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- Fri Sep 01, 2017 6:43 pm
- Forum: Game Archive
- Topic: Davidson & Associates .res files
- Replies: 10
- Views: 3020
Re: Davidson & Associates .res files
Sure go for it
. I don't think QuickBMS support Date and Time options sorry :/. If you find the version 4 file, post it here!
- Sun Aug 27, 2017 4:37 pm
- Forum: Game Archive
- Topic: HotWheels Stunt Track Driver 2 - CAG and PLZ
- Replies: 2
- Views: 1300
Re: HotWheels Stunt Track Driver 2 - CAG and PLZ
QuickBMS script to extract the CAG file:
Code: Select all
get FCOUNT long
for i = 0 < FCOUNT
getdstring NAME 0x20
get OFFSET long
get SIZE long
get FIVE long
log NAME OFFSET SIZE
next i- Sun Aug 13, 2017 3:50 pm
- Forum: Game Archive
- Topic: I'm searching for unpacking DFO 'Script!
- Replies: 1
- Views: 883
Re: I'm searching for unpacking DFO 'Script!
The decryption key you posted for the link is invalid.
- Sat Aug 12, 2017 12:09 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 20717
Re: Final Fantasy XV Models
It has come to my attention that it is in fact possible to rip models from FFXV, however those that have never give any kind of tutorial on how to do so which makes it impossible for anyone who has bought the game legally and would like to use the models for artwork purposes. It's especially frustr...
- Tue Aug 08, 2017 9:59 pm
- Forum: Game Archive
- Topic: Davidson & Associates .res files
- Replies: 10
- Views: 3020
Re: Davidson & Associates .res files
It's a shame version two of the *.res files don't hold any filenames :/. (If there's another file it's supposed to match up to, just post it here and I'll add in support for those in version 2). For version 3, you were right about the "unknown" value being the file's date and time (given t...
- Tue Aug 08, 2017 5:29 pm
- Forum: Game Archive
- Topic: Detective Barbie 2: The Vacation Mystery .wpk files
- Replies: 5
- Views: 2145
Re: Detective Barbie 2: The Vacation Mystery .wpk files
This QuickBMS script will parse the RIFF Wav files out of the *.wpk files. I don't know what's up with the actual audio though. It sounds to be just a sample rate problem, which I don't know why is happening. That part I can't help you with sorry :/. QuickBMS Script: goto 0x14 savepos OFFSET get BAS...
- Sat Aug 05, 2017 10:17 pm
- Forum: Game Archive
- Topic: [3DS] Dragon Quest XI .pack files
- Replies: 4
- Views: 2360
Re: [3DS] Dragon Quest XI .pack files
I can't seem to figure out the compression type on the compressed ones labeled "PACA". It's apparently some sort of LZ variant, but I just don't know the type of it. This script portion will unpack the uncompressed "PACK" .pack files: getdstring ID 0x4 if ID == "PACK" g...
- Tue Aug 01, 2017 10:31 pm
- Forum: Game Archive
- Topic: [3DS] Dragon Quest XI .pack files
- Replies: 4
- Views: 2360
Re: [3DS] Dragon Quest XI .pack files
Can you upload multiple samples? gdkchan sent me two, but we need multiple to confirm the format is correct.
- Sat Jul 29, 2017 3:11 pm
- Forum: Game Archive
- Topic: Raiders of the broken planet BETA
- Replies: 7
- Views: 2480
Re: Raiders of the broken planet BETA
Script for QuickBMS: # Raiders of the Broken Planet (BETA) *.packed # Written By Anex For QuickBMS idstring "BFPK" get NULL long get NULL long get FCOUNT long for i = 0 < FCOUNT get FNSZ long getdstring NAME FNSZ get SIZE long get OFFSET long get NULL long log NAME OFFSET SIZE next i
- Sat Jul 29, 2017 2:26 am
- Forum: Game Archive
- Topic: Futurama (PS2)
- Replies: 1
- Views: 934
Re: Futurama (PS2)
It won't open in VGMToolbox because it's an archive. Found this over on PS23DFormat, for QuickBMS: GoTo 0 0 ; Get end long 0 ; SavePos base 0 ; Do ; GoTo base 0 ; Get name String 0 ; log MEMORY_FILE1 0 0 ; GoTo 0 MEMORY_FILE1 ; Put name String MEMORY_FILE1 ; Get test ASIZE MEMORY_FILE1 ; Math testba...
- Sat Jul 29, 2017 1:46 am
- Forum: Game Archive
- Topic: Raiders of the broken planet BETA
- Replies: 7
- Views: 2480
Re: Raiders of the broken planet BETA
There's no point in asking if people "are interested". The reason why your thread was most likely ignored was because you don't have any samples provided up front, so people just skip right over you and move on. Please upload sample files.
- Wed Jun 21, 2017 5:25 pm
- Forum: Game Archive
- Topic: Diner Dash 5 Boom!
- Replies: 3
- Views: 1367
Re: Diner Dash 5 Boom!
QuickBMS Script:
Code: Select all
# Diner Dash 5: BOOM! "assets.pfp"
# Written By Anex For QuickBMS
idstring "PFPK"
get FCOUNT long
for i = 0 < FCOUNT
get FNLN byte
getdstring NAME FNLN
get OFFSET long
get SIZE long
log NAME OFFSET SIZE
next i
- Wed Jun 21, 2017 5:16 pm
- Forum: Game Archive
- Topic: Extracting Updated Assets in Tokimeki Restaurant
- Replies: 2
- Views: 1076
- Mon Jun 05, 2017 1:01 pm
- Forum: Game Archive
- Topic: Can't Open Ricochet Recharged Data.dat
- Replies: 2
- Views: 1188
Re: Can't Open Ricochet Recharged Data.dat
If it's a zip file, you should be able to open it wth 7Zip. If not, upload the *.dat file.
- Wed May 31, 2017 3:05 am
- Forum: Game Archive
- Topic: Azure Striker Gunvolt
- Replies: 2
- Views: 1312
Re: Azure Striker Gunvolt
Aluigi's script isn't the issue. Could you upload *.vap + *.dat samples?
