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by StreamThread
Thu Apr 21, 2016 7:03 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 31
Views: 18525

Re: Who speaks Russian ?

Ну, русскоязычные коллеги, может кто нибудь сможет написать скрипт загрузки моделей из Far Cry Instincts в 3ds max? Ну или в какую нибудь любую другую программу, поддерживающую экспорт. Формат уже разобрали в этой теме . Юзер Wobble написал плагин для загрузки *.xbg моделей в uu3d, но эта программа ...
by StreamThread
Sun Apr 17, 2016 6:17 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 31
Views: 18525

Re: Есть ли здесь говорящие на русском языке ?

Ну я например :D Правда во многих вещах я еще очень зеленый. Сейчас мучаюсь с разными форматами игровых 3д моделей. Но программист из меня плохой, по этому чаще бывает проще воссоздавать модели в 3д редакторе. Создаю модики для Far Cry, Mafia, Xenus 1-2, GTA 3-VC-SA. Но очень редко выпускаю что либо...
by StreamThread
Sat Apr 09, 2016 8:36 pm
Forum: Code Talk
Topic: Binary Lua 4.0 Decompiling
Replies: 0
Views: 1462

Binary Lua 4.0 Decompiling

Hello In Cryengine 1 console games - Far Cry Instincts title (Xbox) and Far Cry Classic (X360\PS3) used specific compilated Lua script files. It is files have " LuaA " Header. No one of existing decompilators don't support them. In Far Cry Classic port most part of scripts don't have chang...
by StreamThread
Wed Apr 06, 2016 5:47 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

merc.JPG I see you already writing a plugin\scripts\importer for some 3d viewer\editor program (Noesis?) Maybe you can share it, if it already can load static meshes? In principle, for me while would be enough any importer/converter only meshes from xbg. H2O still quite difficult for me =( In the f...
by StreamThread
Sun Apr 03, 2016 7:01 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

There are several .dat files that are models. I don't understand why these haven't been renamed to .xbg. I might have missed some, thanks. And i not rename all extensions before when i upload this unpacked level. All files with names - it's models. Btw, characters models don't have multiply mesh fi...
by StreamThread
Thu Mar 31, 2016 2:13 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

I made a Noesis plugin that will open your dat textures :D tex_FarCryInstincts_xbt-dat.zip it supports the dxt1 and dxt5 textures i think less than half of those dat files are actually textures though (: Great! Thanks a lot :) Among *.dat also can be: *.xba files (Xbox Animation), *.bin (Maybe some...
by StreamThread
Thu Mar 31, 2016 7:28 am
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

Ok, if you can't find it, nevermind. That is a texture of a person's helmet, btw. Just most part of textures in very small resolution. Besides checking UVW's of models, it dont need in principle. Because in PC Far Cry 1 game are used the same textures in original, biggest, resolutions, so the concl...
by StreamThread
Wed Mar 30, 2016 11:01 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

Do you have textures for these models to test UVs? "\Objects_xbox\Vehicles\JetSki\JetSki_Val_DF.xbt" "\objects_xbox\vehicles\jetski\jetski_nt.xbt" Looks like diffuse (DF) and normal texture (nt). Im using Far Cry Evolution BMS script. After unpacking, all models, textures and ot...
by StreamThread
Wed Mar 30, 2016 6:49 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

shakotay2 wrote:
Uploaded samples are low poly:
boat01_xbg.JPG
It is original detalization in game. In Far Cry Instincts Predator some models are most highpoly. Characters, vehicles and weapons in particular. But nobody did a unpacker of Predator's DAT archives :(
by StreamThread
Tue Mar 29, 2016 3:22 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

Thanks a lot all for help!
Wobble wrote: I get repeated indices (0,0...), (14,14...) (41,41...)

Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
by StreamThread
Mon Mar 28, 2016 8:27 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Far Cry Instincts .xbg

Hello. I very want to open Far Cry Instincts models files. It is *.XBG format, but another than in Dunia1\2 engines. I guess that its can be modified Crytek .CGF format. I absolute novice in hexing, and how much I tried, i can't get correct meshes in Hex2Obj. Please look this files: http://www.media...
by StreamThread
Thu Mar 24, 2016 9:05 pm
Forum: Game Archive
Topic: (FCI Based Arcade Game) Paradise Lost *.DAT *.FAT
Replies: 0
Views: 917

(FCI Based Arcade Game) Paradise Lost *.DAT *.FAT

Hello. "Paradise Lost" - it is arcade game based on Far Cry Instincts. File structures is same that in original FC Instincts\Evolution games - FAT files, DAT archives (DAT2 Header). But, exept *.FAT, this arcade port also included *.NFO files, which contains relative pathes for files in ar...