Search found 180 matches
- Thu Mar 29, 2018 10:47 pm
- Forum: Audio file formats
- Topic: .xma sound files - Perfect Dark Zero (Xbox 360)
- Replies: 5
- Views: 2472
Re: .xma sound files - Perfect Dark Zero (Xbox 360)
I don't understand how to do this. Can you explain me the process in detail, please? How do I convert a .xma file to .wav? From start to finish
- Mon Mar 12, 2018 1:12 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2439
- Mon Mar 12, 2018 1:12 pm
- Forum: Game Archive
- Topic: Splinter Cell 3D (3DS) .bf archive: how to rip models & more
- Replies: 1
- Views: 813
- Wed Mar 07, 2018 1:22 am
- Forum: 3D/2D models
- Topic: Splinter Cell: Chaos Theory Models
- Replies: 10
- Views: 2439
Splinter Cell: Chaos Theory Models
I never could really figure out where those gorgeous models used in Chaos Theory are stored and how come they haven't been ripped yet. Are they in Chaos Theory\System\Echelon.u or dynamic-pc.umd?... Does anyone have any idea how to extract them? 
- Tue Mar 06, 2018 11:33 pm
- Forum: 3D/2D models
- Topic: Splinter Cell 3D (3DS) .bf archive: how to rip models
- Replies: 0
- Views: 512
Splinter Cell 3D (3DS) .bf archive: how to rip models
Greetings, everyone! I've recently been tinkering around with the 3DS "Remaster" of Chaos Theory and stumbled upon some interesting formats I haven't seen before. Hopefully, this will allow for 3D model extraction and we'll finally get our hands on the Chaos Theory models (Since nobody has been abl...
- Mon Mar 05, 2018 2:51 pm
- Forum: Game Archive
- Topic: Splinter Cell 3D (3DS) .bf archive: how to rip models & more
- Replies: 1
- Views: 813
Splinter Cell 3D (3DS) .bf archive: how to rip models & more
Greetings, everyone! I've recently been tinkering around with the 3DS "Remaster" of Chaos Theory and stumbled upon some interesting formats I haven't seen before. Hopefully, this will allow for 3D model extraction and we'll finally get our hands on the Chaos Theory models (Since nobody has been abl...
- Thu Mar 01, 2018 12:00 am
- Forum: Audio file formats
- Topic: .xma sound files - Perfect Dark Zero (Xbox 360)
- Replies: 5
- Views: 2472
Re: .xma sound files - Perfect Dark Zero (Xbox 360)
Sorry for the very late reply, I left this postponed for a very long while whilst checking out other games.
I get this error message whenever I try to add a .xma file inside...
I get this error message whenever I try to add a .xma file inside...
- Sun Feb 25, 2018 6:20 pm
- Forum: Game Archive
- Topic: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
- Replies: 2
- Views: 1155
Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
http://www.superdownloads.com.br/imagens/screenshots/4/3/ico-43023,256.png Hello, everyone! I came here today wondering how can I extract the files from this awesome game! The formats are .lin from what I can see. I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I...
- Wed Feb 07, 2018 11:21 am
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 18
- Views: 1348
- Mon Feb 05, 2018 5:59 pm
- Forum: 3D/2D models
- Topic: Splinter Cell: Double Agent (Xbox Version 2006)
- Replies: 6
- Views: 1274
Re: Splinter Cell: Double Agent (Xbox Version 2006)
*bump* Anything new? 
- Mon Feb 05, 2018 5:58 pm
- Forum: Graphic file formats
- Topic: Brute Force (XBOX 2003) - .tex files format
- Replies: 5
- Views: 1717
Re: Brute Force (XBOX 2003) - .tex files format
Awesome! I got a bunch of .dxt texture files, wonder how to convert them to png..
- Sun Feb 04, 2018 9:39 pm
- Forum: Graphic file formats
- Topic: Brute Force (XBOX 2003) - .tex files format
- Replies: 5
- Views: 1717
Re: Brute Force (XBOX 2003) - .tex files format
I found a .xmb files with what might be needed for the common textures: here.
- Sun Feb 04, 2018 1:41 pm
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 18
- Views: 1348
Brute Force (XBOX 2003) - Models
Hello yet again, everyone After some more digging, I came upon what seems to be the model format for the game, however I have no idea where to even start. It seems to be a library of models used within the level. The format is .ivd as I can see. I've uploaded some samples: here . Here is the full d...
- Sun Feb 04, 2018 1:31 pm
- Forum: Graphic file formats
- Topic: Brute Force (XBOX 2003) - .tex files format
- Replies: 5
- Views: 1717
Brute Force (XBOX 2003) - .tex files format
Hello everyone! I've been digging through the files of a very underrated yet amazing game called Brute Force for the original Xbox back in the day. I managed to rip the sounds, but the problem now is obtaining textures for the HUD, characters, effects and even environment. As I searched, I stumbled...
- Sat Feb 03, 2018 7:30 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 13
- Views: 2857
Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun
Sorry for the double post, but can you post a detailed step by step tutorial of how to get the files? Where do I get vgmstream and what version do I need, what else is needed to download, how do I use the program and rip the files, etc. It'd be much appreciated
