Search found 27 matches

by StreamThread
Thu Apr 21, 2016 7:03 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 30
Views: 7961

Re: Who speaks Russian ?

Ну, русскоязычные коллеги, может кто нибудь сможет написать скрипт загрузки моделей из Far Cry Instincts в 3ds max? Ну или в какую нибудь любую другую программу, поддерживающую экспорт. Формат уже разобрали в этой теме . Юзер Wobble написал плагин для загрузки *.xbg моделей в uu3d, но эта программа ...
by StreamThread
Sun Apr 17, 2016 6:17 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 30
Views: 7961

Re: Есть ли здесь говорящие на русском языке ?

Ну я например :D Правда во многих вещах я еще очень зеленый. Сейчас мучаюсь с разными форматами игровых 3д моделей. Но программист из меня плохой, по этому чаще бывает проще воссоздавать модели в 3д редакторе. Создаю модики для Far Cry, Mafia, Xenus 1-2, GTA 3-VC-SA. Но очень редко выпускаю что либо...
by StreamThread
Sat Apr 09, 2016 8:36 pm
Forum: Code Talk
Topic: Binary Lua 4.0 Decompiling
Replies: 0
Views: 1072

Binary Lua 4.0 Decompiling

Hello In Cryengine 1 console games - Far Cry Instincts title (Xbox) and Far Cry Classic (X360\PS3) used specific compilated Lua script files. It is files have " LuaA " Header. No one of existing decompilators don't support them. In Far Cry Classic port most part of scripts don't have changes, only c...
by StreamThread
Wed Apr 06, 2016 5:47 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

merc.JPG I see you already writing a plugin\scripts\importer for some 3d viewer\editor program (Noesis?) Maybe you can share it, if it already can load static meshes? In principle, for me while would be enough any importer/converter only meshes from xbg. H2O still quite difficult for me =( In the f...
by StreamThread
Sun Apr 03, 2016 7:01 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

There are several .dat files that are models. I don't understand why these haven't been renamed to .xbg. I might have missed some, thanks. And i not rename all extensions before when i upload this unpacked level. All files with names - it's models. Btw, characters models don't have multiply mesh fi...
by StreamThread
Thu Mar 31, 2016 2:13 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

I made a Noesis plugin that will open your dat textures :D tex_FarCryInstincts_xbt-dat.zip it supports the dxt1 and dxt5 textures i think less than half of those dat files are actually textures though (: Great! Thanks a lot :) Among *.dat also can be: *.xba files (Xbox Animation), *.bin (Maybe some...
by StreamThread
Thu Mar 31, 2016 7:28 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

Ok, if you can't find it, nevermind. That is a texture of a person's helmet, btw. Just most part of textures in very small resolution. Besides checking UVW's of models, it dont need in principle. Because in PC Far Cry 1 game are used the same textures in original, biggest, resolutions, so the concl...
by StreamThread
Wed Mar 30, 2016 11:01 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

Do you have textures for these models to test UVs? "\Objects_xbox\Vehicles\JetSki\JetSki_Val_DF.xbt" "\objects_xbox\vehicles\jetski\jetski_nt.xbt" Looks like diffuse (DF) and normal texture (nt). Im using Far Cry Evolution BMS script. After unpacking, all models, textures and other gamefiles are in...
by StreamThread
Wed Mar 30, 2016 6:49 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

shakotay2 wrote:
Uploaded samples are low poly:
boat01_xbg.JPG
It is original detalization in game. In Far Cry Instincts Predator some models are most highpoly. Characters, vehicles and weapons in particular. But nobody did a unpacker of Predator's DAT archives :(
by StreamThread
Tue Mar 29, 2016 3:22 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Re: Far Cry Instincts .xbg

Thanks a lot all for help!
Wobble wrote: I get repeated indices (0,0...), (14,14...) (41,41...)

Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
by StreamThread
Mon Mar 28, 2016 8:27 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 32
Views: 7556

Far Cry Instincts .xbg

Hello. I very want to open Far Cry Instincts models files. It is *.XBG format, but another than in Dunia1\2 engines. I guess that its can be modified Crytek .CGF format. I absolute novice in hexing, and how much I tried, i can't get correct meshes in Hex2Obj. Please look this files: http://www.media...
by StreamThread
Thu Mar 24, 2016 9:05 pm
Forum: Game Archive
Topic: (FCI Based Arcade Game) Paradise Lost *.DAT *.FAT
Replies: 0
Views: 712

(FCI Based Arcade Game) Paradise Lost *.DAT *.FAT

Hello. "Paradise Lost" - it is arcade game based on Far Cry Instincts. File structures is same that in original FC Instincts\Evolution games - FAT files, DAT archives (DAT2 Header). But, exept *.FAT, this arcade port also included *.NFO files, which contains relative pathes for files in archives, an...