Search found 180 matches

by Pepsee
Thu Feb 01, 2018 11:55 pm
Forum: Audio file formats
Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Replies: 13
Views: 2857

Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

    Wow, thanks, I'm trying to figure it out and it's really tricky... I wish I could just get all the files in .wav format and get it over with..
    by Pepsee
    Wed Jan 31, 2018 8:47 pm
    Forum: Audio file formats
    Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
    Replies: 13
    Views: 2857

    Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

    Thank you! I tried using it, but nothing happens, at least for me...
    by Pepsee
    Sun Jan 28, 2018 11:58 am
    Forum: Audio file formats
    Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
    Replies: 13
    Views: 2857

    Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

    Sorry that I can't shed much light on the subject. I don't know jack outside of the couple of formats that I've worked with least of all audio. From the samples, I'm guessing that the bulk of the data is inside the mp_common folder. All of the other sound folders have files too small for anything r...
    by Pepsee
    Thu Jan 25, 2018 10:25 pm
    Forum: 3D/2D models
    Topic: Splinter Cell: Double Agent (Xbox Version 2006)
    Replies: 6
    Views: 1274

    Re: Splinter Cell: Double Agent (Xbox Version 2006)

    Tosyk wrote:wow, this is great, I wanna dig level files
    is it xbox or 360?
    This is from the original Xbox version, can't wait to work more on ripping stuff from it!
    by Pepsee
    Thu Jan 25, 2018 10:25 pm
    Forum: 3D/2D models
    Topic: Splinter Cell: Double Agent (Xbox Version 2006)
    Replies: 6
    Views: 1274

    Re: [Xbox] Splinter Cell: Double Agent (*.lin)

    this bms script will at least decompress the lin file :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm get ARC_SZ asize get NAME basename get EXT extension string NAME + _decomp. string NAME + EXT do get SIZE long get ZSIZE long savepos OFFSET append clog NAME OFFSET ZSIZE SIZE ap...
    by Pepsee
    Sun Jan 21, 2018 12:21 pm
    Forum: 3D/2D models
    Topic: Splinter Cell: Double Agent (Xbox Version 2006)
    Replies: 6
    Views: 1274

    Splinter Cell: Double Agent (Xbox Version 2006)

    Hello, everyone! I came here today wondering how can I extract the files from this awesome game! The formats are .lin from what I can see. I uploaded an archive with some samples. Any ideas?
    I tried using Umodel and DecUbi, but to no avail..
    by Pepsee
    Sun Jan 21, 2018 1:29 am
    Forum: Audio file formats
    Topic: Splinter Cell: Double Agent (Xbox Version 2006)
    Replies: 0
    Views: 631

    Splinter Cell: Double Agent (Xbox Version 2006)

    Hello, everyone! I came here today wondering how can I extract the audio from this awesome game! The formats are .SS2, .uax, .LM2, .LS2, .SM2 from what I can see. I uploaded an archive with some samples. Any ideas?
    I tried using Umodel and DecUbi, but to no avail..
    by Pepsee
    Wed Dec 20, 2017 1:18 pm
    Forum: Audio file formats
    Topic: Robert Ludlum's: The Bourne Conspiracy 2008 (Xbox 360)
    Replies: 0
    Views: 675

    Robert Ludlum's: The Bourne Conspiracy 2008 (Xbox 360)

    Hello everyone! I'm having a little problem with the sounds files from the Xbox 360 version of Robert Ludlum's: The Bourne Conspiracy. The game runs on Unreal Engine 3, thus, the files are in .xxx format. After extracting them with Umodel, I obtain an entire library of .fsb files. After extracting o...
    by Pepsee
    Mon Sep 18, 2017 12:04 pm
    Forum: Audio file formats
    Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
    Replies: 13
    Views: 2857

    Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

    *bump* Sorry for the multiple bumps but I'm really in need of knowing how to extract those sound effects, they're really unique and sound great..
    by Pepsee
    Tue Sep 12, 2017 10:24 pm
    Forum: Audio file formats
    Topic: Crackdown 1 .XWB problem
    Replies: 3
    Views: 1108

    Re: Crackdown 1 .XWB problem

    Hey, try using this app: http://www.xbox-hq.com/html/modules.php ... kszBox-ABX
    It's mainly for OG Xbox .xwb's, but it helped me extract Perfect Dark Zero .xwb's, so give it a try!
    by Pepsee
    Tue Sep 05, 2017 10:14 pm
    Forum: Audio file formats
    Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
    Replies: 13
    Views: 2857

    Brute Force (XBOX 2003) - Where are the weapon/misc sounds?

    Hello, Xentax! I have gone back to ripping files from an adored classic of my childhood, Brute Force. The weapons sounded really memorable, however I simply cannot find where the sound folder/archive for the weapon/misc sound effects is... The ones I suspected that contained them cannot be opened de...
    by Pepsee
    Sun Jan 01, 2017 4:32 pm
    Forum: Audio file formats
    Topic: Weird .wav files won't play
    Replies: 15
    Views: 3595

    Re: Weird .wav files won't play

    Also, how did you use xmaencode to convert to .wav? I thought that was to convert .wav to .xma Am I supposed to convert it to .xma then use towav to reconvert it? I don't understand You can also use xmaencode like this XMAENCODE <xmafile> /X <pcmfile> in order to convert xma to .wav. After a closer...
    by Pepsee
    Sat Dec 31, 2016 1:46 pm
    Forum: Audio file formats
    Topic: Weird .wav files won't play
    Replies: 15
    Views: 3595

    Re: Weird .wav files won't play

    i don't know what "Xwmaencode.exe" is, i used "xmaencode.exe" to convert your samples to normal wavs and played some in VLC player and worked or else i wouldn't have posted :? Could you please upload it or link me to it? I can only find xWmaencode.exe, no wonder it wasn't working for me EDIT: Also,...