Search found 180 matches
- Thu Feb 01, 2018 11:55 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
- Wed Jan 31, 2018 8:47 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
Thank you! I tried using it, but nothing happens, at least for me...
- Sun Jan 28, 2018 11:58 am
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
Sorry that I can't shed much light on the subject. I don't know jack outside of the couple of formats that I've worked with least of all audio. From the samples, I'm guessing that the bulk of the data is inside the mp_common folder. All of the other sound folders have files too small for anything r...
- Thu Jan 25, 2018 10:25 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Double Agent (Xbox Version 2006)
- Replies: 6
- Views: 1274
Re: Splinter Cell: Double Agent (Xbox Version 2006)
This is from the original Xbox version, can't wait to work more on ripping stuff from it!Tosyk wrote:wow, this is great, I wanna dig level files
is it xbox or 360?
- Thu Jan 25, 2018 10:25 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Double Agent (Xbox Version 2006)
- Replies: 6
- Views: 1274
Re: [Xbox] Splinter Cell: Double Agent (*.lin)
this bms script will at least decompress the lin file :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get ARC_SZ asize get NAME basename get EXT extension string NAME + _decomp. string NAME + EXT do get SIZE long get ZSIZE long savepos OFFSET append clog NAME OFFSET ZSIZE SIZE ap...
- Sun Jan 21, 2018 12:21 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Double Agent (Xbox Version 2006)
- Replies: 6
- Views: 1274
Splinter Cell: Double Agent (Xbox Version 2006)
Hello, everyone! I came here today wondering how can I extract the files from this awesome game! The formats are .lin from what I can see. I uploaded an archive with some samples. Any ideas?
I tried using Umodel and DecUbi, but to no avail..
I tried using Umodel and DecUbi, but to no avail..
- Sun Jan 21, 2018 1:29 am
- Forum: Audio file formats
- Topic: Splinter Cell: Double Agent (Xbox Version 2006)
- Replies: 0
- Views: 631
Splinter Cell: Double Agent (Xbox Version 2006)
Hello, everyone! I came here today wondering how can I extract the audio from this awesome game! The formats are .SS2, .uax, .LM2, .LS2, .SM2 from what I can see. I uploaded an archive with some samples. Any ideas?
I tried using Umodel and DecUbi, but to no avail..
I tried using Umodel and DecUbi, but to no avail..
- Wed Dec 20, 2017 1:18 pm
- Forum: Audio file formats
- Topic: Robert Ludlum's: The Bourne Conspiracy 2008 (Xbox 360)
- Replies: 0
- Views: 675
Robert Ludlum's: The Bourne Conspiracy 2008 (Xbox 360)
Hello everyone! I'm having a little problem with the sounds files from the Xbox 360 version of Robert Ludlum's: The Bourne Conspiracy. The game runs on Unreal Engine 3, thus, the files are in .xxx format. After extracting them with Umodel, I obtain an entire library of .fsb files. After extracting o...
- Tue Nov 07, 2017 9:25 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
Still no idea, anyone? :c
- Mon Sep 18, 2017 12:04 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
*bump* Sorry for the multiple bumps but I'm really in need of knowing how to extract those sound effects, they're really unique and sound great..
- Tue Sep 12, 2017 10:24 pm
- Forum: Audio file formats
- Topic: Crackdown 1 .XWB problem
- Replies: 3
- Views: 1108
Re: Crackdown 1 .XWB problem
Hey, try using this app: http://www.xbox-hq.com/html/modules.php ... kszBox-ABX
It's mainly for OG Xbox .xwb's, but it helped me extract Perfect Dark Zero .xwb's, so give it a try!
It's mainly for OG Xbox .xwb's, but it helped me extract Perfect Dark Zero .xwb's, so give it a try!
- Tue Sep 12, 2017 1:00 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
*bump* Anyone, please? 
- Tue Sep 05, 2017 10:14 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Hello, Xentax! I have gone back to ripping files from an adored classic of my childhood, Brute Force. The weapons sounded really memorable, however I simply cannot find where the sound folder/archive for the weapon/misc sound effects is... The ones I suspected that contained them cannot be opened de...
- Sun Jan 01, 2017 4:32 pm
- Forum: Audio file formats
- Topic: Weird .wav files won't play
- Replies: 15
- Views: 3595
Re: Weird .wav files won't play
Also, how did you use xmaencode to convert to .wav? I thought that was to convert .wav to .xma Am I supposed to convert it to .xma then use towav to reconvert it? I don't understand You can also use xmaencode like this XMAENCODE <xmafile> /X <pcmfile> in order to convert xma to .wav. After a closer...
- Sat Dec 31, 2016 1:46 pm
- Forum: Audio file formats
- Topic: Weird .wav files won't play
- Replies: 15
- Views: 3595
Re: Weird .wav files won't play
i don't know what "Xwmaencode.exe" is, i used "xmaencode.exe" to convert your samples to normal wavs and played some in VLC player and worked or else i wouldn't have posted :? Could you please upload it or link me to it? I can only find xWmaencode.exe, no wonder it wasn't working for me EDIT: Also,...
