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Search found 106 matches

by Pingu
Fri Aug 17, 2018 8:12 pm
Forum: Game Archive
Topic: Talisman Online unpack need help
Replies: 1
Views: 338

Re: Talisman Online unpack need help

Nobody can help you with a script unless you upload a sample file. Preferably, if the archive is big, use the QuickBMS file cutter to trim down important parts.
by Pingu
Fri Aug 17, 2018 8:08 pm
Forum: Game Archive
Topic: The Pagemaster (1994, PC) .DAT
Replies: 1
Views: 297

Re: The Pagemaster (1994, PC) .DAT

This segment of QuickBMS code can dump your files: do getdstring NAME 0x10 get SIZE long get OFFSET long get ADVANCE byte goto -1 0 SEEK_CUR log NAME OFFSET SIZE while ADVANCE != 0 Copy and paste this into a text file and run it on the archive with QuickBMS. Since there was no associated entry count...
by Pingu
Fri Aug 17, 2018 6:01 am
Forum: Graphic file formats
Topic: Aeon Flux *.TEX
Replies: 1
Views: 416

Aeon Flux *.TEX

Hey all, Started looking at this texture format and have already figured out what the format is for the most part. It is structured as so: Uint32 - texture enum//mipmap count (either or cause uncertain on how to count/find mip-maps yet.) Uint32 - Codec ID: 0xC = dxt3 0xE = ? another dxt compression ...
by Pingu
Tue Aug 07, 2018 5:16 am
Forum: 3D/2D models
Topic: Ape Escape 3 (.i3d) Help
Replies: 1
Views: 335

Re: Ape Escape 3 (.i3d) Help

It seems that all bone related data is stored in the beginning. I can tell you this: That after materials there are positions and possibly uvs. I can't figure out where the faces are. This is the only point cloud I got:
Image
by Pingu
Sat Aug 04, 2018 5:33 am
Forum: Game Archive
Topic: Flash Player Projector scripts.cst
Replies: 3
Views: 364

Re: Flash Player Projector scripts.cst

Don’t bother use this quickbms script:
http://aluigi.altervista.org/bms/shockwave.bms
by Pingu
Thu Aug 02, 2018 6:08 am
Forum: Game Archive
Topic: Lord of the Rings: Fellowship of the Ring .sdu files
Replies: 1
Views: 321

Re: Lord of the Rings: Fellowship of the Ring .sdu files

The format is just headerless VAG files with names strung together. You have two options: - Wait until someone writes a script to support it. Here's the format for it, I'm just lazy to write BMS to support it (For anyone who wants to implement BMS for this): string "SRSC" goto 0x10 for each loop whi...
by Pingu
Tue Jul 31, 2018 5:18 am
Forum: Game Archive
Topic: Battle of Europe .wpk
Replies: 1
Views: 302

Re: Battle of Europe .wpk

There are no visible name strings stored in this archive, which leads me to believe that no, there are no possible names (Unless they are hashed somehow in the file). I'm almost positive no one will be willing to figure out the algorithm, as there probably is not enough interest.
by Pingu
Mon Jul 16, 2018 10:53 pm
Forum: 3D/2D models
Topic: Last of Us Rendering Transparency
Replies: 1
Views: 305

Re: Last of Us Rendering Transparency

Nevermind folks, figured out the needed combination to make the alpha appear properly :)
by Pingu
Mon Jul 16, 2018 7:38 pm
Forum: 3D/2D models
Topic: Last of Us Rendering Transparency
Replies: 1
Views: 305

Last of Us Rendering Transparency

Hey guys, So been ripping The Last of Us Remastered models, and I'm having a bit of trouble on rendering this one properly. I have absolutely no clue on how to apply transparency maps to the eyelashes, eye overlay, and hair on ellie's model. Could anyone teach me how to render these transparency (th...
by Pingu
Sun Jul 08, 2018 4:36 am
Forum: Graphic file formats
Topic: CSI Scripting Help
Replies: 2
Views: 430

Re: CSI Scripting Help

AceWell wrote:"b8 g8 r8 a8" looks okay to me for Logo1.csi and Logo2.csi :D
Perfect. Finished official script added here!
by Pingu
Sat Jul 07, 2018 7:47 pm
Forum: Graphic file formats
Topic: CSI Scripting Help
Replies: 2
Views: 430

CSI Scripting Help

Hey there, Finished up basically reversing an entire image (First one woohoo!) And a pretty simple one to begin with... The only issue is I'm having trouble with one pixel format's color arrangements. Any time it opens up a "RGB888" image it works fine, but when I attempt to open up ARGB32 it's colo...
by Pingu
Tue Dec 26, 2017 3:49 pm
Forum: Audio file formats
Topic: The Last of Us Remastered XVAG
Replies: 2
Views: 879

The Last of Us Remastered XVAG

Hi, I know there's a thread already explaining how to de-interleave XVAG, but I didn't know if it was the same for PS4. I opened them up in a hex editor, and saw that the XVAG has it's own little Wav file kind of encoded inside of it, but cutting all the bytes before the "riff" part and saving it as...
by Pingu
Sat Sep 30, 2017 1:12 am
Forum: Game Archive
Topic: Raiders of the broken planet BETA
Replies: 6
Views: 859

Re: Raiders of the broken planet BETA

Updated script: # Raiders of the Broken Planet *.packed # Written By Anex For QuickBMS idstring "BFPK" get CHECK long if CHECK != 0x100 get NULL long endif get FCOUNT long for i = 0 < FCOUNT get FNSZ long getdstring NAME FNSZ get SIZE long get OFFSET long get NULL long # getdstring SKIP 0x8 #uncomme...
by Pingu
Thu Sep 14, 2017 1:00 am
Forum: 3D/2D models
Topic: Project Gotham Racing 4 models (.pak_hrd)
Replies: 10
Views: 2635

Re: Project Gotham Racing 4 models (.pak_hrd)

Can one of you re-upload the original files?