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- Fri Apr 30, 2010 10:33 am
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
you could host it if you want...
- Thu Apr 29, 2010 7:16 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
- Thu Apr 29, 2010 6:45 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
strange it work fine for me :/
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
- Thu Apr 29, 2010 6:31 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
can you post the file please ?
- Thu Apr 29, 2010 5:10 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
http://rapidshare.com/files/381615227/_ ... A.rar.html
- Wed Apr 28, 2010 8:12 pm
- Forum: 3D/2D models
- Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
- Replies: 26
- Views: 12332
Re: [XBox 360] Kingdom under Fire : circle of doom - Model files
Hi all, i successfully extracted the characters data files from the game using the bms script that Chrrox has kindly posted : http://forum.xentax.com/viewtopic.php?f=10&t=4361 Here is an archive sample containing Celine's character files. PC_CL.rar - 34.24MB There are 4 formats types .skin, .bm...
- Wed Apr 28, 2010 8:03 pm
- Forum: Graphic file formats
- Topic: [X360]NFS Shift - XTX Texture Format
- Replies: 25
- Views: 12413
Re: [X360]NFS Shift - XTX Texture Format
this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
if i got time i will try my hands on a converter
here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
- Mon Apr 19, 2010 7:39 pm
- Forum: Graphic file formats
- Topic: DDS Texture issues
- Replies: 3
- Views: 1728
Re: DDS Texture issues
basically you need to swap all datas by word (16 bit swap) to get them back to little edian pc format as xbox is big edian
also the file is dxt1 as you said
edit : also the dds data seems wrong in your file :
you got the mips datas then the level 0 image data witch is the invert of the dds specs !
also the file is dxt1 as you said
edit : also the dds data seems wrong in your file :
you got the mips datas then the level 0 image data witch is the invert of the dds specs !
- Mon Apr 19, 2010 6:48 pm
- Forum: Graphic file formats
- Topic: Xbox 360 (Hokuto Musou)
- Replies: 2
- Views: 1522
Re: Xbox 360 (Hokuto Musou)
fixed ^^
- Mon Apr 19, 2010 12:45 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
another one that don't read fully all users post ^^
- Fri Apr 16, 2010 6:55 pm
- Forum: 3D/2D models
- Topic: xenosaga 3 model??request
- Replies: 199
- Views: 74477
Re: xenosaga 3 model??request
actually we have managed to load vertex, found groups but not the faces index and uv's , still working on it on our free time ^^
- Wed Mar 24, 2010 9:24 pm
- Forum: 3D/2D models
- Topic: question
- Replies: 9
- Views: 3447
Re: question
I apologize for necroing the thread but this seems the closest to ripping models from PSP games that I'm aware of. Has any of this been successful or is there a sure fire way to ripping from PSP games? yes it is possible to rip the psp models : http://img688.imageshack.us/img688/1351/inouehuecomund...
- Mon Mar 08, 2010 6:47 pm
- Forum: Game Archive
- Topic: wii brres texture tool
- Replies: 10
- Views: 4307
Re: wii brres texture tool
to late but thanks for it ^^
- Mon Jan 11, 2010 5:51 pm
- Forum: Game Archive
- Topic: [PSP] Fate Unlimited Codes texture extraction
- Replies: 8
- Views: 9427
Re: [PSP] Fate Unlimited Codes texture extraction
so some others format infos :
the .gmo contains the skeleton + 3d model decomposed in sub mesh :
vertex format i have found :

the .gmo contains the skeleton + 3d model decomposed in sub mesh :
vertex format i have found :
Code: Select all
Type FUC_vec3
!nx
!ny
!nz
!tu
!tv
!x
!y
!z
!w
End Type
i tried on a data block and got a character hand in point rendering mode
- Mon Jan 11, 2010 4:43 pm
- Forum: Game Archive
- Topic: [PSP] Fate Unlimited Codes texture extraction
- Replies: 8
- Views: 9427
[PSP] Fate Unlimited Codes texture extraction
first you need to unpack the fpk using the fpk unpacker (copy it where the fpk is and run the exe) so when you unpack the fpk's you get loads of folders and files including ttd ones, ttd are textures packages so copy the ttd extractor in any folder containing ttd files and run it, it will extract al...
