic: Can't Open Ricochet Recharged Data.dat
Replies: 2
Views: 614

Re: Can't Open Ricochet Recharged Data.dat

If it's a zip file, you should be able to open it wth 7Zip. If not, upload the *.dat file.
by Pingu
Wed May 31, 2017 3:05 am
Forum: Game Archive
Topic: Azure Striker Gunvolt
Replies: 2
Views: 704

Re: Azure Striker Gunvolt

Aluigi's script isn't the issue. Could you upload *.vap + *.dat samples?