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by shadowmoy
Fri Apr 30, 2010 10:33 am
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

you could host it if you want...
by shadowmoy
Thu Apr 29, 2010 6:45 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

strange it work fine for me :/
what is the full path for the file ?
and is the xtx file open in an hexeditor or anything ?, if so close it
by shadowmoy
Thu Apr 29, 2010 6:31 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

can you post the file please ?
by shadowmoy
Thu Apr 29, 2010 5:10 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

5 minutes to wrote it ^^ : just drop the xtx on it ^,also files names will be a little cutted...
http://rapidshare.com/files/381615227/_ ... A.rar.html
by shadowmoy
Wed Apr 28, 2010 8:12 pm
Forum: 3D/2D models
Topic: [XBox 360] Kingdom under Fire : circle of doom - Model files
Replies: 26
Views: 12332

Re: [XBox 360] Kingdom under Fire : circle of doom - Model files

Hi all, i successfully extracted the characters data files from the game using the bms script that Chrrox has kindly posted : http://forum.xentax.com/viewtopic.php?f=10&t=4361 Here is an archive sample containing Celine's character files. PC_CL.rar - 34.24MB There are 4 formats types .skin, .bm...
by shadowmoy
Wed Apr 28, 2010 8:03 pm
Forum: Graphic file formats
Topic: [X360]NFS Shift - XTX Texture Format
Replies: 25
Views: 12413

Re: [X360]NFS Shift - XTX Texture Format

this files are partial xpr2 xb360 files and can easily be converted to tga ....
if i got time i will try my hands on a converter :wink:

here are the tga decoded ones i tested:
http://www.mediafire.com/?kyvghzmzdnl
by shadowmoy
Mon Apr 19, 2010 7:39 pm
Forum: Graphic file formats
Topic: DDS Texture issues
Replies: 3
Views: 1728

Re: DDS Texture issues

basically you need to swap all datas by word (16 bit swap) to get them back to little edian pc format as xbox is big edian
also the file is dxt1 as you said

edit : also the dds data seems wrong in your file :
you got the mips datas then the level 0 image data witch is the invert of the dds specs !
by shadowmoy
Mon Apr 19, 2010 6:48 pm
Forum: Graphic file formats
Topic: Xbox 360 (Hokuto Musou)
Replies: 2
Views: 1522

Re: Xbox 360 (Hokuto Musou)

fixed ^^
by shadowmoy
Mon Apr 19, 2010 12:45 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

another one that don't read fully all users post ^^
by shadowmoy
Fri Apr 16, 2010 6:55 pm
Forum: 3D/2D models
Topic: xenosaga 3 model??request
Replies: 199
Views: 74477

Re: xenosaga 3 model??request

actually we have managed to load vertex, found groups but not the faces index and uv's , still working on it on our free time ^^
by shadowmoy
Wed Mar 24, 2010 9:24 pm
Forum: 3D/2D models
Topic: question
Replies: 9
Views: 3447

Re: question

I apologize for necroing the thread but this seems the closest to ripping models from PSP games that I'm aware of. Has any of this been successful or is there a sure fire way to ripping from PSP games? yes it is possible to rip the psp models : http://img688.imageshack.us/img688/1351/inouehuecomund...
by shadowmoy
Mon Mar 08, 2010 6:47 pm
Forum: Game Archive
Topic: wii brres texture tool
Replies: 10
Views: 4307

Re: wii brres texture tool

to late but thanks for it ^^
by shadowmoy
Mon Jan 11, 2010 5:51 pm
Forum: Game Archive
Topic: [PSP] Fate Unlimited Codes texture extraction
Replies: 8
Views: 9427

Re: [PSP] Fate Unlimited Codes texture extraction

so some others format infos :
the .gmo contains the skeleton + 3d model decomposed in sub mesh :

vertex format i have found :

Code: Select all

 Type FUC_vec3
!nx
!ny
!nz
!tu
!tv
!x
!y
!z
!w
End Type

i tried on a data block and got a character hand in point rendering mode
:)
by shadowmoy
Mon Jan 11, 2010 4:43 pm
Forum: Game Archive
Topic: [PSP] Fate Unlimited Codes texture extraction
Replies: 8
Views: 9427

[PSP] Fate Unlimited Codes texture extraction

first you need to unpack the fpk using the fpk unpacker (copy it where the fpk is and run the exe) so when you unpack the fpk's you get loads of folders and files including ttd ones, ttd are textures packages so copy the ttd extractor in any folder containing ttd files and run it, it will extract al...