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by StreamThread
Mon May 23, 2016 3:42 pm
Forum: Game Archive
Topic: Far Cry Instincts Predator (DAT)
Replies: 3
Views: 1343

Re: Far Cry Instincts Predator (DAT)

Thanks for answer.

I'm already long time know this script and of course try it. Same errors "Incomplete input" or "Offset Size" .
by StreamThread
Mon May 23, 2016 10:36 am
Forum: Game Archive
Topic: Far Cry Instincts Predator (DAT)
Replies: 3
Views: 1343

Re: Far Cry Instincts Predator (DAT)

Well, nobody not sort out in this archive format? That's sad(
Weapons and vehicles models is really interesting.
by StreamThread
Sat May 21, 2016 7:04 pm
Forum: 3D/2D models
Topic: OpenGL model and texture ripper
Replies: 1
Views: 1807

Re: OpenGL model and texture ripper

Try OpenGLXtractor.
by StreamThread
Mon May 16, 2016 8:44 pm
Forum: Game Archive
Topic: Far Cry Instincts Predator (DAT)
Replies: 3
Views: 1343

Far Cry Instincts Predator (DAT)

Hello. Maybe someone can make BMS script or other tools for unpacking Far Cry Instincts Predator archives? For Far Cry Instincts, Evolution and Vengeance is have a BMS script . But Instincts Predator archives extracting with "incomplete Input" error , if using this script. Some files is ex...
by StreamThread
Fri May 13, 2016 7:13 pm
Forum: 3D/2D models
Topic: Far Cry Instincts .xbg
Replies: 34
Views: 10793

Re: Far Cry Instincts .xbg

Deathdoor wrote:
Wobble wrote:Ok, here's a plugin for uu3d.
And can it work with far cry 2/3/4 .xbg files? if need i can send some.
It is will not work with other Far Cry .xbg files. For Far Cry 3-4 exist other scripts. There is topic: viewtopic.php?f=16&t=12339&hilit=xbg
by StreamThread
Fri May 06, 2016 4:55 pm
Forum: 3D/2D models
Topic: Boiling Point: Road to Hell *.RF2
Replies: 17
Views: 4691

Re: Boiling Point: Road to Hell *.RF2

shakotay2 No, RF2 files contain all animations is absolute exactly. I'm already have exported characters with new animations from other games. Description of RF2 format possibilities from SDK: 1. Format possibilities. RF2 files intended for storage models of Vital Engine ZL 2.0. In Vital Engine 2.0...
by StreamThread
Fri May 06, 2016 8:05 am
Forum: 3D/2D models
Topic: Boiling Point: Road to Hell *.RF2
Replies: 17
Views: 4691

Re: Boiling Point: Road to Hell *.RF2

Well, then maybe someone can tell me, where in this RF2 files is stored animation data? I'm can recreate all skeletons and hope so is possible just to copy hex data of anims from original models to new characters. Of course, hexing is hard for me, so detailed manual will desirable. But i will try to...
by StreamThread
Sun May 01, 2016 10:19 pm
Forum: Game Archive
Topic: Mirror's Edge Catalyst Beta
Replies: 30
Views: 17635

Re: Mirror's Edge Catalyst Beta

i'm extract with all standard settings and have only 2,89 gb of extracted data - no more .ebx files and textures with names, and 2,57 gb of chunks.
by StreamThread
Sun May 01, 2016 8:37 pm
Forum: 3D/2D models
Topic: Boiling Point: Road to Hell *.RF2
Replies: 17
Views: 4691

Re: Boiling Point: Road to Hell *.RF2

that's not a "15 minutes job", so sry. Of course i understand it and can wait as long as required. Thank for your help. does this viewer have an export option (for skeleton bones etc.)? Is there an option to export the mesh? The point is that is not. If it is was be possible, i'm not star...
by StreamThread
Sun May 01, 2016 12:25 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 3445

Re: el matador

Szkaradek123 wrote:Hi
If you send not working files i can look at.
http://www.mediafire.com/download/vaw0p ... /MODELS.7z
Not loading almost all static models.
by StreamThread
Sun May 01, 2016 12:10 pm
Forum: 3D/2D models
Topic: Boiling Point: Road to Hell *.RF2
Replies: 17
Views: 4691

Re: Boiling Point: Road to Hell *.RF2

shakotay2, it's good! But me need import script with support bones and animations. Just models can be easy imported with official VEEchange plugin or with using NinjaRipper. I'm more 3d artist than programmer, so i'm can't writing something for import by himself =( I don't know MaxScript. I just hop...
by StreamThread
Sat Apr 30, 2016 9:22 pm
Forum: 3D/2D models
Topic: Boiling Point: Road to Hell *.RF2
Replies: 17
Views: 4691

Boiling Point: Road to Hell *.RF2

I'm creating new characters for Xenus: Boiling Point (Road to Hell) game, and i want to use original animations for new recreating models. But official plugins for *.RF2 format contain only Exporter without import. Somebody can help me and create 3ds max import script? RF2 files of characters models...
by StreamThread
Sat Apr 30, 2016 7:56 pm
Forum: 3D/2D models
Topic: el matador
Replies: 10
Views: 3445

Re: el matador

Szkaradek123, most part of models, expecially static from "missions' models folder, not loading with:

"TypeError: range<> integer and argument expected, got NoneType", or "got str".
by StreamThread
Sat Apr 23, 2016 4:14 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 31
Views: 18525

Re: Who speaks Russian ?

А кто-нибудь может предоставить образцы моделей и скелета? Я бы глянул на досуге. Я уже все выкладывал в этой теме . Вот примеры только моделей. А вот распакованная миссия . Модели в формате *.xbg, текстуры - *.xbt. Но распаковывается все с расширениями *.dat, и приходится искать вручную. Модели и ...
by StreamThread
Fri Apr 22, 2016 6:36 pm
Forum: Holy Cow!
Topic: Who speaks Russian ?
Replies: 31
Views: 18525

Re: Who speaks Russian ?

zaramot wrote:Если формат не сложный, а я думаю что нет, может в принципе для для галочки и сделать.
Ну, для кого то для галочки, а для кого то это настоящий фундамент для собственной модификации.