Search found 25 matches
- Thu May 25, 2017 11:45 pm
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 47
- Views: 28489
Re: Prey (2017) pak decryption tool
Either it's me using tool wrong, or Hex Edit method proved better quality of assets. Gamma, alpha transparency destroying the image or else Normal maps are unusable if gained through this tool, just for me for some reason http://imgur.com/a/qdnkc First one is obtained via tool, second one via hex edit
- Thu May 25, 2017 8:10 am
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 47
- Views: 28489
Re: Prey (2017) pak decryption tool
Thank you very , much!
Could you also direct me on where have you found player character's model? I'm looking female version too.
Also for other stuff, like psychoscope, backpack and helmet to complete the set.
Could you also direct me on where have you found player character's model? I'm looking female version too.
Also for other stuff, like psychoscope, backpack and helmet to complete the set.
- Wed May 24, 2017 11:43 pm
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 47
- Views: 28489
Re: Prey (2017) pak decryption tool
Yes, tutorial for that might help dramatically!
Please, do that!))
Please, do that!))
- Wed May 24, 2017 4:50 pm
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 47
- Views: 28489
Re: Prey (2017) pak decryption tool
Not quite works.... Smoothing is destroyed, still unknown how to make textures work Update. For now most reliable way for me is ninjaripper for meshes+intelGPA for textures. Would like to have models rigged though, and max res textures from the game files. I don't think i can run it with max setting...
- Mon May 22, 2017 10:48 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 355
- Views: 106895
Re: [PC] Dark Souls III model import maxscript
Same goes for LotF, huh?(zaramot wrote:No, no any updates or fixes. Completely abandoned those games (and many others xD). Anyone, feel free to continue research, update mine or create new scripts/tools!
- Sun May 21, 2017 10:18 pm
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 9500
Re: [PC] Lords of the Fallen 2014 maxscript
Zaramot, please contact me via Discord: George_Sears #9628
- Sun Mar 19, 2017 9:01 pm
- Forum: 3D/2D models
- Topic: [PC] Lords of the Fallen 2014 maxscript
- Replies: 31
- Views: 9500
Re: [PC] Lords of the Fallen 2014 maxscript
All cloth meshes give me an error when i'm trying to import them with Apex script.
Does it even work with max 2014?
Does it even work with max 2014?
- Tue May 10, 2016 4:18 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436678
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So been a while since I posted. So wanted to ask if anyone ever figured out how to edit camera angles and such in scenes or how to open mission sequence files so we could change the time od day and weather that was preset on a few missions in the game. Like the mission where you take miller back to...
- Fri Mar 11, 2016 12:42 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436678
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
your not the game sync with the server every 5-10 min which is something i relized well trying make a trainer DLL injection is working for cheats but things like infinite health are kept servers side ammo is not nor is silencer duration so adding things like textures a large part of rejection is do...
- Wed Mar 09, 2016 3:25 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 718
- Views: 308769
Re: Ninja Ripper
well in this case ninja ripper fits you perfectly. Sir i have a problem with Ninja Ripper. Two days ago, i've started ripping stuff from MGS V and MGO, some of it have been ripped and cleaned relatevly successfully, but today i've stumbled with problem, that game will not launch with ripper involve...
