The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 27 matches
- Thu Apr 21, 2016 7:03 pm
- Forum: Holy Cow!
- Topic: Who speaks Russian ?
- Replies: 31
- Views: 18525
Re: Who speaks Russian ?
Ну, русскоязычные коллеги, может кто нибудь сможет написать скрипт загрузки моделей из Far Cry Instincts в 3ds max? Ну или в какую нибудь любую другую программу, поддерживающую экспорт. Формат уже разобрали в этой теме . Юзер Wobble написал плагин для загрузки *.xbg моделей в uu3d, но эта программа ...
- Sun Apr 17, 2016 6:17 pm
- Forum: Holy Cow!
- Topic: Who speaks Russian ?
- Replies: 31
- Views: 18525
Re: Есть ли здесь говорящие на русском языке ?
Ну я например :D Правда во многих вещах я еще очень зеленый. Сейчас мучаюсь с разными форматами игровых 3д моделей. Но программист из меня плохой, по этому чаще бывает проще воссоздавать модели в 3д редакторе. Создаю модики для Far Cry, Mafia, Xenus 1-2, GTA 3-VC-SA. Но очень редко выпускаю что либо...
- Sat Apr 09, 2016 8:36 pm
- Forum: Code Talk
- Topic: Binary Lua 4.0 Decompiling
- Replies: 0
- Views: 1462
Binary Lua 4.0 Decompiling
Hello In Cryengine 1 console games - Far Cry Instincts title (Xbox) and Far Cry Classic (X360\PS3) used specific compilated Lua script files. It is files have " LuaA " Header. No one of existing decompilators don't support them. In Far Cry Classic port most part of scripts don't have chang...
- Wed Apr 06, 2016 5:47 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
merc.JPG I see you already writing a plugin\scripts\importer for some 3d viewer\editor program (Noesis?) Maybe you can share it, if it already can load static meshes? In principle, for me while would be enough any importer/converter only meshes from xbg. H2O still quite difficult for me =( In the f...
- Sun Apr 03, 2016 7:01 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
There are several .dat files that are models. I don't understand why these haven't been renamed to .xbg. I might have missed some, thanks. And i not rename all extensions before when i upload this unpacked level. All files with names - it's models. Btw, characters models don't have multiply mesh fi...
- Thu Mar 31, 2016 2:13 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
I made a Noesis plugin that will open your dat textures :D tex_FarCryInstincts_xbt-dat.zip it supports the dxt1 and dxt5 textures i think less than half of those dat files are actually textures though (: Great! Thanks a lot :) Among *.dat also can be: *.xba files (Xbox Animation), *.bin (Maybe some...
- Thu Mar 31, 2016 7:28 am
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
Ok, if you can't find it, nevermind. That is a texture of a person's helmet, btw. Just most part of textures in very small resolution. Besides checking UVW's of models, it dont need in principle. Because in PC Far Cry 1 game are used the same textures in original, biggest, resolutions, so the concl...
- Wed Mar 30, 2016 11:01 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
Do you have textures for these models to test UVs? "\Objects_xbox\Vehicles\JetSki\JetSki_Val_DF.xbt" "\objects_xbox\vehicles\jetski\jetski_nt.xbt" Looks like diffuse (DF) and normal texture (nt). Im using Far Cry Evolution BMS script. After unpacking, all models, textures and ot...
- Wed Mar 30, 2016 6:49 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
It is original detalization in game. In Far Cry Instincts Predator some models are most highpoly. Characters, vehicles and weapons in particular. But nobody did a unpacker of Predator's DAT archivesshakotay2 wrote:
Uploaded samples are low poly:
- Tue Mar 29, 2016 3:22 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Re: Far Cry Instincts .xbg
Thanks a lot all for help!
Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
Wobble wrote: I get repeated indices (0,0...), (14,14...) (41,41...)
Double parts of geometry and vertices it is can be something like collision data (optimization for console). I just guess.
- Mon Mar 28, 2016 8:27 pm
- Forum: 3D/2D models
- Topic: Far Cry Instincts .xbg
- Replies: 34
- Views: 10793
Far Cry Instincts .xbg
Hello. I very want to open Far Cry Instincts models files. It is *.XBG format, but another than in Dunia1\2 engines. I guess that its can be modified Crytek .CGF format. I absolute novice in hexing, and how much I tried, i can't get correct meshes in Hex2Obj. Please look this files: http://www.media...
- Thu Mar 24, 2016 9:05 pm
- Forum: Game Archive
- Topic: (FCI Based Arcade Game) Paradise Lost *.DAT *.FAT
- Replies: 0
- Views: 917
(FCI Based Arcade Game) Paradise Lost *.DAT *.FAT
Hello. "Paradise Lost" - it is arcade game based on Far Cry Instincts. File structures is same that in original FC Instincts\Evolution games - FAT files, DAT archives (DAT2 Header). But, exept *.FAT, this arcade port also included *.NFO files, which contains relative pathes for files in ar...
