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Search found 75 matches
- Tue Sep 27, 2016 12:15 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Actually, it's not the files but rather the commands. The server calls the same function call again most likely, fixing any tampering from the player's end. Still doesn't explain why not all GMP costs go back to vanilla values, and resource values are never updated at all. I'd say it is all about p...
- Tue Sep 27, 2016 9:08 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
How badly does it break things? Does reverting the order fix it again? I'm wondering, as unknown123 did, what might happen if Konami adds stuff. Missing weapons. Try adding a new weapon at the beginning of the file, it will either remove first weapon (wu pistol I think), or remove all weapons from ...
- Tue Sep 27, 2016 7:47 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Would it be possible to replace the model of the chicken hat with one of the MGO hats? Like a crocodile cap to make it feel like snake eater? It is possible, but there are issues. First one: http://i.imgur.com/7FDyzQJ.png - hat will be rendered at your feet without proper textures. Probably solved ...
- Mon Sep 26, 2016 1:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Also, just throwing it out there: 1. Know of a way to change existing MB staff data through code? Like changing existing staff params - or changing all staff to female. 2. Any way to change staff faceIds which will have the same effect as above 3. Any way to work with staff headers? vars.mbmStaffSv...
- Sun Sep 25, 2016 4:13 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Double equip is not a big deal I think. About ammo count - game does the same on subsistence missions, so this is not a bug, but intended behaviour. http://i.imgur.com/lecOOLB.jpg - C2W subsistence. P* details are nice, will add to my tables. What the inspect tells me is this: userPresetCustomizedWe...
- Sun Sep 25, 2016 2:22 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sooooo how do you install it? What folder am I supposed to put the lua files in? Also you should release this on the nexus I dunno, with snakebite? There are mgsv files in that folder. http://i.imgur.com/rZ2TKVo.png And no, there will be no release on nexus. I don't like the interface, don't like a...
- Sun Sep 25, 2016 8:43 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
First, icons are broken, not supplying an icon sets the last used gun's icon. Next the customize page lists the None slot lol. Plus it has stats for some reason. Icons work fine for me, I am using dummy icon on sortie prep (white square), nothing while playing. About customizing - set p32 and p33 t...
- Sat Sep 24, 2016 10:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
You need call TppEquip.RequestLoadToEquipMissionBlock at some point during load with a table that includes the equipId, ie TppEquip.RequestLoadToEquipMissionBlock{TppEquip.EQP_WP_SkullFace_hg_010} There are at least 2 workarounds. The first one is the easiest one - add more weapons to the weapons t...
- Fri Sep 23, 2016 8:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I don't know exactly what you meant by the above but I think you were attempting to load additional parts onto the Urugan-SG. Exactly. Also pretty epic work on all the weapons tables - I don't have to map receiver names anymore manually. Just how did you achieve it anyway? Part names are there - tp...
- Fri Sep 23, 2016 4:00 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
local persistence = require("persistence") local helpers = require("helpers") My custom Lua libraries. https://github.com/unknown321/mgsv_research/tree/gh-pages/mods. Persistence is for dumping, I had to modify it a little. Helpers are duh, helpers. Did the tostring() attempts f...
- Fri Sep 23, 2016 11:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
All Globals printed for anybody wanting to look in without worrying about doing their own IO. Ignore the following functions in table TppPlayer as they are custom: DebugPrint PrintLogs PrintToFileTex CopyLogToPrev InspectEverything Ignore the complete table InfInspect https://mega.nz/#!6oAmlKZb!YBa...
- Mon Sep 19, 2016 9:36 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It would be really nice of you to make a github repository to track additions and changes, something like https://github.com/secaproject/MGSV-QAR ... ry-Project.CantStoptheBipBop wrote: lang_dictionary.txt with ~460 additions (also .txt files listing additions/removals)
- Sat Sep 03, 2016 5:19 pm
- Forum: Game Archive
- Topic: N++ (NPLUSPLUS) .fsb sound archive
- Replies: 1
- Views: 1035
Re: N++ (NPLUSPLUS) .fsb sound archive
Nevermind, key was there in the plain text. Use fbsext, encryption type 2, keys is first 16 bytes.
- Wed Aug 31, 2016 9:32 pm
- Forum: Game Archive
- Topic: N++ (NPLUSPLUS) .fsb sound archive
- Replies: 1
- Views: 1035
N++ (NPLUSPLUS) .fsb sound archive
Soundtrack.fsb in directory NPP has soundtrack inside, however this is an encrypted archive, which needs a key. Any ideas?
- Sat Apr 09, 2016 5:48 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is there any info about where the game stores list of available guns on sortie prep screen http://i.imgur.com/xz4Z1vQ.png ? I want to add "None" as an option for primary and secondary guns. I suppose this info is in `master\0\00\Tpp\Scripts\Equip\EquipIdTable.lua` file, but any changes to ...
