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by W0lfy
Sat Apr 02, 2022 8:54 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

For the cavity map, it looks like you took it from a Normal map channel or "Detail Normal map" like this one here...you can use the main • Normal map + Detail normal map for more details + "B" or "Alpha" channel as Cavity (black and white) (my method) https://i.imgur.co...
by W0lfy
Mon Mar 28, 2022 11:34 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

MaZTeR wrote: Sun Mar 27, 2022 9:05 pm This is the alpha map on the diffuse map for Valkyrie


and this is the alpha map on the 4k detail normal map when you have the Ultra HD pack installed
The first map inverted gives you Translucency and the second one is for face cavity.

Image
by W0lfy
Sat Mar 26, 2022 9:45 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools

MaZTeR wrote: Fri Mar 25, 2022 8:48 pm Anyone have a clue what the alpha map in the diffuse textures with operators' faces is supposed to represent?
Translucency maybe (they added new things), can you post it here ?!
by W0lfy
Mon Jan 25, 2021 4:05 pm
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: Rainbow Six: Siege Models Thread

Thanks for this amazing work, but i noticed that the mesh normals are impossible to fix !
by W0lfy
Mon Dec 07, 2020 12:14 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: Rainbow Six: Siege Models Thread

I tried ripping them as well. Maybe we could help each other with this. I tried it with renderdoc, it didn't work for me. I don't know much about 3d. I started learning it recently. I also tried to contact Luxox and floxay who were able to rip some models. None of them answered me. I really want to...
by W0lfy
Wed Sep 16, 2020 11:38 am
Forum: 3D/2D models
Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Replies: 580
Views: 129174

Re: Rainbow Six: Siege Models Thread

with a little help from @Nyfoxel it looks good now :P hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d https://i.ibb.co/4ZC42gm/kali-sniper-all-v2.png Amazing work ! first time to see someone doing that after Lux ! pls k...
by W0lfy
Wed Sep 16, 2020 11:19 am
Forum: 3D/2D models
Topic: [Release] ArtStation MView File Exporter (script+noesis)
Replies: 13
Views: 11817

Re: [Release] ArtStation MView File Exporter (script+noesis)

NOESIS PYTHON ERROR Traceback (most recent call last): File"C:\Users BLAH BLAH BLAH..\fmt_artstation_mview.py", line 19 in loadModel files = extract(bs) File "C:\Users BLAH BLAH BLAH\fmt_artstation_mivew.py", line 136, in extract files[ftype}.append({ "filename": name,...
by W0lfy
Fri Jan 05, 2018 9:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

Hi guys, searching for days, for months, and it's a year now, we asked for Rainbow six siege ARchive_neXt support, but no one want to tell us the method to do that, i know two guys who are capable to do that but they don't want to share it, so it's impossible ?!
by W0lfy
Tue May 23, 2017 10:15 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

Image

Not yet implemented ! is there a solution for this, the Obj file is extracted but when i import in blender, Errors pop up !?
by W0lfy
Sun Apr 02, 2017 12:39 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

Many Models (weap/vehe...) have Uv's Issues or you can say the majority of the models need a fix after extraction Which take so much time, i hope MichaelDarkAngel can fix this :(
by W0lfy
Thu Mar 30, 2017 8:02 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

did someone found the machine gun or mini-Gun Turret, pls leave just the file/s Name/s as a Reply, thanks.
Image

Finnaly I find it !
Image
by W0lfy
Thu Mar 30, 2017 3:15 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

Would it be of any help if you have a forge file together with some of the DDS-textures obtained from NinjaRipper ? Each piece of the image is in a different forge file. So, with the beta version, that makes 4 forge files. Being that a piece is missing, it's possibly in another forge file. I'll hav...
by W0lfy
Tue Mar 28, 2017 6:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

I don't no if it happens to everyone but it happens to me Is this happening with every image file? i hope you can fix the preview on the tool, having so much pain with splited parts... If the latest update did not fix the model viewer issue, texconv is not your only problem, and you are suffering f...
by W0lfy
Tue Mar 28, 2017 1:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

infinit issues today, map displaced ?! i inverted the UV's and there is this map Offset same problem for Normal/Spec/Gloss/Diff UVs are slightly off. I'll see if I can get that a little closer with the next update. i hope you can fix the preview on the tool, having so much pain with splited parts...
by W0lfy
Mon Mar 27, 2017 6:52 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 886
Views: 354379

Re: ARchive_neXt

Those are the same images that are causing your issue when trying to view models. Which means texconv is not doing its job. I'll see if I can bypass that, the model viewer only uses the diffuse map but all textures get created at the same time. Hmm, i'm not entirely sure this is the issue as usuall...