Search found 13 matches

by AlexNG
Sat Jul 03, 2021 8:42 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

themooingfeebas wrote:
Mon Jun 28, 2021 5:45 am
I can't seem to import character models from Death of the Outsider?
Here is a fixed version of the importer - turned out to require a one line fix for a tiny difference in file structure.

Also confirmed it still works in Blender 2.93, so the script supports both 2.8 and 2.9.
by AlexNG
Fri Jul 02, 2021 7:34 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

themooingfeebas wrote:
Mon Jun 28, 2021 5:45 am
I can't seem to import character models from Death of the Outsider?
I guess I need to look at that game. By pure coincidence I've just happened to buy a bigger hard drive, so fortunately I don't need to find something to delete in order to install it anymore.
by AlexNG
Mon Apr 05, 2021 1:31 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

Also, when unpacking the game files, should we unpack them in the same folder, or create a different folder for every .resource file of the game? All resource files should be unpacked into the same folder, or you will get missing references. I don't remember the details, but there definitely are ca...
by AlexNG
Thu Jan 28, 2021 3:29 pm
Forum: 3D/2D models
Topic: Valkyria Chronicles (PS3, PC)
Replies: 124
Views: 54542

Re: Valkyria Chronicles (PS3, PC)

Since it seems gomtuu hasn't been active for a few months, I guess I'll mention here that I have a branch of the importer that has been updated to work in Blender 2.83, with a number of additional fixes to material handling and map object placement.
by AlexNG
Thu Jan 28, 2021 3:16 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

is the texture coverter and model importer the same file? Texture converter and importer are obviously different tools, but my version of the importer includes the texture converter exe file and automatically calls it to convert specific textures it needs, instead of requiring all textures to be co...
by AlexNG
Sun Jan 17, 2021 9:25 am
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

I'm likely overlooking something simple, but where can I locate the .bwm files? I've extracted everything using the latest quickbms script I could find but there doesn't seem to be any .bwm files. It does give me the entity files and those import perfectly. They are in a subdirectory relative to th...
by AlexNG
Sat Aug 15, 2020 4:40 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

A small update to material handling:

- Slightly more correct handling of normal maps.
- Basic handling of hair materials with fake anisotropy to avoid the ugly 'glass hat' look for imported characters.
by AlexNG
Tue Jul 14, 2020 7:28 pm
Forum: Graphic file formats
Topic: Dishonored 2 models and textures
Replies: 71
Views: 28221

Re: Dishonored 2 models and textures

Since after all these years there was no progress on importing map data, I became curious if I could figure it out, and frankly got a bit carried away. As a result, here is a new, effectively rewritten from scratch version of the model importer add-on, which supports: 1) Blender 2.8 2) Bone weights ...
by AlexNG
Fri Jul 29, 2016 7:20 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308749

Re: Ninja Ripper

KillerSpring wrote:I installed the script but I can't find the settings, where is it?
Same as with any other blender importer obviously: https://i.imgur.com/ynARv2r.png
by AlexNG
Thu Apr 07, 2016 10:37 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308749

Re: Ninja Ripper

This is what i wanted to rip and thats what i got its really hard to find any usable parts its more than 400 all mix together here is the rip if you want to take a look Yet another program that declares all attributes as UV coordinates. The real types seem to be: 3 component position 4 component bl...
by AlexNG
Tue Apr 05, 2016 9:12 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308749

Re: Ninja Ripper

Anyway, if Max Scripting is still a pain, I'd suggest going for Blender 2.77 if you think working with Python 3.5 would be easier. My recently made blender importer add-on already supports weights, vertex colors and multiple UV maps, although it's only tested on Dark Souls 1 data. Also, obviously t...
by AlexNG
Sat Mar 12, 2016 11:09 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308749

Re: Ninja Ripper

I uploaded the NinjaRipper file, take a look at. For some reason that game appears to declare all vertex attributes as UV coordinates. In reality they seem to be: 4 component position 2 component UV 4 components, likely normal but I don't understand the encoding 4 component blend indices 4 componen...
by AlexNG
Tue Mar 08, 2016 7:53 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 718
Views: 308749

Re: Ninja Ripper

I've been experimenting with Dark Souls and Ninja Ripper and found that it crashes when run on Linux under Wine. This happens because of this call , which is still there in the current version. I could not find any documentation that suggests that it is OK to pass NULL to SetGammaRamp as the ramp pa...