Join also our Discord channel! Click here.

Search found 116 matches

by Pingu
Fri Mar 01, 2019 8:49 pm
Forum: Audio file formats
Topic: Xbox Indie Game: ezmuze samples
Replies: 3
Views: 476

Re: Xbox Indie Game: ezmuze samples

Upload some of the .toc and .dats, I can whip up a parser for them.
by Pingu
Sat Feb 16, 2019 5:13 am
Forum: Audio file formats
Topic: F-Zero GX Audio Files Within Bin Files
Replies: 2
Views: 410

Re: F-Zero GX Audio Files Within Bin Files

We can only help if you post sample bin files.
by Pingu
Sat Feb 09, 2019 5:34 am
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 10
Views: 1271

Re: Mechassault 1 and 2 Extracted Audio Problems

What platform are these from? Make sure to specify that!
by Pingu
Fri Feb 08, 2019 10:31 pm
Forum: Audio file formats
Topic: Assassin'S Creed Black Flag PCK File
Replies: 6
Views: 993

Re: Assassin'S Creed Black Flag PCK File

You wouldn’t be able to reimport because different values would change (ie. Headers and file sizes), and I don’t know if the game engine would allocate those changes.
by Pingu
Fri Feb 08, 2019 10:29 pm
Forum: Audio file formats
Topic: MS ADPCM on Windows 7 - not working?
Replies: 5
Views: 1890

Re: MS ADPCM on Windows 7 - not working?

You could also implement a TXTH header with vgmstream, using that codec:
https://github.com/losnoco/vgmstream/bl ... oc/TXTH.md

You may have to read the files header for some values (ie sample rate) but possibly not. Should work fine in vgmstream
by Pingu
Thu Feb 07, 2019 10:46 pm
Forum: Cool mods
Topic: Sounds and voices ripped by me
Replies: 11
Views: 5454

Re: Sounds and voices ripped by me

Sorry to necro this, but this important. I'm staff over on the Sounds-Resource, and uploading these files from this source will be considered bannable, as it's uploading submissions for a banned user on our site. I hate to bring our drama over from another source, but we will not tolerate any submis...
by Pingu
Tue Feb 05, 2019 10:00 pm
Forum: Game specific tools
Topic: Anexenaumoon's Research + Tools
Replies: 0
Views: 1187

Anexenaumoon's Research + Tools

Figured this would be the best place for this... I will be documenting some games I research over sometime (Mainly PS2 games, because the site I belong to does not have enough PS2 rips). So, enjoy, hopefully these will become of use.... To start: This QuickBMS script extracts PS-ADPCM samples from I...
by Pingu
Fri Feb 01, 2019 6:30 am
Forum: Audio file formats
Topic: Spongebob Squarepants Movie Game (PC) .sbv files
Replies: 1
Views: 400

Re: Spongebob Squarepants Movie Game (PC) .sbv files

This format was recently added for support with vgmstream:
https://github.com/losnoco/vgmstream/releases
by Pingu
Wed Jan 30, 2019 8:47 am
Forum: Audio file formats
Topic: A tool to replace sound on PS2?
Replies: 1
Views: 434

Re: A tool to replace sound on PS2?

The only thing that would be doable is if a complicated re-import script were written, since usually archive formats are by game and not by console. Because of that, there’s no such thing as a “universal importer” for consoles.
by Pingu
Sat Jan 19, 2019 6:36 pm
Forum: Game Archive
Topic: Fairly Odd Parents - Breakin' Da Rules *.PS2(Blitz Script)
Replies: 1
Views: 315

Fairly Odd Parents - Breakin' Da Rules *.PS2(Blitz Script)

Hi there, Attempting to extract the *.PS2 files from the PS2 version of Fairly Odd Parents - Breakin' Da Rules using the "blitz_games" BMS script yields this error: https://i.imgur.com/02w3Q7f.png Linked below are samples... I'm not very good at tracing scripts, so if someone could help me update th...
by Pingu
Fri Dec 28, 2018 4:43 pm
Forum: Audio file formats
Topic: Assassin'S Creed Black Flag PCK File
Replies: 6
Views: 993

Re: Assassin'S Creed Black Flag PCK File

As posted in Zenhax, use WWise unpacker, rename to *.wem and they should play/convert in vgmstream or foobar.
by Pingu
Tue Nov 20, 2018 6:32 am
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 868

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something. https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnymnxMpW5y9Qxr3YvM7MgHy8B34igW7xU0 There's already one written for this game: http://aluigi.alterv...
by Pingu
Tue Nov 20, 2018 6:25 am
Forum: Game Archive
Topic: Revelation Online(TianYu) .pg unpack
Replies: 2
Views: 516

Re: Revelation Online(TianYu) .pg unpack

Without any samples, nobody can help you :/
by Pingu
Tue Nov 20, 2018 6:25 am
Forum: Game Archive
Topic: Ps4 repack *.rpf Gta 5
Replies: 2
Views: 572

Re: Ps4 repack *.rpf Gta 5

Unfortunately, google doesn't yield any results on that. Try asking someone from its modding community, maybe someone knows something there.
by Pingu
Tue Nov 20, 2018 6:16 am
Forum: 3D/2D models
Topic: MDK (PC 1997) 3d models and 2d sprites
Replies: 9
Views: 1344

Re: MDK (PC 1997) 3d models and 2d sprites

I was able to extract files from two of the three formats, here's my work in-progress script for QuickBMS: get ext EXTENSION if ext == "SNI" get ARKSIZE long #arksize - 4 getdstring FILEID 0xC get EOFPOINTER long get FCOUNT long set FEXT string ".WAV" for i = 0 < FCOUNT getdstring NAME 0xC get NULL ...