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Search found 31 matches
- Sat Apr 02, 2022 8:54 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
Re: 2021- Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
For the cavity map, it looks like you took it from a Normal map channel or "Detail Normal map" like this one here...you can use the main • Normal map + Detail normal map for more details + "B" or "Alpha" channel as Cavity (black and white) (my method) https://i.imgur.co...
- Mon Mar 28, 2022 11:34 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
- Sat Mar 26, 2022 9:45 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
- Mon Jan 25, 2021 4:05 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
Re: Rainbow Six: Siege Models Thread
Thanks for this amazing work, but i noticed that the mesh normals are impossible to fix !
- Mon Dec 07, 2020 12:14 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
Re: Rainbow Six: Siege Models Thread
I tried ripping them as well. Maybe we could help each other with this. I tried it with renderdoc, it didn't work for me. I don't know much about 3d. I started learning it recently. I also tried to contact Luxox and floxay who were able to rip some models. None of them answered me. I really want to...
- Wed Sep 16, 2020 11:38 am
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 580
- Views: 129174
Re: Rainbow Six: Siege Models Thread
with a little help from @Nyfoxel it looks good now :P hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d https://i.ibb.co/4ZC42gm/kali-sniper-all-v2.png Amazing work ! first time to see someone doing that after Lux ! pls k...
- Wed Sep 16, 2020 11:19 am
- Forum: 3D/2D models
- Topic: [Release] ArtStation MView File Exporter (script+noesis)
- Replies: 13
- Views: 11817
Re: [Release] ArtStation MView File Exporter (script+noesis)
NOESIS PYTHON ERROR Traceback (most recent call last): File"C:\Users BLAH BLAH BLAH..\fmt_artstation_mview.py", line 19 in loadModel files = extract(bs) File "C:\Users BLAH BLAH BLAH\fmt_artstation_mivew.py", line 136, in extract files[ftype}.append({ "filename": name,...
- Fri Jan 05, 2018 9:33 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Hi guys, searching for days, for months, and it's a year now, we asked for Rainbow six siege ARchive_neXt support, but no one want to tell us the method to do that, i know two guys who are capable to do that but they don't want to share it, so it's impossible ?!
- Tue May 23, 2017 10:15 am
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt

Not yet implemented ! is there a solution for this, the Obj file is extracted but when i import in blender, Errors pop up !?
- Sun Apr 02, 2017 12:39 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Many Models (weap/vehe...) have Uv's Issues or you can say the majority of the models need a fix after extraction Which take so much time, i hope MichaelDarkAngel can fix this 
- Thu Mar 30, 2017 8:02 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
did someone found the machine gun or mini-Gun Turret, pls leave just the file/s Name/s as a Reply, thanks.

Finnaly I find it !


Finnaly I find it !

- Thu Mar 30, 2017 3:15 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Would it be of any help if you have a forge file together with some of the DDS-textures obtained from NinjaRipper ? Each piece of the image is in a different forge file. So, with the beta version, that makes 4 forge files. Being that a piece is missing, it's possibly in another forge file. I'll hav...
- Tue Mar 28, 2017 6:28 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
I don't no if it happens to everyone but it happens to me Is this happening with every image file? i hope you can fix the preview on the tool, having so much pain with splited parts... If the latest update did not fix the model viewer issue, texconv is not your only problem, and you are suffering f...
- Tue Mar 28, 2017 1:00 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
infinit issues today, map displaced ?! i inverted the UV's and there is this map Offset same problem for Normal/Spec/Gloss/Diff UVs are slightly off. I'll see if I can get that a little closer with the next update. i hope you can fix the preview on the tool, having so much pain with splited parts...
- Mon Mar 27, 2017 6:52 pm
- Forum: Game Archive
- Topic: ARchive_neXt
- Replies: 886
- Views: 354379
Re: ARchive_neXt
Those are the same images that are causing your issue when trying to view models. Which means texconv is not doing its job. I'll see if I can bypass that, the model viewer only uses the diffuse map but all textures get created at the same time. Hmm, i'm not entirely sure this is the issue as usuall...

