it's not the same as the secaproject? (as in, any issues in using it, I know it's forked from the emoose)
https://github.com/secaproject/MGSV-QAR ... ry-Project
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Search found 4 matches
- Sun Apr 03, 2016 12:46 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565876
- Sat Mar 26, 2016 4:55 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565876
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I do this 'cause I get lots of fun modding (sometimes more than playing the game), but yeah, it seems just a few people are interested in those "hidden" things, lol Dunno if it would help, but maybe I can do the weapon "database" I had in mind as part of the wiki instead? But it ...
- Sat Mar 26, 2016 1:52 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565876
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
hey buddy!, thanks for the reply here! Use my crude lang_dictionary.txt (made from just ripping all strings from the lua files): https://mega.nz/#!vIkRETAb!fGqS3IaQAv8GqOwzWuz82_szMgCOVY5UeCCfx5-ytmM So, there's a dictionary update?, makes a lot of sense on why I was pretty much just reading hashes!...
- Fri Mar 25, 2016 9:11 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565876
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I've read already some 30 pages of the main thread, and I'm wondering... have the weapon/items names tables already been found? I'm interested in stuff like: p06="name_wp_3060" and also, I've seen lots of "TppEquip" references around, but no .lua file (or any file) with that name...
