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- Thu Aug 02, 2018 6:08 am
- Forum: Game Archive
- Topic: Lord of the Rings: Fellowship of the Ring .sdu files
- Replies: 1
- Views: 857
Re: Lord of the Rings: Fellowship of the Ring .sdu files
The format is just headerless VAG files with names strung together. You have two options: - Wait until someone writes a script to support it. Here's the format for it, I'm just lazy to write BMS to support it (For anyone who wants to implement BMS for this): string "SRSC" goto 0x10 for eac...
- Tue Jul 31, 2018 5:18 am
- Forum: Game Archive
- Topic: Battle of Europe .wpk
- Replies: 1
- Views: 795
Re: Battle of Europe .wpk
There are no visible name strings stored in this archive, which leads me to believe that no, there are no possible names (Unless they are hashed somehow in the file). I'm almost positive no one will be willing to figure out the algorithm, as there probably is not enough interest.
- Mon Jul 16, 2018 10:53 pm
- Forum: 3D/2D models
- Topic: Last of Us Rendering Transparency
- Replies: 1
- Views: 692
Re: Last of Us Rendering Transparency
Nevermind folks, figured out the needed combination to make the alpha appear properly 
- Mon Jul 16, 2018 7:38 pm
- Forum: 3D/2D models
- Topic: Last of Us Rendering Transparency
- Replies: 1
- Views: 692
Last of Us Rendering Transparency
Hey guys, So been ripping The Last of Us Remastered models, and I'm having a bit of trouble on rendering this one properly. I have absolutely no clue on how to apply transparency maps to the eyelashes, eye overlay, and hair on ellie's model. Could anyone teach me how to render these transparency (th...
- Sun Jul 08, 2018 4:36 am
- Forum: Graphic file formats
- Topic: CSI Scripting Help
- Replies: 2
- Views: 993
Re: CSI Scripting Help
Perfect. Finished official script added here!AceWell wrote:"b8 g8 r8 a8" looks okay to me for Logo1.csi and Logo2.csi
- Sat Jul 07, 2018 7:47 pm
- Forum: Graphic file formats
- Topic: CSI Scripting Help
- Replies: 2
- Views: 993
CSI Scripting Help
Hey there, Finished up basically reversing an entire image (First one woohoo!) And a pretty simple one to begin with... The only issue is I'm having trouble with one pixel format's color arrangements. Any time it opens up a "RGB888" image it works fine, but when I attempt to open up ARGB32...
- Tue Dec 26, 2017 3:49 pm
- Forum: Audio file formats
- Topic: The Last of Us Remastered XVAG
- Replies: 2
- Views: 2007
The Last of Us Remastered XVAG
Hi, I know there's a thread already explaining how to de-interleave XVAG, but I didn't know if it was the same for PS4. I opened them up in a hex editor, and saw that the XVAG has it's own little Wav file kind of encoded inside of it, but cutting all the bytes before the "riff" part and sa...
- Sat Sep 30, 2017 1:13 am
- Forum: 3D/2D models
- Topic: Raiders of the Broken Planet(PC)
- Replies: 22
- Views: 7115
- Sat Sep 30, 2017 1:12 am
- Forum: Game Archive
- Topic: Raiders of the broken planet BETA
- Replies: 7
- Views: 2480
Re: Raiders of the broken planet BETA
Updated script: # Raiders of the Broken Planet *.packed # Written By Anex For QuickBMS idstring "BFPK" get CHECK long if CHECK != 0x100 get NULL long endif get FCOUNT long for i = 0 < FCOUNT get FNSZ long getdstring NAME FNSZ get SIZE long get OFFSET long get NULL long # getdstring SKIP 0x...
- Thu Sep 14, 2017 1:00 am
- Forum: 3D/2D models
- Topic: Project Gotham Racing 4 models (.pak_hrd)
- Replies: 45
- Views: 8856
Re: Project Gotham Racing 4 models (.pak_hrd)
Can one of you re-upload the original files?
- Tue Sep 05, 2017 2:56 pm
- Forum: General game tools
- Topic: Eric's Model Importers + Archive Exporters :) (Noesis)
- Replies: 2
- Views: 3467
Re: Eric's Model Importers + Archive Exporters :) (Noesis)
Hey, I don't know if this it the right place for this or not, but I'd assume so. Recently, I've gotten into writing Noesis python scripts (all thanks to mariokart64n's videos, I picked it up rather quickly), and I'd thought I'd share my work here. I'm not a total "master" yet at reversing...
- Tue Sep 05, 2017 4:16 am
- Forum: General game tools
- Topic: Eric's Model Importers + Archive Exporters :) (Noesis)
- Replies: 2
- Views: 3467
Eric's Model Importers + Archive Exporters :) (Noesis)
Hey, I don't know if this it the right place for this or not, but I'd assume so. Recently, I've gotten into writing Noesis python scripts (all thanks to mariokart64n's videos, I picked it up rather quickly), and I'd thought I'd share my work here. I'm not a total "master" yet at reversing,...
- Sun Sep 03, 2017 2:41 am
- Forum: Game Archive
- Topic: Davidson & Associates .res files
- Replies: 10
- Views: 3020
Re: Davidson & Associates .res files
Still version 2 xD. Are you sure? I just tried extracting the zip files; you were right about the first one still being version 2, but the second time I'm 100% positive I put the version 3 file in. Screw it, I'll just link to the .res file directly: https://www.dropbox.com/s/dv2rbzdlh3f1lxk/i%20loo...
- Sat Sep 02, 2017 4:27 pm
- Forum: Game Archive
- Topic: Davidson & Associates .res files
- Replies: 10
- Views: 3020
Re: Davidson & Associates .res files
I think you dropped in the wrong E2CD.res, it's still version 2 on my end :P Son of a... Here: https://www.dropbox.com/s/noyhqs77gf61sqe/more%20res%20examples%20%28fixed%29.zip?dl=0 Thanks for the Python script. I love Python. Still version 2 xD. But regardless, version 3 should extract fine since ...
- Sat Sep 02, 2017 5:51 am
- Forum: Game Archive
- Topic: Davidson & Associates .res files
- Replies: 10
- Views: 3020
Re: Davidson & Associates .res files
I think you dropped in the wrong E2CD.res, it's still version 2 on my end :P EDIT: Transferred all of this over to a Noesis python script. Easier to read. Can be found here: fmt_davidsonassoc_res.py -Added support for version 4. if you can get the proper "E2CD.res" updated file that would ...
