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by shadowmoy
Mon Sep 06, 2010 3:20 pm
Forum: Game specific tools
Topic: [xb360]Vanquish wtb to xpr converter
Replies: 0
Views: 3672

[xb360]Vanquish wtb to xpr converter

so here is a tool to convert the vanquish wtb texture package to xpr files that can be converted to tga with the xb360 sdk unbundler app
by shadowmoy
Sun Sep 05, 2010 5:43 pm
Forum: 3D/2D models
Topic: Bleach Heat the Soul 7 fpk
Replies: 25
Views: 11463

Re: Bleach Heat the Soul 7 fpk

yes basically you need to export to dae and open it in max using opencollada plugin, not the fucking one that come with 3dsmax , then you got the mesh parts + bones but i have noticed that the export is still a little wrong as it export some meshes merged in one group, like if the groups were groupe...
by shadowmoy
Fri Sep 03, 2010 11:11 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585669

Re: Señor Casaroja's Noesis

found a bug :D so trying to export a gmo to smd merge the groups in one global group i tried in obj and it worked fine but no bones (obj sucks lol) also gmo materials names seems in fact to be the texture name without the extension (ie: generally tm2 files) seems gmo based games use ttd packages to ...
by shadowmoy
Wed Sep 01, 2010 8:02 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

basically we can't get out the texture format nor the uv one actually and lot of data is unknown in the file so yup this time we vanished :[
by shadowmoy
Mon Jun 21, 2010 12:20 pm
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 43
Views: 22946

Re: 360 Bayonetta

the link is some post before :?
by shadowmoy
Sun Jun 20, 2010 12:56 pm
Forum: 3D/2D models
Topic: Bayonetta XBox360
Replies: 17
Views: 10324

Re: Bayonetta XBox360

yes it seems you just don't have admin rights on your computer so it save the files in the local account in uses folder :p
by shadowmoy
Fri Jun 18, 2010 6:08 pm
Forum: Game Archive
Topic: Xenoblade (Wii)
Replies: 15
Views: 26620

Re: Xenoblade (Wii)

have you just try to open your pkg files directly with kentilan viewer ?
normally it may load all brres and related ^supported files ^^
by shadowmoy
Sun Jun 13, 2010 10:35 am
Forum: Compressed files and methods
Topic: [PS2] KOF maximum impact 2
Replies: 1
Views: 2572

[PS2] KOF maximum impact 2

ok here are some files extracted from the ps2 game king of fighter maximum impact 2, those files seems to use some LZs compression magic = PK version = 2 filesize decompressed : integer then 2 integer padding (for ps2 16 byte alignement) then the compressed data aluigi, could you have a look at it ?...
by shadowmoy
Sun Jun 13, 2010 8:53 am
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 43
Views: 22946

Re: 360 Bayonetta

put the wmb and wtb exporter in the folder you want to extract model and textures textures : drop wtb on the wtbexporter4.exe exe models : drop the wmb on the wmbtoobj.exe to convert it to obj also : - the obj materials are not assignated directly - textures need to be flipped upside down manually -...
by shadowmoy
Sat Jun 12, 2010 9:31 pm
Forum: General game tools
Topic: Wii brres/brmdl viewer and exporter by Kentilan
Replies: 5
Views: 8054

Re: Wii brres/brmdl viewer and exporter by Kentilan

it already can play animation and also can load multiple files, just click the 3dmesh then the animation in the listbox ^^
by shadowmoy
Sat Jun 12, 2010 9:17 pm
Forum: Game Archive
Topic: 360 Bayonetta
Replies: 43
Views: 22946

Re: 360 Bayonetta

here is the full toolset thanks to chroxx, aluigi,hcs, fatduck and me
http://www.mediafire.com/?twinmymtndz
by shadowmoy
Sat Jun 12, 2010 9:15 pm
Forum: 3D/2D models
Topic: Bayonetta XBox360
Replies: 17
Views: 10324

Re: Bayonetta XBox360

here is the full toolset thanks to chroxx, luigi, fatduck and me (and some others )
http://www.mediafire.com/?twinmymtndz
by shadowmoy
Sat Jun 12, 2010 7:49 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585669

Re: Spotlight: Señor Casaroja's Noesis

hi there , really nice app mradult ! some things that could be added : in the opendialog, the file filter may contain the platform and the game name i think something like : [PC]Resident evil5 Model | *.mod [xb360]Resident evil5 Model | *.mod etc... i already encountered several games using the same...
by shadowmoy
Fri Jun 11, 2010 8:19 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

any chance someone could pm me this model : http://i38.tinypic.com/ng63bd.jpg
by shadowmoy
Tue Jun 08, 2010 10:46 pm
Forum: Game Archive
Topic: PS2 Bleach - Selected Soul
Replies: 1
Views: 956

Re: PS2 Bleach - Selected Soul

for those who don't know , the mesh files are the dff ones ^^