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Search found 75 matches
- Sun Jan 29, 2017 5:55 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
so that opens the door for brute-forcing strings or just mass-testing known ones https://github.com/unknown321/mgsvdump/tree/master/tpp/sequences I had these parsed like months ago, but occasionaly removed them with cleanup script. These are tpp only, I never bothered with mgo. messages = msg comma...
- Sun Jan 29, 2017 1:39 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
quiet models 0/00/s10050_area_fpk\Assets\tpp\chara\qui\Scenes\qui5_main0_def.fmdl chunk0/mis_com_quiet_fpk\Assets\tpp\chara\qui\Scenes\qui0_main0_def.fmdl chunk0/s10010_d01_fpk\Assets\tpp\chara\qui\Scenes\qui1_main0_def.fmdl chunk0/s10280_d01_fpk\Assets\tpp\chara\qui\Scenes\qui1_main0_def.fmdl chun...
- Tue Jan 24, 2017 9:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It seems that game sends queries with login-related info(i.e. your amount of nukes) on one url, while everything else(global amount of nukes, fob event info, etc) is sent on another. Here is a request for nuke amount and server response (TppServerManager.GetNuclearNum()) (most likely base64, 76 char...
- Thu Jan 19, 2017 3:47 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Is there a person who specializes in cyphers? I dumped some traffic between konami servers and the game. All data is encoded using base64, but it looks like garbage after decrypting. I can provide tcp dump (to look at using wireshark) or just raw data. PM me for more info, I don't want to share my l...
- Mon Jan 02, 2017 6:41 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyway can you share what you know about the Steam method of getting them? Exe makes a call to steam services using steam_api64.dll checking if you own corresponding dlcs. You can change this behaviour by using dlls from pirated versions and fiddling with settings, but this will make the game illeg...
- Sun Jan 01, 2017 11:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
More info about it? I deleted the save a few days ago, but it came about from messing with Const/Flow lua files. I set everything to auto-develop (p62=1) and may have changed a couple of other things, but that's the gist of it. It created a slot in the secondary and primary (hip) weapon choices tha...
- Sun Jan 01, 2017 10:28 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
More info about it?CantStoptheBipBop wrote:Also apparently there are "none" weapon slot options for primaries and secondaries that let you just not equip anything. Having that as a permanent toggle option for those two weapons is pretty convenient.
- Sat Dec 10, 2016 11:28 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
In order to download any of these files, you either need to use a Social Media account; or create a 4Shared account! This is how your files will never be downloaded. Why do I have to login with my separate social account? Why do I have to create 4Shared account? There are tons of free filesharing s...
- Thu Dec 08, 2016 9:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This is how the map looks like outside the helicopter. Not out of bounds, just out of helicopter, because there is no space in heli and "!" hat was cut off by heli roof.Rodocks wrote:
- Wed Dec 07, 2016 4:18 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
https://unknown321.github.io/mgsv_research/fv2.html MGO hats have been ported to TPP. Still needs some work to put them into the game, won't be as easy as using snakebite. I don't think I can work with body cosmetics (too tired), maybe someone else will do it. It should work in the same way as head ...
- Thu Dec 01, 2016 4:36 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I think you should make another thread for pt only, even though games are built on same engine.Jonathan Ingram wrote:*PT stuff*
- Sun Nov 27, 2016 7:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://imgur.com/a/eBuWT Aha, scratches. As far as I remember, there are a lot of fv2 files related to specific parts of weapons, bet they apply textures to the guns. http://pastebin.com/R0ZrGDnp - here is a list of textures from weapon-related fv2s sorted by frequency. If there is a separate 'scra...
- Sun Nov 27, 2016 3:47 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I have been looking into the Snake's head replacing DD/Avatar heads during the funeral demo issue and maybe with your fv2 insight I may be able to figure out how to stop the head replacement. Wasn't there a mod that allowed you to keep DD soldiers in cutscenes? As far as I remember, there is a sepa...
- Wed Nov 23, 2016 6:41 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I've almost finished my article about fv2 when a weird issue popped up. I am using plfova_sna0_msk0_v00.fpk to change the appearance of all DD male soldiers and snake using only one fv2 file. This is the fova for chicken head that works without being in chicken mode. It works for ocelot's glasses, h...
- Tue Nov 22, 2016 1:22 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 591946
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Very nice, thanks. Can you add -r flag as a default? Having to add it every time is annoying.Sergeanur wrote:'kay folks, I was notified that QAR Tool doesn't work with MGO files and fixed that. Here's an update
Download
Also do you mind sharing source code on github?
