The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 153 matches
- Wed Jun 02, 2010 9:44 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Transversed once, I believe means that the edge is not shared by any other triangle. The problem with this is that the current, or at least the model parser that I have the source for, doesn't attach any triangles to eachother and uses normals to determine the shading. satoh > is it from my source ...
- Wed Jun 02, 2010 8:03 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
could you develop the "transversed" once ?
- Wed Jun 02, 2010 5:35 pm
- Forum: General game tools
- Topic: Wii brres/brmdl viewer and exporter by Kentilan
- Replies: 5
- Views: 8054
Re: Wii brres/brmdl viewer and exporter by Kentilan
you can upload it where you want but just give credits to her (kentilan) and add the readme.txt with it, she allow me to upload it here but it must be with the readme.txt :op
- Wed Jun 02, 2010 10:58 am
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
Well Xenosaga 3, uses a mesh system that comes with the official Playstation 2 Development Kit which a good third of the 40+ PS2 Games I've seen use, but the system is so flexible, that small things like padding, bones, ect are slightly different just enough that a good programmer, could probably m...
- Tue Jun 01, 2010 5:45 pm
- Forum: General game tools
- Topic: Wii brres/brmdl viewer and exporter by Kentilan
- Replies: 5
- Views: 8054
Wii brres/brmdl viewer and exporter by Kentilan
by Kentilan see readme.txt in the zip
most of wii games use brres packages to store models , just different extensions :op
most of wii games use brres packages to store models , just different extensions :op
- Tue Jun 01, 2010 3:39 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files)
thanks to Kentilan , yes she does a great work ^^
please read the readme.txt
http://www.sendspace.com/file/15lhuu
thanks to Kentilan , yes she does a great work ^^
please read the readme.txt
http://www.sendspace.com/file/15lhuu
- Sat May 29, 2010 4:46 pm
- Forum: 3D/2D models
- Topic: Wii Brmdl Model Format
- Replies: 79
- Views: 48478
Re: Wii Brmdl Model Format
their is already a window BRRES package viewer / exporter on windows ported by Kentilan brmdl is a part of the brres wii package and describe geometry brres can also contain brtex (texture in wii format) brres can also contain branm (animations) etc... the actual version can load the brres package ,...
- Mon May 10, 2010 8:38 pm
- Forum: Compressed files and methods
- Topic: Tekken 6
- Replies: 107
- Views: 64237
Re: Tekken 6
I had a look over DATA312 and it appears to contain information on Customisation parts There was a nice long list of ascii strings containing names ("Kint Cap", "Metal Headband", "Cowboy Hat"...) and also what appear to be directory heirarchies ("lar1/sunglass_04&...
- Mon May 10, 2010 8:27 pm
- Forum: Graphic file formats
- Topic: Death Smiles XBOX 360
- Replies: 3
- Views: 2094
Re: Death Smiles XBOX 360
can you reup the files please
- Fri May 07, 2010 10:57 am
- Forum: 3D/2D models
- Topic: Def Jam : FFNY PS2 *.o model
- Replies: 13
- Views: 6290
Re: Def Jam : FFNY PS2 *.o model
In this file should be the model for the trophy. Files with this extension are used as models in the games from EA for the PC, so I think the games on the PS2 also can view models. Sorry for any mistakes, but I use translator. http://www.sendspace.com/file/d25sw9 This games uses PS2 based tristripe...
- Thu May 06, 2010 11:13 am
- Forum: Game Archive
- Topic: [PSP] Fate Unlimited Codes texture extraction
- Replies: 8
- Views: 9427
Re: [PSP] Fate Unlimited Codes texture extraction
thanks for the info but i already knowed it ^^
- Fri Apr 30, 2010 5:23 pm
- Forum: Game Archive
- Topic: 360 Super Street Fighter 4
- Replies: 77
- Views: 39952
Re: 360 Super Street Fighter 4
or convert the 360 files to litlle edian and use piecemontee
also you need to know each file structure to convert them...
also you need to know each file structure to convert them...
- Fri Apr 30, 2010 5:14 pm
- Forum: 3D/2D models
- Topic: Forza Motorsport Resource Extraction (.carbin)
- Replies: 2061
- Views: 732653
Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)
lol stay calm boys ^^
- Fri Apr 30, 2010 5:04 pm
- Forum: Graphic file formats
- Topic: NHL 10 texture files (Xbox 360)
- Replies: 6
- Views: 3398
Re: NHL 10 texture files (Xbox 360)
the 358 file seems to be a texture package but i am not really interested ...
- Fri Apr 30, 2010 12:11 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
here is a new version with some fixes :
http://www.mediafire.com/?mrnwzqinuem
http://www.mediafire.com/?mrnwzqinuem
