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by shadowmoy
Mon Oct 19, 2009 8:35 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

chek this out : from the unknow part of data in the mod file i managed to figure out this : so it could be 2 things : - spherical uv mapping or binormals used in normal mapping so if i could figure out how this data is used i will be able to re- uvmap corectly all exported groups even if they are no...
by shadowmoy
Mon Oct 19, 2009 11:52 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

yes my 3d editor will be free and released as soon as i added some missing parts on it, actually it render ms3d animation really well, also have a model optimiser/cleaner but it lacks actaully on editing tools witch is what i am currently working on , it will be released when and only when i added a...
by shadowmoy
Wed Oct 14, 2009 10:55 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

you can't because i don't release it actually :p
by shadowmoy
Wed Oct 14, 2009 10:31 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

ok ok some infos : how the mt framework work ? it use a special skeleton innovative tool so what ?? quite simple you know the sims 3 ? you can customise your model faces and body and get lot of different models from the same basic mesh no ? so to say it simply : they get a hi res female model , rig ...
by shadowmoy
Wed Oct 14, 2009 9:45 am
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

does anyone tried like me to replace the sheva head skin by the excella one and notice something ? :wink:
by shadowmoy
Sun Oct 11, 2009 5:25 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

thanks for the link but i already found how to do it thanks again
by shadowmoy
Wed Oct 07, 2009 7:16 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

found one model that don't export correctly : excella head : \pawn\em\em85\model\evf0400.mod in uEm85Excella.arc all other parts are ok but the uv of the head are wrong, perhaps a different vertex format ? edit : seems not , but instead of uvw mapping it use spherical or cylindrical mapping (fucking...
by shadowmoy
Mon Oct 05, 2009 5:31 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

ok i will try to add the mod2smd today if i get enought time else it will be released tomorow ...
by shadowmoy
Sun Oct 04, 2009 9:46 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

ok mens here is my first exporter version, it export all lodmesh + generate the .MTL file , normals need to be fixed (bad rotation) just drop the *.mod file or the *.58A15856 on it the outputed files work with milkshape3d and all 3d applications Edit : thanks for reporting it echelon : yes for my te...
by shadowmoy
Sun Oct 04, 2009 8:32 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

ok here is the model vertex repositionning way (fbsl code) dim !h,!w,!l w= (header.BBoxMax.x)- (header.BBoxMin.x) h= (header.BBoxMax.y) - (header.BBoxMin.y) l= (header.BBoxMax.z) -(header.BBoxMin.z) For i = 0 To header.vertexcount - 1 vertexf[i].x = !(vertex[i].vert[0] / !32767* w) + header.BBoxMin....
by shadowmoy
Sun Oct 04, 2009 8:12 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

some more interesting infos on models textures : if the texture filename contain : _BM : base model texture _CMM : detail map texture used to add so more realistic effect on _BM map _NM : normal map to add relief to the 2d texture _BM _MM : bump map texture used to modify lighting effect on model st...
by shadowmoy
Sun Oct 04, 2009 7:53 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

re: found out the bbox problem ,so i will try to build a MOD2SMD exporter to verify bones assignements, i think each vertex.bone[0] is the assignated bone and the others are used for vertex weight like ms3d format, so if it work as expected, i will try to wrote a MOD2MS3D exporter, but first of all ...
by shadowmoy
Sun Oct 04, 2009 7:22 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

Surveyor>do you found any way to load some infos from SDL files , i figured out that some models are based on muliple *.mod files, their bbox are not good to rebuild the mesh width,height and depth to rebuild the vertex arrays to fit the bones , so , i figured hex editing files that each mesh can ha...
by shadowmoy
Fri Oct 02, 2009 3:36 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

ok some news from my reaschearch on MOD mesh format : first the objects groups C: must be in reality : the game rendering is performed by using : HRESULT DrawIndexedPrimitiveUP( D3DPRIMITIVETYPE PrimitiveType, ==>D3DPT_TRIANGLESTRIP ==5 UINT MinVertexIndex, could be 0 or maybe it use cobject::usFlag...
by shadowmoy
Wed Sep 30, 2009 6:51 pm
Forum: Game Archive
Topic: [PC] Resident Evil 5
Replies: 104
Views: 69129

Re: [PC] Resident Evil 5

not possible, on pc version you have online mode but the splitscreen version have been removed certainly from the engine, in counterpart they have add more content , better graphics , models, etc.. to the pc version