Search found 180 matches

by Pepsee
Thu Mar 29, 2018 10:47 pm
Forum: Audio file formats
Topic: .xma sound files - Perfect Dark Zero (Xbox 360)
Replies: 5
Views: 2472

Re: .xma sound files - Perfect Dark Zero (Xbox 360)

I don't understand how to do this. Can you explain me the process in detail, please? How do I convert a .xma file to .wav? From start to finish
by Pepsee
Mon Mar 12, 2018 1:12 pm
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 2439

Re: Splinter Cell: Chaos Theory Models

*bump*
by Pepsee
Wed Mar 07, 2018 1:22 am
Forum: 3D/2D models
Topic: Splinter Cell: Chaos Theory Models
Replies: 10
Views: 2439

Splinter Cell: Chaos Theory Models

I never could really figure out where those gorgeous models used in Chaos Theory are stored and how come they haven't been ripped yet. Are they in Chaos Theory\System\Echelon.u or dynamic-pc.umd?... Does anyone have any idea how to extract them? :(
by Pepsee
Tue Mar 06, 2018 11:33 pm
Forum: 3D/2D models
Topic: Splinter Cell 3D (3DS) .bf archive: how to rip models
Replies: 0
Views: 512

Splinter Cell 3D (3DS) .bf archive: how to rip models

Greetings, everyone! I've recently been tinkering around with the 3DS "Remaster" of Chaos Theory and stumbled upon some interesting formats I haven't seen before. Hopefully, this will allow for 3D model extraction and we'll finally get our hands on the Chaos Theory models (Since nobody has been abl...
by Pepsee
Mon Mar 05, 2018 2:51 pm
Forum: Game Archive
Topic: Splinter Cell 3D (3DS) .bf archive: how to rip models & more
Replies: 1
Views: 813

Splinter Cell 3D (3DS) .bf archive: how to rip models & more

Greetings, everyone! I've recently been tinkering around with the 3DS "Remaster" of Chaos Theory and stumbled upon some interesting formats I haven't seen before. Hopefully, this will allow for 3D model extraction and we'll finally get our hands on the Chaos Theory models (Since nobody has been abl...
by Pepsee
Thu Mar 01, 2018 12:00 am
Forum: Audio file formats
Topic: .xma sound files - Perfect Dark Zero (Xbox 360)
Replies: 5
Views: 2472

Re: .xma sound files - Perfect Dark Zero (Xbox 360)

Sorry for the very late reply, I left this postponed for a very long while whilst checking out other games.
I get this error message whenever I try to add a .xma file inside...
by Pepsee
Sun Feb 25, 2018 6:20 pm
Forum: Game Archive
Topic: Splinter Cell: Double Agent (Xbox Version 2006) .lin archive
Replies: 2
Views: 1155

Splinter Cell: Double Agent (Xbox Version 2006) .lin archive

http://www.superdownloads.com.br/imagens/screenshots/4/3/ico-43023,256.png Hello, everyone! I came here today wondering how can I extract the files from this awesome game! The formats are .lin from what I can see. I uploaded an archive (link is in the word "archive") with some samples. Any ideas? I...
by Pepsee
Wed Feb 07, 2018 11:21 am
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 18
Views: 1348

Re: Brute Force (XBOX 2003) - Models

*bump*
by Pepsee
Mon Feb 05, 2018 5:59 pm
Forum: 3D/2D models
Topic: Splinter Cell: Double Agent (Xbox Version 2006)
Replies: 6
Views: 1274

Re: Splinter Cell: Double Agent (Xbox Version 2006)

*bump* Anything new? :)
by Pepsee
Mon Feb 05, 2018 5:58 pm
Forum: Graphic file formats
Topic: Brute Force (XBOX 2003) - .tex files format
Replies: 5
Views: 1717

Re: Brute Force (XBOX 2003) - .tex files format

Awesome! I got a bunch of .dxt texture files, wonder how to convert them to png..
by Pepsee
Sun Feb 04, 2018 9:39 pm
Forum: Graphic file formats
Topic: Brute Force (XBOX 2003) - .tex files format
Replies: 5
Views: 1717

Re: Brute Force (XBOX 2003) - .tex files format

I found a .xmb files with what might be needed for the common textures: here.
by Pepsee
Sun Feb 04, 2018 1:41 pm
Forum: 3D/2D models
Topic: Brute Force (XBOX 2003) - Models
Replies: 18
Views: 1348

Brute Force (XBOX 2003) - Models

Hello yet again, everyone After some more digging, I came upon what seems to be the model format for the game, however I have no idea where to even start. It seems to be a library of models used within the level. The format is .ivd as I can see. I've uploaded some samples: here . Here is the full d...
by Pepsee
Sun Feb 04, 2018 1:31 pm
Forum: Graphic file formats
Topic: Brute Force (XBOX 2003) - .tex files format
Replies: 5
Views: 1717

Brute Force (XBOX 2003) - .tex files format

Hello everyone! I've been digging through the files of a very underrated yet amazing game called Brute Force for the original Xbox back in the day. I managed to rip the sounds, but the problem now is obtaining textures for the HUD, characters, effects and even environment. As I searched, I stumbled...
by Pepsee
Sat Feb 03, 2018 7:30 pm
Forum: Audio file formats
Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
Replies: 13
Views: 2857

Re: Brute Force (XBOX 2003) - Where are the weapon/misc soun

Sorry for the double post, but can you post a detailed step by step tutorial of how to get the files? Where do I get vgmstream and what version do I need, what else is needed to download, how do I use the program and rip the files, etc. It'd be much appreciated