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Search found 106 matches

by Pingu
Fri Dec 28, 2018 4:43 pm
Forum: Audio file formats
Topic: Assassin'S Creed Black Flag PCK File
Replies: 6
Views: 599

Re: Assassin'S Creed Black Flag PCK File

As posted in Zenhax, use WWise unpacker, rename to *.wem and they should play/convert in vgmstream or foobar.
by Pingu
Tue Nov 20, 2018 6:32 am
Forum: Game Archive
Topic: extract london racer img and idx files
Replies: 4
Views: 714

Re: extract london racer img and idx files

I dont know which game you mean exactly,but i will post here example files of London Racer World Challenge. I hope somebody can write quick bms script or something. https://mega.nz/#!Rk1F3IJB!GYjOc1qIbnymnxMpW5y9Qxr3YvM7MgHy8B34igW7xU0 There's already one written for this game: http://aluigi.alterv...
by Pingu
Tue Nov 20, 2018 6:25 am
Forum: Game Archive
Topic: Revelation Online(TianYu) .pg unpack
Replies: 2
Views: 385

Re: Revelation Online(TianYu) .pg unpack

Without any samples, nobody can help you :/
by Pingu
Tue Nov 20, 2018 6:25 am
Forum: Game Archive
Topic: Ps4 repack *.rpf Gta 5
Replies: 2
Views: 424

Re: Ps4 repack *.rpf Gta 5

Unfortunately, google doesn't yield any results on that. Try asking someone from its modding community, maybe someone knows something there.
by Pingu
Tue Nov 20, 2018 6:16 am
Forum: 3D/2D models
Topic: MDK (PC 1997) 3d models and 2d sprites
Replies: 9
Views: 1070

Re: MDK (PC 1997) 3d models and 2d sprites

I was able to extract files from two of the three formats, here's my work in-progress script for QuickBMS: get ext EXTENSION if ext == "SNI" get ARKSIZE long #arksize - 4 getdstring FILEID 0xC get EOFPOINTER long get FCOUNT long set FEXT string ".WAV" for i = 0 < FCOUNT getdstring NAME 0xC get NULL ...
by Pingu
Mon Nov 19, 2018 6:00 am
Forum: 3D/2D models
Topic: MDK (PC 1997) 3d models and 2d sprites
Replies: 9
Views: 1070

Re: MDK (PC 1997) 3d models and 2d sprites

From a quick glance I can say that the *.SNI is just embeded wav files (I'll write a parser for that tomorrow) since the format is really easy. For *.MTI contains materials (could be the textures?) and the *.BNI seems to have mesh data, since I found this point cloud in submesh "Head" on the first C...
by Pingu
Thu Oct 25, 2018 4:08 am
Forum: 3D/2D models
Topic: Star Wars: Clone Wars Adventures (*.dme)
Replies: 51
Views: 4986

Re: Star Wars: Clone Wars Adventures (*.dme)

Sorry for the bump.... If anyone knows which archives the sound files would be stored in for this game, please PM me. Thanks!
by Pingu
Sat Sep 29, 2018 5:28 am
Forum: Game Archive
Topic: Muppet Treasure Island .MPL
Replies: 2
Views: 322

Re: Muppet Treasure Island .MPL

If it's so simple, then why not extract it yourself? You're more than capable of doing so if it's that "easy". Don't expect others to do all the work for you.
by Pingu
Sat Sep 01, 2018 4:11 am
Forum: Game Archive
Topic: Factor 5 .DAT? (Gamecube)
Replies: 3
Views: 528

Re: Factor 5 .DAT? (Gamecube)

Most likely a raw image. Loading it into texture finder using RGBA8888 shows an outline of what looks like a texture:
Image
by Pingu
Mon Aug 20, 2018 3:41 am
Forum: Graphic file formats
Topic: DXGI ASTC .dds?
Replies: 10
Views: 912

Re: DXGI ASTC .dds?

You appended the header to use DXT10. Noesis should support this.
by Pingu
Mon Aug 20, 2018 3:40 am
Forum: Game Archive
Topic: The Great Escape PC .sch files
Replies: 6
Views: 484

Re: The Great Escape PC .sch files

Provide samples, because no one can help you if you don't.
by Pingu
Sun Aug 19, 2018 5:57 pm
Forum: Graphic file formats
Topic: DXGI ASTC .dds?
Replies: 10
Views: 912

Re: DXGI ASTC .dds?

Using Noesis opens up the image, but it appears to be just white.

Image
by Pingu
Sun Aug 19, 2018 3:36 am
Forum: Graphic file formats
Topic: DXGI ASTC .dds?
Replies: 10
Views: 912

Re: DXGI ASTC .dds?

I don't understand where the enum is supposed to occur. If it's the first byte then it is BC5, because that's what lines up with the provided enumeration structure.
by Pingu
Fri Aug 17, 2018 9:51 pm
Forum: Graphic file formats
Topic: Aeon Flux *.TEX
Replies: 1
Views: 416

Re: Aeon Flux *.TEX

Little update: I found a little doc containing the specifics of a DDS header. I mostly understand how to build the header of one now(Woo-hoo!). I'm not worried about mip-mapping necessarily because I only care for the main texture anyway, and mip-maps can be auto-generated anyways. So now all I need...
by Pingu
Fri Aug 17, 2018 8:15 pm
Forum: Graphic file formats
Topic: Dishonored 2 .edgeanim and .edgeskel
Replies: 1
Views: 475

Re: Dishonored 2 .edgeanim and .edgeskel

I would make a thread over in 3D/2D models as this is the Graphic file formats section, and these aren't graphic file formats.