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Search found 75 matches
- Sun Nov 20, 2016 1:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Back in september Shigu on this forum has written that Snake's prosthetic arm - currently unnamed "3b872a19bdc48.fpk" is in chunk0, I can't find'em The silver arm I don't know where is it, can someone help me? chunk0\Assets\tpp\pack\player\fova\plfova_sna0_arm0_v00.fpk(d) - 3b872a19bdc48....
- Tue Nov 15, 2016 5:31 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks! Your tracking the JAP version as well? Does switching languages through Steam change the exe too? https://steamdb.info/app/287700/history/ 287702/maxsize: 30610043742 (28.51 GB) › 30593090911 (28.49 GB) (diff = -16.17 MB) 287701/maxsize: 30628958110 (28.53 GB) › 30626312607 (28.52 GB) (diff...
- Tue Nov 15, 2016 4:40 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Same here, 00.dat is unchanged. Exe's size was reduced by 2 megabytes for english version and 16 megabytes for japan.nasanhak wrote:Seems the game was updated but only the TPP exe changed?
I had a 330MB download but that was due to the modded 00.dat as well
- Tue Nov 15, 2016 2:30 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Do many of these MGO cosmetics have the same distance from Snake's face? I am pretty sure that they have the same distance. You can use beret model (chunk3\...\s10240_d03_fpk\Assets\tpp\chara\dds\Scenes\dds3_eqhd3_cov.fmdl) as a reference. Oh yea, it is not over yet - I still have body cosmetics to...
- Tue Nov 15, 2016 1:00 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It seems that direct port of mgo cosmetics using only fv2 is impossible without model adjustments. Things got even more complicated. Looks like fv2 has no control over positioning, or people in charge of modeling/attachments decided that it would be too bothersome. Player's model consist of 2 parts ...
- Sat Nov 12, 2016 9:12 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Don't suppose anyone has found something that would explain how the game decides which models don't show up in first person when using the int scope? You mean parts of player's model? I think it is hardcoded and depends on camera. You see, there is a bug, which allows you to see through intscope, b...
- Tue Nov 08, 2016 7:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Mtar Just a wild guess, but can it be based on .tar format? Since fmdl is 'Fox mdl', then mtar could be 'Motion tar' as well. Fv2 progress: I think I am ready to make a lot of fv2 files for headgear. Haven't touched body gear yet. Issues: head models for snake and dd soldier (male) use one fova, bu...
- Sun Nov 06, 2016 8:27 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I think it was from cheatengine topic, can't link you the exact post - 200 pages is too much to go through.Tex wrote:https://github.com/NuLLxD/MGSVLUA/blob/ ... ctions.txt has the note:
p35=0 //Equippable by security staff (boolean)
No sure how he figured that, so can you verify?
- Sun Nov 06, 2016 2:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
That's what I was looking for, thanks.Tex wrote: --where dds5==dd male, dds6==dd female
https://unknown321.github.io/mgsv_research/motions.htmlAshtails wrote: Wait so how are you doing using the mgo appeals in the image with the salute?
- Sat Nov 05, 2016 4:55 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Excel sheets containing nearly all pXX values from development const and flow files figured out using the same file from MGO. That one has proper names for most function params. Made a commit of p-names to monsterguns repo, thanks. I think that names of parameters are more than enough, making table...
- Tue Nov 01, 2016 11:42 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I think it deserves a separate post. After gorillion tries I finally managed to attach model to a model using fova. Biggest mistake was the assumption that Player.ApplyFormVariationWithFile() applies fova properly. In fact, it fails on most player fovas (the correct ones, even those being injected i...
- Sat Oct 29, 2016 12:54 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can anyone import the base model and make 2-3 screenshots? http://imgur.com/a/WR5nr Hidden meshes are present on many of MGSV's models, most are controlled with the .fv2 files. The beret on the Ocelot unit soldiers during Quiet's arrival cutscene is actually an exception to this though. The beret i...
- Fri Oct 28, 2016 7:35 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is that with or without IH? I've never had any crashing or warped bones(?) issues related to that modelswap on my end. Changing to swimsuits should change it to the actual swimsuit model since it's a completely different fpk than the dd_male modelswap I provided, I don't even know how it could stil...
- Fri Oct 28, 2016 4:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Try yourself if you want: https://mega.nz/#!Pd1gxRBK!HGcJBixIzFNSB9O_EYctyOplFzJt6uLTZjRk_ieleYc Crashes before title screen for both soviets and pfs. I am using a male dd soldier as primary one so he would appear on the title screen, but it looks like something is wrong. Maybe you are forgetting s...
- Wed Oct 26, 2016 9:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://forum.xentax.com/viewtopic.php?p=117015#p117015 Getting there: https://youtu.be/Kx2_cjmPEG0 Model swapped the main afgh soldiers model and using the related fovas. The equivalent named fovas applied to the Africa soldier model doesn't seem to be along the same lines, it doesnt hide any meshes...
