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by shadowmoy
Wed Jun 02, 2010 9:44 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Transversed once, I believe means that the edge is not shared by any other triangle. The problem with this is that the current, or at least the model parser that I have the source for, doesn't attach any triangles to eachother and uses normals to determine the shading. satoh > is it from my source ...
by shadowmoy
Wed Jun 02, 2010 8:03 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

could you develop the "transversed" once ?
by shadowmoy
Wed Jun 02, 2010 5:35 pm
Forum: General game tools
Topic: Wii brres/brmdl viewer and exporter by Kentilan
Replies: 5
Views: 8054

Re: Wii brres/brmdl viewer and exporter by Kentilan

you can upload it where you want but just give credits to her (kentilan) and add the readme.txt with it, she allow me to upload it here but it must be with the readme.txt :op
by shadowmoy
Wed Jun 02, 2010 10:58 am
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

Well Xenosaga 3, uses a mesh system that comes with the official Playstation 2 Development Kit which a good third of the 40+ PS2 Games I've seen use, but the system is so flexible, that small things like padding, bones, ect are slightly different just enough that a good programmer, could probably m...
by shadowmoy
Tue Jun 01, 2010 5:45 pm
Forum: General game tools
Topic: Wii brres/brmdl viewer and exporter by Kentilan
Replies: 5
Views: 8054

Wii brres/brmdl viewer and exporter by Kentilan

by Kentilan see readme.txt in the zip
most of wii games use brres packages to store models , just different extensions :op
by shadowmoy
Tue Jun 01, 2010 3:39 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

here is what you are all searching to export/view wii brres,arc and brmdl files (renamed brres files)
thanks to Kentilan , yes she does a great work ^^

please read the readme.txt

http://www.sendspace.com/file/15lhuu
by shadowmoy
Sat May 29, 2010 4:46 pm
Forum: 3D/2D models
Topic: Wii Brmdl Model Format
Replies: 79
Views: 48478

Re: Wii Brmdl Model Format

their is already a window BRRES package viewer / exporter on windows ported by Kentilan brmdl is a part of the brres wii package and describe geometry brres can also contain brtex (texture in wii format) brres can also contain branm (animations) etc... the actual version can load the brres package ,...
by shadowmoy
Mon May 10, 2010 8:38 pm
Forum: Compressed files and methods
Topic: Tekken 6
Replies: 107
Views: 64237

Re: Tekken 6

I had a look over DATA312 and it appears to contain information on Customisation parts There was a nice long list of ascii strings containing names ("Kint Cap", "Metal Headband", "Cowboy Hat"...) and also what appear to be directory heirarchies ("lar1/sunglass_04&...
by shadowmoy
Mon May 10, 2010 8:27 pm
Forum: Graphic file formats
Topic: Death Smiles XBOX 360
Replies: 3
Views: 2094

Re: Death Smiles XBOX 360

can you reup the files please
by shadowmoy
Fri May 07, 2010 10:57 am
Forum: 3D/2D models
Topic: Def Jam : FFNY PS2 *.o model
Replies: 13
Views: 6290

Re: Def Jam : FFNY PS2 *.o model

In this file should be the model for the trophy. Files with this extension are used as models in the games from EA for the PC, so I think the games on the PS2 also can view models. Sorry for any mistakes, but I use translator. http://www.sendspace.com/file/d25sw9 This games uses PS2 based tristripe...
by shadowmoy
Thu May 06, 2010 11:13 am
Forum: Game Archive
Topic: [PSP] Fate Unlimited Codes texture extraction
Replies: 8
Views: 9427

Re: [PSP] Fate Unlimited Codes texture extraction

thanks for the info but i already knowed it ^^
by shadowmoy
Fri Apr 30, 2010 5:23 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 39952

Re: 360 Super Street Fighter 4

or convert the 360 files to litlle edian and use piecemontee
also you need to know each file structure to convert them...
by shadowmoy
Fri Apr 30, 2010 5:14 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 732653

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

lol stay calm boys ^^
by shadowmoy
Fri Apr 30, 2010 5:04 pm
Forum: Graphic file formats
Topic: NHL 10 texture files (Xbox 360)
Replies: 6
Views: 3398

Re: NHL 10 texture files (Xbox 360)

the 358 file seems to be a texture package but i am not really interested ...
by shadowmoy
Fri Apr 30, 2010 12:11 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

here is a new version with some fixes :
http://www.mediafire.com/?mrnwzqinuem