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Search found 75 matches

by unknown123
Tue Sep 27, 2016 12:15 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Actually, it's not the files but rather the commands. The server calls the same function call again most likely, fixing any tampering from the player's end. Still doesn't explain why not all GMP costs go back to vanilla values, and resource values are never updated at all. I'd say it is all about p...
by unknown123
Tue Sep 27, 2016 9:08 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

How badly does it break things? Does reverting the order fix it again? I'm wondering, as unknown123 did, what might happen if Konami adds stuff. Missing weapons. Try adding a new weapon at the beginning of the file, it will either remove first weapon (wu pistol I think), or remove all weapons from ...
by unknown123
Tue Sep 27, 2016 7:47 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Would it be possible to replace the model of the chicken hat with one of the MGO hats? Like a crocodile cap to make it feel like snake eater? It is possible, but there are issues. First one: http://i.imgur.com/7FDyzQJ.png - hat will be rendered at your feet without proper textures. Probably solved ...
by unknown123
Mon Sep 26, 2016 1:09 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Also, just throwing it out there: 1. Know of a way to change existing MB staff data through code? Like changing existing staff params - or changing all staff to female. 2. Any way to change staff faceIds which will have the same effect as above 3. Any way to work with staff headers? vars.mbmStaffSv...
by unknown123
Sun Sep 25, 2016 4:13 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Double equip is not a big deal I think. About ammo count - game does the same on subsistence missions, so this is not a bug, but intended behaviour. http://i.imgur.com/lecOOLB.jpg - C2W subsistence. P* details are nice, will add to my tables. What the inspect tells me is this: userPresetCustomizedWe...
by unknown123
Sun Sep 25, 2016 2:22 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sooooo how do you install it? What folder am I supposed to put the lua files in? Also you should release this on the nexus I dunno, with snakebite? There are mgsv files in that folder. http://i.imgur.com/rZ2TKVo.png And no, there will be no release on nexus. I don't like the interface, don't like a...
by unknown123
Sun Sep 25, 2016 8:43 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

First, icons are broken, not supplying an icon sets the last used gun's icon. Next the customize page lists the None slot lol. Plus it has stats for some reason. Icons work fine for me, I am using dummy icon on sortie prep (white square), nothing while playing. About customizing - set p32 and p33 t...
by unknown123
Sat Sep 24, 2016 10:30 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

You need call TppEquip.RequestLoadToEquipMissionBlock at some point during load with a table that includes the equipId, ie TppEquip.RequestLoadToEquipMissionBlock{TppEquip.EQP_WP_SkullFace_hg_010} There are at least 2 workarounds. The first one is the easiest one - add more weapons to the weapons t...
by unknown123
Fri Sep 23, 2016 8:25 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I don't know exactly what you meant by the above but I think you were attempting to load additional parts onto the Urugan-SG. Exactly. Also pretty epic work on all the weapons tables - I don't have to map receiver names anymore manually. Just how did you achieve it anyway? Part names are there - tp...
by unknown123
Fri Sep 23, 2016 4:00 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

local persistence = require("persistence") local helpers = require("helpers") My custom Lua libraries. https://github.com/unknown321/mgsv_research/tree/gh-pages/mods. Persistence is for dumping, I had to modify it a little. Helpers are duh, helpers. Did the tostring() attempts f...
by unknown123
Fri Sep 23, 2016 11:27 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

All Globals printed for anybody wanting to look in without worrying about doing their own IO. Ignore the following functions in table TppPlayer as they are custom: DebugPrint PrintLogs PrintToFileTex CopyLogToPrev InspectEverything Ignore the complete table InfInspect https://mega.nz/#!6oAmlKZb!YBa...
by unknown123
Mon Sep 19, 2016 9:36 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

CantStoptheBipBop wrote: lang_dictionary.txt with ~460 additions (also .txt files listing additions/removals)
It would be really nice of you to make a github repository to track additions and changes, something like https://github.com/secaproject/MGSV-QAR ... ry-Project.
by unknown123
Sat Sep 03, 2016 5:19 pm
Forum: Game Archive
Topic: N++ (NPLUSPLUS) .fsb sound archive
Replies: 1
Views: 1035

Re: N++ (NPLUSPLUS) .fsb sound archive

Nevermind, key was there in the plain text. Use fbsext, encryption type 2, keys is first 16 bytes.
by unknown123
Wed Aug 31, 2016 9:32 pm
Forum: Game Archive
Topic: N++ (NPLUSPLUS) .fsb sound archive
Replies: 1
Views: 1035

N++ (NPLUSPLUS) .fsb sound archive

Soundtrack.fsb in directory NPP has soundtrack inside, however this is an encrypted archive, which needs a key. Any ideas?
by unknown123
Sat Apr 09, 2016 5:48 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 591946

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Is there any info about where the game stores list of available guns on sortie prep screen http://i.imgur.com/xz4Z1vQ.png ? I want to add "None" as an option for primary and secondary guns. I suppose this info is in `master\0\00\Tpp\Scripts\Equip\EquipIdTable.lua` file, but any changes to ...