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Search found 2 matches
- Sun Mar 12, 2017 5:28 am
- Forum: Compressed files and methods
- Topic: Couldn't define which compression algorithm a game uses
- Replies: 2
- Views: 1349
Re: Couldn't define which compression algorithm a game uses
LOL, just 0x2c6 bytes, its nothing man! Anyway, already found the algorithm. Its LZO. The game is on PS3 and a friend was searching and found that it works on PS3 too so I searched a bit and works. Here you can see how it works https://www.kernel.org/doc/Documentation/lzo.txt Also, the source code i...
- Wed Mar 08, 2017 6:17 pm
- Forum: Compressed files and methods
- Topic: Couldn't define which compression algorithm a game uses
- Replies: 2
- Views: 1349
Couldn't define which compression algorithm a game uses
Hello guys. I am working to reverse the protocol of a mmorpg. I have already patched the encryption and now I am facing a compression algorithm that I could not define which one of the standars is (if is a standard). I am almost sure that is a LZ77 variant (maybe a propietary one) but still didn't f...
